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qglshaderprogram.cpp

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1/****************************************************************************-
2**-
3** Copyright (C) 2016 The Qt Company Ltd.-
4** Contact: https://www.qt.io/licensing/-
5**-
6** This file is part of the QtOpenGL module of the Qt Toolkit.-
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22** ensure the GNU Lesser General Public License version 3 requirements-
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37**-
38****************************************************************************/-
39-
40#include "qglshaderprogram.h"-
41#include <private/qopenglextensions_p.h>-
42#include "qgl_p.h"-
43#include <QtCore/private/qobject_p.h>-
44#include <QtCore/qdebug.h>-
45#include <QtCore/qfile.h>-
46#include <QtCore/qvarlengtharray.h>-
47#include <QtCore/qvector.h>-
48#include <QDebug>-
49-
50QT_BEGIN_NAMESPACE-
51-
52/*!-
53 \class QGLShaderProgram-
54 \inmodule QtOpenGL-
55 \brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used.-
56 \since 4.6-
57 \obsolete-
58 \ingroup painting-3D-
59-
60 \section1 Introduction-
61-
62 This class supports shader programs written in the OpenGL Shading-
63 Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).-
64-
65 QGLShader and QGLShaderProgram shelter the programmer from the details of-
66 compiling and linking vertex and fragment shaders.-
67-
68 The following example creates a vertex shader program using the-
69 supplied source \c{code}. Once compiled and linked, the shader-
70 program is activated in the current QGLContext by calling-
71 QGLShaderProgram::bind():-
72-
73 \snippet code/src_opengl_qglshaderprogram.cpp 0-
74-
75 \section1 Writing Portable Shaders-
76-
77 Shader programs can be difficult to reuse across OpenGL implementations-
78 because of varying levels of support for standard vertex attributes and-
79 uniform variables. In particular, GLSL/ES lacks all of the-
80 standard variables that are present on desktop OpenGL systems:-
81 \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL-
82 lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}.-
83-
84 The QGLShaderProgram class makes the process of writing portable shaders-
85 easier by prefixing all shader programs with the following lines on-
86 desktop OpenGL:-
87-
88 \code-
89 #define highp-
90 #define mediump-
91 #define lowp-
92 \endcode-
93-
94 This makes it possible to run most GLSL/ES shader programs-
95 on desktop systems. The programmer should restrict themselves-
96 to just features that are present in GLSL/ES, and avoid-
97 standard variable names that only work on the desktop.-
98-
99 \section1 Simple Shader Example-
100-
101 \snippet code/src_opengl_qglshaderprogram.cpp 1-
102-
103 With the above shader program active, we can draw a green triangle-
104 as follows:-
105-
106 \snippet code/src_opengl_qglshaderprogram.cpp 2-
107-
108 \section1 Binary Shaders and Programs-
109-
110 Binary shaders may be specified using \c{glShaderBinary()} on-
111 the return value from QGLShader::shaderId(). The QGLShader instance-
112 containing the binary can then be added to the shader program with-
113 addShader() and linked in the usual fashion with link().-
114-
115 Binary programs may be specified using \c{glProgramBinaryOES()}-
116 on the return value from programId(). Then the application should-
117 call link(), which will notice that the program has already been-
118 specified and linked, allowing other operations to be performed-
119 on the shader program.-
120-
121 \note This class has been deprecated in favor of QOpenGLShaderProgram.-
122-
123 \sa QGLShader-
124*/-
125-
126/*!-
127 \class QGLShader-
128 \inmodule QtOpenGL-
129 \brief The QGLShader class allows OpenGL shaders to be compiled.-
130 \since 4.6-
131 \obsolete-
132 \ingroup painting-3D-
133-
134 This class supports shaders written in the OpenGL Shading Language (GLSL)-
135 and in the OpenGL/ES Shading Language (GLSL/ES).-
136-
137 QGLShader and QGLShaderProgram shelter the programmer from the details of-
138 compiling and linking vertex and fragment shaders.-
139-
140 \note This class has been deprecated in favor of QOpenGLShader.-
141-
142 \sa QGLShaderProgram-
143*/-
144-
145/*!-
146 \enum QGLShader::ShaderTypeBit-
147 This enum specifies the type of QGLShader that is being created.-
148-
149 \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).-
150 \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).-
151 \value Geometry Geometry shaders written in the OpenGL Shading-
152 Language (GLSL), based on the GL_EXT_geometry_shader4 extension.-
153*/-
154-
155#ifndef GL_FRAGMENT_SHADER-
156#define GL_FRAGMENT_SHADER 0x8B30-
157#endif-
158#ifndef GL_VERTEX_SHADER-
159#define GL_VERTEX_SHADER 0x8B31-
