| Function | Condition %▴ | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
QEglFSContext| Name: | QEglFSContext::QEglFSContext | | Prototype: | QEglFSContext::QEglFSContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, EGLConfig *config, const QVariant &nativeHandle) | | Coverage: | 0.000% (0/1) | | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/plugins/platforms/eglfs/qeglfscontext.cpp | | Lines: | 52-58 |
| | 2 | 1 |
createTemporaryOffscreenSurface| Name: | QEglFSContext::createTemporaryOffscreenSurface | | Prototype: | EGLSurface QEglFSContext::createTemporaryOffscreenSurface() | | Coverage: | 0.000% (0/10) | | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/plugins/platforms/eglfs/qeglfscontext.cpp | | Lines: | 68-82 |
| | 9 | 4 |
destroyTemporaryOffscreenSurface| Name: | QEglFSContext::destroyTemporaryOffscreenSurface | | Prototype: | void QEglFSContext::destroyTemporaryOffscreenSurface(EGLSurface surface) | | Coverage: | 0.000% (0/4) | | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/plugins/platforms/eglfs/qeglfscontext.cpp | | Lines: | 84-93 |
| | 5 | 2 |
eglSurfaceForPlatformSurface| Name: | QEglFSContext::eglSurfaceForPlatformSurface | | Prototype: | EGLSurface QEglFSContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface) | | Coverage: | 0.000% (0/4) | | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/plugins/platforms/eglfs/qeglfscontext.cpp | | Lines: | 60-66 |
| | 3 | 2 |
runGLChecks| Name: | QEglFSContext::runGLChecks | | Prototype: | void QEglFSContext::runGLChecks() | | Coverage: | 0.000% (0/6) | | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/plugins/platforms/eglfs/qeglfscontext.cpp | | Lines: | 95-103 |
| | 3 | 2 |
swapBuffers| Name: | QEglFSContext::swapBuffers | | Prototype: | void QEglFSContext::swapBuffers(QPlatformSurface *surface) | | Coverage: | 0.000% (0/7) | | Absolute File Name: | /home/qt/qt5_coco/qt5/qtbase/src/plugins/platforms/eglfs/qeglfscontext.cpp | | Lines: | 105-117 |
| | 7 | 3 |