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qsequentialanimationgroupjob_p.h

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1/****************************************************************************-
2**-
3** Copyright (C) 2016 The Qt Company Ltd.-
4** Contact: https://www.qt.io/licensing/-
5**-
6** This file is part of the QtQml module of the Qt Toolkit.-
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38****************************************************************************/-
39-
40#ifndef QSEQUENTIALANIMATIONGROUPJOB_P_H-
41#define QSEQUENTIALANIMATIONGROUPJOB_P_H-
42-
43//-
44// W A R N I N G-
45// --------------
46//-
47// This file is not part of the Qt API. It exists purely as an-
48// implementation detail. This header file may change from version to-
49// version without notice, or even be removed.-
50//-
51// We mean it.-
52//-
53-
54#include <private/qanimationgroupjob_p.h>-
55-
56QT_REQUIRE_CONFIG(qml_animation);-
57-
58QT_BEGIN_NAMESPACE-
59-
60class QPauseAnimationJob;-
61class Q_QML_PRIVATE_EXPORT QSequentialAnimationGroupJob : public QAnimationGroupJob-
62{-
63 Q_DISABLE_COPY(QSequentialAnimationGroupJob)-
64public:-
65 QSequentialAnimationGroupJob();-
66 ~QSequentialAnimationGroupJob();-
67-
68 int duration() const override;-
69-
70 QAbstractAnimationJob *currentAnimation() const { return m_currentAnimation; }
executed 56 times by 3 tests: return m_currentAnimation;
Executed by:
  • tst_qanimationgroupjob
  • tst_qpauseanimationjob
  • tst_qsequentialanimationgroupjob
56
71-
72protected:-
73 void updateCurrentTime(int) override;-
74 void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override;-
75 void updateDirection(QAbstractAnimationJob::Direction direction) override;-
76 void uncontrolledAnimationFinished(QAbstractAnimationJob *animation) override;-
77 void debugAnimation(QDebug d) const override;-
78-
79private:-
80 struct AnimationIndex-
81 {-
82 AnimationIndex() {}-
83 // AnimationIndex points to the animation at timeOffset, skipping 0 duration animations.-
84 // Note that the index semantic is slightly different depending on the direction.-
85 bool afterCurrent = false; //whether animation is before or after m_currentAnimation //TODO: make enum Before/After/Same-
86 int timeOffset = 0; // time offset when the animation at index starts.-
87 QAbstractAnimationJob *animation = nullptr; //points to the animation at timeOffset-
88 };-
89-
90 int animationActualTotalDuration(QAbstractAnimationJob *anim) const;-
91 AnimationIndex indexForCurrentTime() const;-
92-
93 void setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate = false);-
94 void activateCurrentAnimation(bool intermediate = false);-
95-
96 void animationInserted(QAbstractAnimationJob *anim) override;-
97 void animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *, QAbstractAnimationJob *) override;-
98-
99 bool atEnd() const;-
100-
101 void restart();-
102-
103 // handle time changes-
104 void rewindForwards(const AnimationIndex &newAnimationIndex);-
105 void advanceForwards(const AnimationIndex &newAnimationIndex);-
106-
107 //state-
108 QAbstractAnimationJob *m_currentAnimation = nullptr;-
109 int m_previousLoop = 0;-
110};-
111-
112QT_END_NAMESPACE-
113-
114#endif //QSEQUENTIALANIMATIONGROUPJOB_P_H-
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