160#endif-
161#ifndef GL_COMPILE_STATUS-
162#define GL_COMPILE_STATUS 0x8B81-
163#endif-
164#ifndef GL_LINK_STATUS-
165#define GL_LINK_STATUS 0x8B82-
166#endif-
167#ifndef GL_INFO_LOG_LENGTH-
168#define GL_INFO_LOG_LENGTH 0x8B84-
169#endif-
170#ifndef GL_ACTIVE_UNIFORMS-
171#define GL_ACTIVE_UNIFORMS 0x8B86-
172#endif-
173#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH-
174#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87-
175#endif-
176#ifndef GL_ACTIVE_ATTRIBUTES-
177#define GL_ACTIVE_ATTRIBUTES 0x8B89-
178#endif-
179#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH-
180#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A-
181#endif-
182#ifndef GL_CURRENT_VERTEX_ATTRIB-
183#define GL_CURRENT_VERTEX_ATTRIB 0x8626-
184#endif-
185#ifndef GL_SHADER_SOURCE_LENGTH-
186#define GL_SHADER_SOURCE_LENGTH 0x8B88-
187#endif-
188#ifndef GL_SHADER_BINARY_FORMATS-
189#define GL_SHADER_BINARY_FORMATS 0x8DF8-
190#endif-
191#ifndef GL_NUM_SHADER_BINARY_FORMATS-
192#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9-
193#endif-
194-
195class QGLShaderPrivate : public QObjectPrivate-
196{-
197 Q_DECLARE_PUBLIC(QGLShader)-
198public:-
199 QGLShaderPrivate(const QGLContext *ctx, QGLShader::ShaderType type)-
200 : shaderGuard(0)-
201 , shaderType(type)-
202 , compiled(false)-
203 , glfuncs(new QOpenGLFunctions(ctx->contextHandle()))-
204 {-
205 }
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206 ~QGLShaderPrivate();-
207-
208 QGLSharedResourceGuardBase *shaderGuard;-
209 QGLShader::ShaderType shaderType;-
210 bool compiled;-
211 QString log;-
212-
213 QOpenGLFunctions *glfuncs;-
214-
215 bool create();-
216 bool compile(QGLShader *q);-
217 void deleteShader();-
218};-
219-
220namespace {-
221 void freeShaderFunc(QGLContext *ctx, GLuint id)-
222 {-
223 Q_ASSERT(ctx);-
224 ctx->contextHandle()->functions()->glDeleteShader(id);-
225 }
never executed: end of block
0
226}-
227-
228#define ctx QGLContext::currentContext()-
229-
230QGLShaderPrivate::~QGLShaderPrivate()-
231{-
232 delete glfuncs;-
233 if (shaderGuard)
shaderGuardDescription
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FALSEnever evaluated
0-6
234 shaderGuard->free();
executed 6 times by 1 test: shaderGuard->free();
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235}
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236-
237bool QGLShaderPrivate::create()-
238{-
239 QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext());-
240 if (!context)
!contextDescription
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
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0-6
241 return false;
never executed: return false;
0
242-
243 if (glfuncs->hasOpenGLFeature(QOpenGLFunctions::Shaders)) {
glfuncs->hasOp...ions::Shaders)Description
TRUEevaluated 6 times by 1 test
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FALSEnever evaluated
0-6
244 GLuint shader;-
245 if (shaderType == QGLShader::Vertex)
shaderType == ...Shader::VertexDescription
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3
246 shader = glfuncs->glCreateShader(GL_VERTEX_SHADER);
executed 3 times by 1 test: shader = glfuncs->glCreateShader(0x8B31);
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247#if !defined(QT_OPENGL_ES_2)-
248 else if (shaderType == QGLShader::Geometry
shaderType == ...ader::GeometryDescription
TRUEnever evaluated
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0-3
249 && !context->contextHandle()->isOpenGLES())
!context->cont...->isOpenGLES()Description
TRUEnever evaluated
FALSEnever evaluated
0
250 shader = glfuncs->glCreateShader(GL_GEOMETRY_SHADER_EXT);
never executed: shader = glfuncs->glCreateShader(0x8DD9);
0
251#endif-
252 else-
253 shader = glfuncs->glCreateShader(GL_FRAGMENT_SHADER);
executed 3 times by 1 test: shader = glfuncs->glCreateShader(0x8B30);
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254 if (!shader) {
!shaderDescription
TRUEnever evaluated
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255 qWarning("Could not create shader of type %d.", int(shaderType));-
256 return false;
never executed: return false;
0
257 }-
258 shaderGuard = createSharedResourceGuard(context, shader, freeShaderFunc);-
259 return true;
executed 6 times by 1 test: return true;
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260 } else {-
261 return false;
never executed: return false;
0
262 }-
263}-
264-
265bool QGLShaderPrivate::compile(QGLShader *q)-
266{-
267 GLuint shader = shaderGuard ? shaderGuard->id() : 0;
shaderGuardDescription
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0-6
268 if (!shader)
!shaderDescription
TRUEnever evaluated
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269 return false;
never executed: return false;
0
270 glfuncs->glCompileShader(shader);-
