OpenCoverage

Qt Quick Test Coverage

Function Tree

Path:<top>::DistanceFieldStyledTextMaterialShader
Functionâ–´Condition %eLOC - Effective Lines of CodeMcCabe - Cyclomatic Complexity
DistanceFieldStyledTextMaterialShader
Name: DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader
Prototype: DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader()
Coverage: 100.000% (1/1)
Absolute File Name: /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
Lines: 284-287
100.000% (1/1)
21
initialize
Name: DistanceFieldStyledTextMaterialShader::initialize
Prototype: void DistanceFieldStyledTextMaterialShader::initialize()
Coverage: 100.000% (1/1)
Absolute File Name: /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
Lines: 289-293
100.000% (1/1)
21
updateState
Name: DistanceFieldStyledTextMaterialShader::updateState
Prototype: void DistanceFieldStyledTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
Coverage:  75.000% (6/8)
Absolute File Name: /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
Lines: 295-309
 75.000% (6/8)
92

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