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qquickpointhandler.cpp

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1/****************************************************************************-
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3** Copyright (C) 2017 The Qt Company Ltd.-
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38****************************************************************************/-
39-
40#include "qquickpointhandler_p.h"-
41#include <private/qquickwindow_p.h>-
42#include <QDebug>-
43-
44QT_BEGIN_NAMESPACE-
45-
46/*!-
47 \qmltype PointHandler-
48 \instantiates QQuickPointHandler-
49 \inherits SinglePointHandler-
50 \inqmlmodule Qt.labs.handlers-
51 \ingroup qtquick-handlers-
52 \brief Handler for reacting to a single touchpoint.-
53-
54 PointHandler can be used to show feedback about a touchpoint or the mouse-
55 position, or to otherwise react to pointer events.-
56-
57 When a press event occurs, each instance of PointHandler chooses a-
58 single point which is not yet "taken" at that moment: if the press-
59 occurs within the bounds of the \l {PointerHandler::parent}, and-
60 no sibling PointHandler within the same \l {PointerHandler::parent}-
61 has yet acquired a passive grab on that point, and if the other-
62 constraints such as \l {SinglePointHandler::acceptedButtons},-
63 \l {PointerDeviceHandler::acceptedDevices} etc. are satisfied, it's-
64 eligible, and the PointHandler then acquires a passive grab. In-
65 this way, the \l {PointerHandler::parent} acts like an exclusive-
66 group: there can be multiple instances of PointHandler, and the-
67 set of pressed touchpoints will be distributed among them. Each-
68 PointHandler which has chosen a point to track has its \l active-
69 property \c true. It then continues to track its chosen point-
70 until release: the properties of the \l point will be kept-
71 up-to-date. Any Item can bind to these properties, and thereby-
72 follow the point's movements.-
73-
74 By being only a passive grabber, it has the ability to keep independent-
75 oversight of all movements. The passive grab cannot be stolen or overridden-
76 even when other gestures are detected and exclusive grabs occur.-
77-
78 If your goal is orthogonal surveillance of eventpoints, an older-
79 alternative was QObject::installEventFilter(), but that has never been a-
80 built-in QtQuick feature: it requires some C++ code, such as a QQuickItem-
81 subclass. PointHandler is more efficient than that, because only pointer-
82 events will be delivered to it, during the course of normal event delivery-
83 in QQuickWindow; whereas an event filter needs to filter all QEvents of all-
84 types, and thus sets itself up as a potential event delivery bottleneck.-
85-
86 One possible use case is to add this handler to a transparent Item which is-
87 on top of the rest of the scene (by having a high \l{Item::z} {z} value),-
88 so that when a point is freshly pressed, it will be delivered to that Item-
89 and its handlers first, providing the opportunity to take the passive grab-
90 as early as possible. Such an item (like a pane of glass over the whole UI)-
91 can be a convenient parent for other Items which visualize the kind of reactive-
92 feedback which must always be on top; and likewise it can be the parent for-
93 popups, popovers, dialogs and so on. If it will be used in that way, it can-
94 be helpful for your main.cpp to use QQmlContext::setContextProperty() to-
95 make the "glass pane" accessible by ID to the entire UI, so that other-
96 Items and PointHandlers can be reparented to it.-
97-
98 \snippet pointerHandlers/pointHandler.qml 0-
99-
100 Like all pointer handlers, a PointHandler has a \l target property, which-
101 may be used as a convenient place to put a point-tracking Item; but-
102 PointHandler will not automatically manipulate the \c target item in any way.-
103 You need to use bindings to make it react to the \l point.-
104-
105 \note On macOS, PointHandler does not react to the trackpad by default.-
106 That is because macOS can provide either native gesture recognition, or raw-
107 touchpoints, but not both. We prefer to use the native gesture event in-
108 PinchHandler, so we do not want to disable it by enabling touch. However-
109 MultiPointTouchArea does enable touch, thus disabling native gesture-
110 recognition within the entire window; so it's an alternative if you only-
111 want to react to all the touchpoints but do not require the smooth-
112 native-gesture experience.-
113-
114 \sa MultiPointTouchArea-
115*/-
116-
117QQuickPointHandler::QQuickPointHandler(QObject *parent)-
118 : QQuickSinglePointHandler(parent)-
119{-
120 setIgnoreAdditionalPoints();-
121}
never executed: end of block
0
122-
123QQuickPointHandler::~QQuickPointHandler()-
124{-
125}-
126-
127bool QQuickPointHandler::wantsEventPoint(QQuickEventPoint *pt)-
128{-
129 // On press, we want it unless a sibling of the same type also does.-
130 if (pt->state() == QQuickEventPoint::Pressed && QQuickSinglePointHandler::wantsEventPoint(pt)) {
pt->state() ==...Point::PressedDescription
TRUEnever evaluated
FALSEnever evaluated
QQuickSinglePo...EventPoint(pt)Description
TRUEnever evaluated
FALSEnever evaluated
0
131 for (const QQuickPointerHandler *grabber : pt->passiveGrabbers()) {-
132 if (grabber && grabber->parent() == parent() &&
grabberDescription
TRUEnever evaluated
FALSEnever evaluated
grabber->parent() == parent()Description
TRUEnever evaluated
FALSEnever evaluated
0
133 grabber->metaObject()->className() == metaObject()->className())
grabber->metaO...)->className()Description
TRUEnever evaluated
FALSEnever evaluated
0
134 return false;
never executed: return false;
0
135 }
never executed: end of block
0
136 return true;
never executed: return true;
0
137 }-
138 // If we've already been interested in a point, stay interested, even if it has strayed outside bounds.-
139 return (pt->state() != QQuickEventPoint::Pressed && point().id() == pt->pointId());
never executed: return (pt->state() != QQuickEventPoint::Pressed && point().id() == pt->pointId());
0
140}-
141-
142void QQuickPointHandler::handleEventPoint(QQuickEventPoint *point)-
143{-
144 switch (point->state()) {-
145 case QQuickEventPoint::Pressed:
never executed: case QQuickEventPoint::Pressed:
0
146 setPassiveGrab(point);-
147 setActive(true);-
148 break;
never executed: break;
0
149 case QQuickEventPoint::Released:
never executed: case QQuickEventPoint::Released:
0
150 setActive(false);-
151 break;
never executed: break;
0
152 default:
never executed: default:
0
153 break;
never executed: break;
0
154 }-
155 point->setAccepted(false); // Just lurking... don't interfere with propagation-
156 emit translationChanged();-
157}
never executed: end of block
0
158-
159QVector2D QQuickPointHandler::translation() const-
160{-
161 return QVector2D(point().position() - point().pressPosition());
never executed: return QVector2D(point().position() - point().pressPosition());
0
162}-
163-
164QT_END_NAMESPACE-
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