271 GLint value = 0;-
272 glfuncs->glGetShaderiv(shader, GL_COMPILE_STATUS, &value);-
273 compiled = (value != 0);-
274 value = 0;-
275 glfuncs->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);-
276 if (!compiled && value > 1) {
!compiledDescription
TRUEnever evaluated
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value > 1Description
TRUEnever evaluated
FALSEnever evaluated
0-6
277 char *logbuf = new char [value];-
278 GLint len;-
279 glfuncs->glGetShaderInfoLog(shader, value, &len, logbuf);-
280 log = QString::fromLatin1(logbuf);-
281 QString name = q->objectName();-
282-
283 const char *types[] = {-
284 "Fragment",-
285 "Vertex",-
286 "Geometry",-
287 ""-
288 };-
289-
290 const char *type = types[3];-
291 if (shaderType == QGLShader::Fragment)
shaderType == ...ader::FragmentDescription
TRUEnever evaluated
FALSEnever evaluated
0
292 type = types[0];
never executed: type = types[0];
0
293 else if (shaderType == QGLShader::Vertex)
shaderType == ...Shader::VertexDescription
TRUEnever evaluated
FALSEnever evaluated
0
294 type = types[1];
never executed: type = types[1];
0
295 else if (shaderType == QGLShader::Geometry)
shaderType == ...ader::GeometryDescription
TRUEnever evaluated
FALSEnever evaluated
0
296 type = types[2];
never executed: type = types[2];
0
297-
298 if (name.isEmpty())
name.isEmpty()Description
TRUEnever evaluated
FALSEnever evaluated
0
299 qWarning("QGLShader::compile(%s): %s", type, qPrintable(log));
never executed: QMessageLogger(__FILE__, 299, __PRETTY_FUNCTION__).warning("QGLShader::compile(%s): %s", type, QString(log).toLocal8Bit().constData());
0
300 else-
301 qWarning("QGLShader::compile(%s)[%s]: %s", type, qPrintable(name), qPrintable(log));
never executed: QMessageLogger(__FILE__, 301, __PRETTY_FUNCTION__).warning("QGLShader::compile(%s)[%s]: %s", type, QString(name).toLocal8Bit().constData(), QString(log).toLocal8Bit().constData());
0
302-
303 delete [] logbuf;-
304 }
never executed: end of block
0
305 return compiled;
executed 6 times by 1 test: return compiled;
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306}-
307-
308void QGLShaderPrivate::deleteShader()-
309{-
310 if (shaderGuard) {
shaderGuardDescription
TRUEnever evaluated
FALSEnever evaluated
0
311 shaderGuard->free();-
312 shaderGuard = 0;-
313 }
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0
314}
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0
315-
316/*!-
317 Constructs a new QGLShader object of the specified \a type-
318 and attaches it to \a parent. If shader programs are not supported,-
319 QGLShaderProgram::hasOpenGLShaderPrograms() will return false.-
320-
321 This constructor is normally followed by a call to compileSourceCode()-
322 or compileSourceFile().-
323-
324 The shader will be associated with the current QGLContext.-
325-
326 \sa compileSourceCode(), compileSourceFile()-
327*/-
328QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)-
329 : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)-
330{-
331 Q_D(QGLShader);-
332 d->create();-
333}
executed 2 times by 1 test: end of block
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334-
335/*!-
336 Constructs a new QGLShader object of the specified \a type-
337 and attaches it to \a parent. If shader programs are not supported,-
338 then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.-
339-
340 This constructor is normally followed by a call to compileSourceCode()-
341 or compileSourceFile().-
342-
343 The shader will be associated with \a context.-
344-
345 \sa compileSourceCode(), compileSourceFile()-
346*/-
347QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)-
348 : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)-
349{-
350 Q_D(QGLShader);-
351#ifndef QT_NO_DEBUG-
352 if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
contextDescription
TRUEevaluated 4 times by 1 test
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FALSEnever evaluated
!QGLContext::a...rentContext())Description
TRUEnever evaluated
FALSEevaluated 4 times by 1 test
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0-4
353 qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");-
354 return;
never executed: return;
0
355 }-
356#endif-
357 d->create();-
358}
executed 4 times by 1 test: end of block
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4
359-
360/*!-
361 Deletes this shader. If the shader has been attached to a-
362 QGLShaderProgram object, then the actual shader will stay around-
363 until the QGLShaderProgram is destroyed.-
364*/-
365QGLShader::~QGLShader()-
366{-
367}-
368-
369/*!-
370 Returns the type of this shader.-
371*/-
372QGLShader::ShaderType QGLShader::shaderType() const-
373{-
374 Q_D(const QGLShader);-
375 return d->shaderType;
executed 6 times by 1 test: return d->shaderType;
