| Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp |
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| 1 | /**************************************************************************** | - |
| 2 | ** | - |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | - |
| 4 | ** Contact: https://www.qt.io/licensing/ | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - |
| 11 | ** accordance with the commercial license agreement provided with the | - |
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | - |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | - |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 3 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | - |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - |
| 24 | ** | - |
| 25 | ** GNU General Public License Usage | - |
| 26 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | - |
| 28 | ** Public license version 3 or any later version approved by the KDE Free | - |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | - |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - |
| 31 | ** included in the packaging of this file. Please review the following | - |
| 32 | ** information to ensure the GNU General Public License requirements will | - |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | - |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - |
| 35 | ** | - |
| 36 | ** $QT_END_LICENSE$ | - |
| 37 | ** | - |
| 38 | ****************************************************************************/ | - |
| 39 | - | |
| 40 | #include "qsgrendererinterface.h" | - |
| 41 | - | |
| 42 | QT_BEGIN_NAMESPACE | - |
| 43 | - | |
| 44 | /*! | - |
| 45 | \class QSGRendererInterface | - |
| 46 | \brief An interface providing access to some of the graphics API specific internals | - |
| 47 | of the scenegraph. | - |
| 48 | \inmodule QtQuick | - |
| 49 | \since 5.8 | - |
| 50 | - | |
| 51 | Renderer interfaces allow accessing graphics API specific functionality in | - |
| 52 | the scenegraph. Such internals are not typically exposed. However, when | - |
| 53 | integrating custom rendering via QSGRenderNode for example, it may become | - |
| 54 | necessary to query certain values, for instance the graphics device (e.g. | - |
| 55 | the Direct3D or Vulkan device) that is used by the scenegraph. | - |
| 56 | - | |
| 57 | QSGRendererInterface's functions have varying availability. API and | - |
| 58 | language queries, like graphicsApi() or shaderType() are always available, | - |
| 59 | meaning it is sufficient to construct a QQuickWindow or QQuickView, and the | - |
| 60 | graphics API or shading language in use can be queried right after via | - |
| 61 | QQuickWindow::rendererInterface(). This guarantees that utilities like the | - |
| 62 | GraphicsInfo QML type are able to report the correct values as early as | - |
| 63 | possible, without having conditional property values - depending on for | - |
| 64 | instance shaderType() - evaluate to unexpected values. | - |
| 65 | - | |
| 66 | Engine-specific accessors, like getResource(), are however available only | - |
| 67 | after the scenegraph is initialized. Additionally, there may be | - |
| 68 | backend-specific limitations on when such functions can be called. The only | - |
| 69 | way that is guaranteed to succeed is calling them when the rendering of a | - |
| 70 | node (i.e. the preparation of the command list for the next frame) is | - |
| 71 | active. In practice this typically means QSGRenderNode::render(). | - |
| 72 | */ | - |
| 73 | - | |
| 74 | /*! | - |
| 75 | \enum QSGRendererInterface::GraphicsApi | - |
| 76 | \value Unknown An unknown graphics API is in use | - |
| 77 | \value Software The Qt Quick 2D Renderer is in use | - |
| 78 | \value OpenGL OpenGL ES 2.0 or higher | - |
| 79 | \value Direct3D12 Direct3D 12 | - |
| 80 | \value OpenVG OpenVG via EGL | - |
| 81 | */ | - |
| 82 | - | |
| 83 | /*! | - |
| 84 | \enum QSGRendererInterface::Resource | - |
| 85 | \value DeviceResource The graphics device, when applicable. | - |
| 86 | \value CommandQueueResource The graphics command queue used by the scenegraph, when applicable. | - |
| 87 | \value CommandListResource The command list or buffer used by the scenegraph, when applicable. | - |
| 88 | \value PainterResource The active QPainter used by the scenegraph, when running with the software backend. | - |
| 89 | */ | - |
| 90 | - | |
| 91 | /*! | - |
| 92 | \enum QSGRendererInterface::ShaderType | - |
| 93 | \value UnknownShadingLanguage Not yet known due to no window and scenegraph associated | - |