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6
376}-
377-
378// The precision qualifiers are useful on OpenGL/ES systems,-
379// but usually not present on desktop systems. Define the-
380// keywords to empty strings on desktop systems.-
381#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_FORCE_SHADER_DEFINES)-
382#define QGL_DEFINE_QUALIFIERS 1-
383static const char qualifierDefines[] =-
384 "#define lowp\n"-
385 "#define mediump\n"-
386 "#define highp\n";-
387-
388#else-
389-
390// The "highp" qualifier doesn't exist in fragment shaders-
391// on all ES platforms. When it doesn't exist, use "mediump".-
392#define QGL_REDEFINE_HIGHP 1-
393static const char redefineHighp[] =-
394 "#ifndef GL_FRAGMENT_PRECISION_HIGH\n"-
395 "#define highp mediump\n"-
396 "#endif\n";-
397#endif-
398-
399/*!-
400 Sets the \a source code for this shader and compiles it.-
401 Returns \c true if the source was successfully compiled, false otherwise.-
402-
403 \sa compileSourceFile()-
404*/-
405bool QGLShader::compileSourceCode(const char *source)-
406{-
407 Q_D(QGLShader);-
408 if (d->shaderGuard && d->shaderGuard->id()) {
d->shaderGuardDescription
TRUEevaluated 6 times by 1 test
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FALSEnever evaluated
d->shaderGuard->id()Description
TRUEevaluated 6 times by 1 test
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FALSEnever evaluated
0-6
409 QVarLengthArray<const char *, 4> src;-
410 QVarLengthArray<GLint, 4> srclen;-
411 int headerLen = 0;-
412 while (source && source[headerLen] == '#') {
sourceDescription
TRUEevaluated 6 times by 1 test
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FALSEnever evaluated
source[headerLen] == '#'Description
TRUEnever evaluated
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413 // Skip #version and #extension directives at the start of-
414 // the shader code. We need to insert the qualifierDefines-
415 // and redefineHighp just after them.-
416 if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
qstrncmp(sourc...sion", 8) != 0Description
TRUEnever evaluated
FALSEnever evaluated
0
417 qstrncmp(source + headerLen, "#extension", 10) != 0) {
qstrncmp(sourc...ion", 10) != 0Description
TRUEnever evaluated
FALSEnever evaluated
0
418 break;
never executed: break;
0
419 }-
420 while (source[headerLen] != '\0' && source[headerLen] != '\n')
source[headerLen] != '\0'Description
TRUEnever evaluated
FALSEnever evaluated
source[headerLen] != '\n'Description
TRUEnever evaluated
FALSEnever evaluated
0
421 ++headerLen;
never executed: ++headerLen;
0
422 if (source[headerLen] == '\n')
source[headerLen] == '\n'Description
TRUEnever evaluated
FALSEnever evaluated
0
423 ++headerLen;
never executed: ++headerLen;
0
424 }
never executed: end of block
0
425 if (headerLen > 0) {
headerLen > 0Description
TRUEnever evaluated
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426 src.append(source);-
427 srclen.append(GLint(headerLen));-
428 }
never executed: end of block
0
429#ifdef QGL_DEFINE_QUALIFIERS-
430 if (!QOpenGLContext::currentContext()->isOpenGLES()) {
!QOpenGLContex...->isOpenGLES()Description
TRUEevaluated 6 times by 1 test
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FALSEnever evaluated
0-6
431 src.append(qualifierDefines);-
432 srclen.append(GLint(sizeof(qualifierDefines) - 1));-
433 }
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434#endif-
435#ifdef QGL_REDEFINE_HIGHP-
436 if (d->shaderType == Fragment-
437 && QOpenGLContext::currentContext()->isOpenGLES()) {-
438 src.append(redefineHighp);-
439 srclen.append(GLint(sizeof(redefineHighp) - 1));-
440 }-
441#endif-
442 src.append(source + headerLen);-
443 srclen.append(GLint(qstrlen(source + headerLen)));-
444 d->glfuncs->glShaderSource(d->shaderGuard->id(), src.size(), src.data(), srclen.data());-
445 return d->compile(this);
executed 6 times by 1 test: return d->compile(this);
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446 } else {-
447 return false;
never executed: return false;
0
448 }-
449}-
450-
451/*!-
452 \overload-
453-
454 Sets the \a source code for this shader and compiles it.-
455 Returns \c true if the source was successfully compiled, false otherwise.-
456-
457 \sa compileSourceFile()-
458*/-
459bool QGLShader::compileSourceCode(const QByteArray& source)-
460{-
461 return compileSourceCode(source.constData());
executed 6 times by 1 test: return compileSourceCode(source.constData());
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462}-
463-
464/*!-
465 \overload-
466-
467 Sets the \a source code for this shader and compiles it.-
468 Returns \c true if the source was successfully compiled, false otherwise.-
469-
470 \sa compileSourceFile()-
471*/-
472bool QGLShader::compileSourceCode(const QString& source)-
473{-
474 return compileSourceCode(source.toLatin1().constData());
never executed: return compileSourceCode(source.toLatin1().constData());
0
475}-
476-
477/*!-
478 Sets the source code for this shader to the contents of \a fileName-
479 and compiles it. Returns \c true if the file could be opened and the-
480 source compiled, false otherwise.-
481-
482 \sa compileSourceCode()-
483*/-
484bool QGLShader::compileSourceFile(const QString& fileName)-
485{-
486 QFile file(fileName);-
487 if (!file.open(QFile::ReadOnly)) {
!file.open(QFile::ReadOnly)Description
TRUEnever evaluated
FALSEnever evaluated
0
488 qWarning() << "QGLShader: Unable to open file" << fileName;-
489 return false;
never executed: return false;
0
490 }-
491-
492 QByteArray contents = file.readAll();-
493 return compileSourceCode(contents.constData());
never executed: return compileSourceCode(contents.constData());
0
494}-
495-
496/*!-
497 Returns the source code for this shader.-
498-
499 \sa compileSourceCode()-
500*/-
501QByteArray QGLShader::sourceCode() const-
502{-
503 Q_D(const QGLShader);-
504 GLuint shader = d->shaderGuard ? d->shaderGuard->id() : 0;
d->shaderGuardDescription
TRUEnever evaluated
FALSEnever evaluated
0
505 if (!shader)
!shaderDescription
TRUEnever evaluated
FALSEnever evaluated
0
506 return QByteArray();
never executed: return QByteArray();
0
507 GLint size = 0;-
508 d->glfuncs->glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size);-
509 if (size <= 0)
size <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
510 return QByteArray();
never executed: return QByteArray();
0
511 GLint len = 0;-
512 char *source = new char [size];-
513 d->glfuncs->glGetShaderSource(shader, size, &len, source);-
514 QByteArray src(source);-
515 delete [] source;-
516 return src;
never executed: return src;
0
517}-
518-
519/*!-
520 Returns \c true if this shader has been compiled; false otherwise.-
521-
522 \sa compileSourceCode(), compileSourceFile()-
523*/-
524bool QGLShader::isCompiled() const-
525{-
526 Q_D(const QGLShader);-
527 return d->compiled;
never executed: return d->compiled;
0
528}-
529-
530/*!-
531 Returns the errors and warnings that occurred during the last compile.-
532-
533 \sa compileSourceCode(), compileSourceFile()-
534*/-
535QString QGLShader::log() const-
536{-
537 Q_D(const QGLShader);-
538 return d->log;
never executed: return d->log;
0
539}-
540-
541/*!-
542 Returns the OpenGL identifier associated with this shader.-
543-
544 \sa QGLShaderProgram::programId()-
545*/-
546GLuint QGLShader::shaderId() const-
547{-
548 Q_D(const QGLShader);-
549 return d->shaderGuard ? d->shaderGuard->id() : 0;
never executed: return d->shaderGuard ? d->shaderGuard->id() : 0;
0
550}-
551-
552#undef ctx-
553-
554class ShaderProgramOpenGLFunctions : public QOpenGLFunctions-
555{-
556public:-
557 ShaderProgramOpenGLFunctions()-
558 : QOpenGLFunctions()-
559 , glProgramParameteri(0)-
560 {-
561 }
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
562-
563 typedef void (QOPENGLF_APIENTRYP type_glProgramParameteri)(GLuint program, GLenum pname, GLint value);-
564-
565 void initializeGeometryShaderFunctions()-
566 {-
567 QOpenGLContext *context = QOpenGLContext::currentContext();-
568 if (!context->isOpenGLES()) {
!context->isOpenGLES()Description
TRUEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-3
569 glProgramParameteri = (type_glProgramParameteri)-
570 context->getProcAddress("glProgramParameteri");-
571-
572 if (!glProgramParameteri) {
!glProgramParameteriDescription
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-3
573 glProgramParameteri = (type_glProgramParameteri)-
574 context->getProcAddress("glProgramParameteriEXT");-
575 }
never executed: end of block
0
576 }
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
577 }
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
578-
579 type_glProgramParameteri glProgramParameteri;-
580};-
581-
582class QGLShaderProgramPrivate : public QObjectPrivate-
583{-
584 Q_DECLARE_PUBLIC(QGLShaderProgram)-
585public:-
586 QGLShaderProgramPrivate(const QGLContext *)-
587 : programGuard(0)-
588 , linked(false)-
589 , inited(false)-
590 , removingShaders(false)-
591 , geometryVertexCount(64)-
592 , geometryInputType(0)-
593 , geometryOutputType(0)-
594 , glfuncs(new ShaderProgramOpenGLFunctions)-
595 {-
596 }
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
597 ~QGLShaderProgramPrivate();-
598-
599 QGLSharedResourceGuardBase *programGuard;-
600 bool linked;-
601 bool inited;-
602 bool removingShaders;-
603-
604 int geometryVertexCount;-
605 GLenum geometryInputType;-
606 GLenum geometryOutputType;-
607-
608 QString log;-
609 QList<QGLShader *> shaders;-
610 QList<QGLShader *> anonShaders;-
611-
612 ShaderProgramOpenGLFunctions *glfuncs;-
613-
614 bool hasShader(QGLShader::ShaderType type) const;-