| 94 | \value GLSL GLSL or GLSL ES | - |
| 95 | \value HLSL HLSL | - |
| 96 | */ | - |
| 97 | - | |
| 98 | /*! | - |
| 99 | \enum QSGRendererInterface::ShaderCompilationType | - |
| 100 | \value RuntimeCompilation Runtime compilation of shader source code is supported | - |
| 101 | \value OfflineCompilation Pre-compiled bytecode supported | - |
| 102 | */ | - |
| 103 | - | |
| 104 | /*! | - |
| 105 | \enum QSGRendererInterface::ShaderSourceType | - |
| 106 | - | |
| 107 | \value ShaderSourceString Shader source can be provided as a string in | - |
| 108 | the corresponding properties of ShaderEffect | - |
| 109 | - | |
| 110 | \value ShaderSourceFile Local or resource files containing shader source | - |
| 111 | code are supported | - |
| 112 | - | |
| 113 | \value ShaderByteCode Local or resource files containing shader bytecode are | - |
| 114 | supported | - |
| 115 | */ | - |
| 116 | - | |
| 117 | QSGRendererInterface::~QSGRendererInterface() | - |
| 118 | { | - |
| 119 | } | - |
| 120 | - | |
| 121 | /*! | - |
| 122 | \fn QSGRendererInterface::GraphicsApi QSGRendererInterface::graphicsApi() const | - |
| 123 | - | |
| 124 | Returns the graphics API that is in use by the Qt Quick scenegraph. | - |
| 125 | - | |
| 126 | \note This function can be called on any thread. | - |
| 127 | */ | - |
| 128 | - | |
| 129 | /*! | - |
| 130 | Queries a graphics \a resource in \a window. Returns null when the resource in question is | - |
| 131 | not supported or not available. | - |
| 132 | - | |
| 133 | When successful, the returned pointer is either a direct pointer to an | - |
| 134 | interface (and can be cast, for example, to \c{ID3D12Device *}) or a | - |
| 135 | pointer to an opaque handle that needs to be dereferenced first (for | - |
| 136 | example, \c{VkDevice dev = *static_cast<VkDevice *>(result)}). The latter | - |
| 137 | is necessary since such handles may have sizes different from a pointer. | - |
| 138 | - | |
| 139 | \note The ownership of the returned pointer is never transferred to the caller. | - |
| 140 | - | |
| 141 | \note This function must only be called on the render thread. | - |
| 142 | */ | - |
| 143 | void *QSGRendererInterface::getResource(QQuickWindow *window, Resource resource) const | - |
| 144 | { | - |
| 145 | Q_UNUSED(window); | - |
| 146 | Q_UNUSED(resource); | - |
| 147 | return nullptr; never executed: return nullptr; | 0 |
| 148 | } | - |
| 149 | - | |
| 150 | /*! | - |
| 151 | Queries a graphics resource. \a resource is a backend-specific key. This | - |
| 152 | allows supporting any future resources that are not listed in the | - |
| 153 | Resource enum. | - |
| 154 | - | |
| 155 | \note The ownership of the returned pointer is never transferred to the caller. | - |
| 156 | - | |
| 157 | \note This function must only be called on the render thread. | - |
| 158 | */ | - |
| 159 | void *QSGRendererInterface::getResource(QQuickWindow *window, const char *resource) const | - |
| 160 | { | - |
| 161 | Q_UNUSED(window); | - |
| 162 | Q_UNUSED(resource); | - |
| 163 | return nullptr; never executed: return nullptr; | 0 |
| 164 | } | - |
| 165 | - | |
| 166 | /*! | - |
| 167 | \fn QSGRendererInterface::ShaderType QSGRendererInterface::shaderType() const | - |
| 168 | - | |
| 169 | \return the shading language supported by the Qt Quick backend the | - |
| 170 | application is using. | - |
| 171 | - | |
| 172 | \note This function can be called on any thread. | - |
| 173 | - | |
| 174 | \sa QtQuick::GraphicsInfo | - |
| 175 | */ | - |
| 176 | - | |
| 177 | /*! | - |
| 178 | \fn QSGRendererInterface::ShaderCompilationTypes QSGRendererInterface::shaderCompilationType() const | - |
| 179 | - | |
| 180 | \return a bitmask of the shader compilation approaches supported by the Qt | - |
| 181 | Quick backend the application is using. | - |
| 182 | - | |
| 183 | \note This function can be called on any thread. | - |
| 184 | - | |
| 185 | \sa QtQuick::GraphicsInfo | - |
| 186 | */ | - |
| 187 | - | |
| 188 | /*! | - |
| 189 | \fn QSGRendererInterface::ShaderSourceTypes QSGRendererInterface::shaderSourceType() const | - |
| 190 | - | |
| 191 | \return a bitmask of the supported ways of providing shader sources in ShaderEffect items. | - |
| 192 | - | |
| 193 | \note This function can be called on any thread. | - |
| 194 | - | |
| 195 | \sa QtQuick::GraphicsInfo | - |
| 196 | */ | - |
| 197 | - | |
| 198 | QT_END_NAMESPACE | - |
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