615};-
616-
617namespace {-
618 void freeProgramFunc(QGLContext *ctx, GLuint id)-
619 {-
620 Q_ASSERT(ctx);-
621 ctx->contextHandle()->functions()->glDeleteProgram(id);-
622 }
never executed: end of block
0
623}-
624-
625-
626QGLShaderProgramPrivate::~QGLShaderProgramPrivate()-
627{-
628 delete glfuncs;-
629 if (programGuard)
programGuardDescription
TRUEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-3
630 programGuard->free();
executed 3 times by 1 test: programGuard->free();
Executed by:
  • tst_qmdiarea - unknown status
3
631}
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
632-
633bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const-
634{-
635 for (QGLShader *shader : shaders) {-
636 if (shader->shaderType() == type)
shader->shaderType() == typeDescription
TRUEnever evaluated
FALSEnever evaluated
0
637 return true;
never executed: return true;
0
638 }
never executed: end of block
0
639 return false;
never executed: return false;
0
640}-
641-
642#define ctx QGLContext::currentContext()-
643-
644/*!-
645 Constructs a new shader program and attaches it to \a parent.-
646 The program will be invalid until addShader() is called.-
647-
648 The shader program will be associated with the current QGLContext.-
649-
650 \sa addShader()-
651*/-
652QGLShaderProgram::QGLShaderProgram(QObject *parent)-
653 : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)-
654{-
655}
executed 1 time by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
1
656-
657/*!-
658 Constructs a new shader program and attaches it to \a parent.-
659 The program will be invalid until addShader() is called.-
660-
661 The shader program will be associated with \a context.-
662-
663 \sa addShader()-
664*/-
665QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)-
666 : QObject(*new QGLShaderProgramPrivate(context), parent)-
667{-
668}
executed 2 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
2
669-
670/*!-
671 Deletes this shader program.-
672*/-
673QGLShaderProgram::~QGLShaderProgram()-
674{-
675}-
676-
677bool QGLShaderProgram::init()-
678{-
679 Q_D(QGLShaderProgram);-
680 if ((d->programGuard && d->programGuard->id()) || d->inited)
d->programGuardDescription
TRUEevaluated 13 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
d->programGuard->id()Description
TRUEevaluated 13 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
d->initedDescription
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-13
681 return true;
executed 13 times by 1 test: return true;
Executed by:
  • tst_qmdiarea - unknown status
13
682 d->inited = true;-
683 QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext());-
684 if (!context)
!contextDescription
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-3
685 return false;
never executed: return false;
0
686 d->glfuncs->initializeOpenGLFunctions();-
687 d->glfuncs->initializeGeometryShaderFunctions();-
688 if (d->glfuncs->hasOpenGLFeature(QOpenGLFunctions::Shaders)) {
d->glfuncs->ha...ions::Shaders)Description
TRUEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-3
689 GLuint program = d->glfuncs->glCreateProgram();-
690 if (!program) {
!programDescription
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-3
691 qWarning("QGLShaderProgram: could not create shader program");-
692 return false;
never executed: return false;
0
693 }-
694 if (d->programGuard)
d->programGuardDescription
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-3
695 delete d->programGuard;
never executed: delete d->programGuard;
0
696 d->programGuard = createSharedResourceGuard(context, program, freeProgramFunc);-
697 return true;
executed 3 times by 1 test: return true;
Executed by:
  • tst_qmdiarea - unknown status
3
698 } else {-
699 qWarning("QGLShaderProgram: shader programs are not supported");-
700 return false;
never executed: return false;
0
701 }-
702}-
703-
704/*!-
705 Adds a compiled \a shader to this shader program. Returns \c true-
706 if the shader could be added, or false otherwise.-
707-
708 Ownership of the \a shader object remains with the caller.-
709 It will not be deleted when this QGLShaderProgram instance-
710 is deleted. This allows the caller to add the same shader-
711 to multiple shader programs.-
712-
713 \sa addShaderFromSourceCode(), addShaderFromSourceFile()-
714 \sa removeShader(), link(), removeAllShaders()-
715*/-
716bool QGLShaderProgram::addShader(QGLShader *shader)-
717{-
718 Q_D(QGLShaderProgram);-
719 if (!init())
!init()Description
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-6
720 return false;
never executed: return false;
0
721 if (d->shaders.contains(shader))
d->shaders.contains(shader)Description
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-6
722 return true; // Already added to this shader program.
never executed: return true;
0
723 if (d->programGuard && d->programGuard->id() && shader) {
d->programGuardDescription
TRUEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
d->programGuard->id()Description
TRUEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
shaderDescription
TRUEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-6
724 if (!shader->d_func()->shaderGuard || !shader->d_func()->shaderGuard->id())
!shader->d_func()->shaderGuardDescription
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
!shader->d_fun...derGuard->id()Description
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-6
725 return false;
never executed: return false;
0
726 if (d->programGuard->group() != shader->d_func()->shaderGuard->group()) {
d->programGuar...Guard->group()Description
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-6
727 qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");-
728 return false;
never executed: return false;
0
729 }-
730 d->glfuncs->glAttachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id());-
731 d->linked = false; // Program needs to be relinked.-
732 d->shaders.append(shader);-
733 connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));-
734 return true;
executed 6 times by 1 test: return true;
Executed by:
  • tst_qmdiarea - unknown status
6
735 } else {-
736 return false;
never executed: return false;
0
737 }-
738}-
739-
740/*!-
741 Compiles \a source as a shader of the specified \a type and-
742 adds it to this shader program. Returns \c true if compilation-
743 was successful, false otherwise. The compilation errors-
744 and warnings will be made available via log().-
745-
746 This function is intended to be a short-cut for quickly-
747 adding vertex and fragment shaders to a shader program without-
748 creating an instance of QGLShader first.-
749-
750 \sa addShader(), addShaderFromSourceFile()-
751 \sa removeShader(), link(), log(), removeAllShaders()-
752*/-
753bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)-
754{-
755 Q_D(QGLShaderProgram);-
756 if (!init())
!init()Description
TRUEnever evaluated
FALSEnever evaluated
0
757 return false;
never executed: return false;
0
758 QGLShader *shader = new QGLShader(type, this);-
759 if (!shader->compileSourceCode(source)) {
!shader->compi...ceCode(source)Description
TRUEnever evaluated
FALSEnever evaluated
0
760 d->log = shader->log();-
761 delete shader;-
762 return false;
never executed: return false;
0
763 }-
764 d->anonShaders.append(shader);-
765 return addShader(shader);
never executed: return addShader(shader);
0
766}-
767-
768/*!-
769 \overload-
770-
771 Compiles \a source as a shader of the specified \a type and-
772 adds it to this shader program. Returns \c true if compilation-
773 was successful, false otherwise. The compilation errors-
774 and warnings will be made available via log().-
775-
776 This function is intended to be a short-cut for quickly-
777 adding vertex and fragment shaders to a shader program without-
778 creating an instance of QGLShader first.-
779-
780 \sa addShader(), addShaderFromSourceFile()-
781 \sa removeShader(), link(), log(), removeAllShaders()-
782*/-
783bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)-
784{-
785 return addShaderFromSourceCode(type, source.constData());
never executed: return addShaderFromSourceCode(type, source.constData());
0
786}-
787-
788/*!-
789 \overload-
790-
791 Compiles \a source as a shader of the specified \a type and-
792 adds it to this shader program. Returns \c true if compilation-
793 was successful, false otherwise. The compilation errors-
794 and warnings will be made available via log().-
795-
796 This function is intended to be a short-cut for quickly-
797 adding vertex and fragment shaders to a shader program without-
798 creating an instance of QGLShader first.-
799-
800 \sa addShader(), addShaderFromSourceFile()-
801 \sa removeShader(), link(), log(), removeAllShaders()-
802*/-
803bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)-
804{-
805 return addShaderFromSourceCode(type, source.toLatin1().constData());
never executed: return addShaderFromSourceCode(type, source.toLatin1().constData());
0
806}-
807-
808/*!-
809 Compiles the contents of \a fileName as a shader of the specified-
810 \a type and adds it to this shader program. Returns \c true if-
811 compilation was successful, false otherwise. The compilation errors-
812 and warnings will be made available via log().-
813-
814 This function is intended to be a short-cut for quickly-
815 adding vertex and fragment shaders to a shader program without-
816 creating an instance of QGLShader first.-
817-
818 \sa addShader(), addShaderFromSourceCode()-
819*/-
820bool QGLShaderProgram::addShaderFromSourceFile-
821 (QGLShader::ShaderType type, const QString& fileName)-
822{-
823 Q_D(QGLShaderProgram);-
824 if (!init())
!init()Description
TRUEnever evaluated
FALSEnever evaluated
0
825 return false;
never executed: return false;
0
826 QGLShader *shader = new QGLShader(type, this);-
827 if (!shader->compileSourceFile(fileName)) {
!shader->compi...File(fileName)Description
TRUEnever evaluated
FALSEnever evaluated
0
828 d->log = shader->log();-
829 delete shader;-
830 return false;
never executed: return false;
0
831 }-
832 d->anonShaders.append(shader);-
833 return addShader(shader);
never executed: return addShader(shader);
0
834}-
835-
836/*!-
837 Removes \a shader from this shader program. The object is not deleted.-
838-
839 The shader program must be valid in the current QGLContext.-
840-
841 \sa addShader(), link(), removeAllShaders()-
842*/-
843void QGLShaderProgram::removeShader(QGLShader *shader)-
844{-
845 Q_D(QGLShaderProgram);-
846 if (d->programGuard && d->programGuard->id()
d->programGuardDescription
TRUEnever evaluated
FALSEnever evaluated
d->programGuard->id()Description
TRUEnever evaluated
FALSEnever evaluated
0
847 && shader && shader->d_func()->shaderGuard)
shaderDescription
TRUEnever evaluated
FALSEnever evaluated
shader->d_func()->shaderGuardDescription
TRUEnever evaluated
FALSEnever evaluated
0
848 {-
849 d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id());-
850 }
never executed: end of block
0
851 d->linked = false; // Program needs to be relinked.-
852 if (shader) {
shaderDescription
TRUEnever evaluated
FALSEnever evaluated
0
853 d->shaders.removeAll(shader);-
854 d->anonShaders.removeAll(shader);-
855 disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));-
856 }
never executed: end of block
0
857}
never executed: end of block
0
858-
859/*!-
860 Returns a list of all shaders that have been added to this shader-
861 program using addShader().-
862-
863 \sa addShader(), removeShader()-
864*/-
865QList<QGLShader *> QGLShaderProgram::shaders() const-
866{-
867 Q_D(const QGLShaderProgram);-
868 return d->shaders;
never executed: return d->shaders;
0
869}-
870-
871/*!-
872 Removes all of the shaders that were added to this program previously.-
873 The QGLShader objects for the shaders will not be deleted if they-
874 were constructed externally. QGLShader objects that are constructed-
875 internally by QGLShaderProgram will be deleted.-
876-
877 \sa addShader(), removeShader()-
878*/-
879void QGLShaderProgram::removeAllShaders()-
880{-
881 Q_D(QGLShaderProgram);-
882 d->removingShaders = true;-
883 if (d->programGuard) {
d->programGuardDescription
TRUEnever evaluated
FALSEnever evaluated
0
884 if (const auto programGuardId = d->programGuard->id()) {
const auto pro...ramGuard->id()Description
TRUEnever evaluated
FALSEnever evaluated
0
885 for (QGLShader *shader : qAsConst(d->shaders)) {-
886 if (shader && shader->d_func()->shaderGuard)
shaderDescription
TRUEnever evaluated
FALSEnever evaluated
shader->d_func()->shaderGuardDescription
TRUEnever evaluated
FALSEnever evaluated
0
887 d->glfuncs->glDetachShader(programGuardId, shader->d_func()->shaderGuard->id());
never executed: d->glfuncs->glDetachShader(programGuardId, shader->d_func()->shaderGuard->id());
0
888 }
never executed: end of block
0
889 }
never executed: end of block
0
890 }
never executed: end of block
0
891 // Delete shader objects that were created anonymously.-
892 qDeleteAll(d->anonShaders);-
893 d->shaders.clear();-
894 d->anonShaders.clear();-
895 d->linked = false; // Program needs to be relinked.-
896 d->removingShaders = false;-
897}
never executed: end of block
0
898-
899/*!-
900 Links together the shaders that were added to this program with-
901 addShader(). Returns \c true if the link was successful or-
902 false otherwise. If the link failed, the error messages can-
903 be retrieved with log().-
904-
905 Subclasses can override this function to initialize attributes-
906 and uniform variables for use in specific shader programs.-
907-
908 If the shader program was already linked, calling this-
909 function again will force it to be re-linked.-
910-
911 \sa addShader(), log()-
912*/-
913bool QGLShaderProgram::link()-
914{-
915 Q_D(QGLShaderProgram);-
916 GLuint program = d->programGuard ? d->programGuard->id() : 0;
d->programGuardDescription
TRUEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-3
917 if (!program)
!programDescription
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-3
918 return false;
never executed: return false;
0
919-
920 GLint value;-
921 if (d->shaders.isEmpty()) {
d->shaders.isEmpty()Description
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-3
922 // If there are no explicit shaders, then it is possible that the-
923 // application added a program binary with glProgramBinaryOES(),-
924 // or otherwise populated the shaders itself. Check to see if the-
925 // program is already linked and bail out if so.-
926 value = 0;-
927 d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value);-
928 d->linked = (value != 0);-
929 if (d->linked)
d->linkedDescription
TRUEnever evaluated
FALSEnever evaluated
0
930 return true;
never executed: return true;
0
931 }
never executed: end of block
0
932-
933#if !defined(QT_OPENGL_ES_2)-
934 // Set up the geometry shader parameters-
935 if (!QOpenGLContext::currentContext()->isOpenGLES()
!QOpenGLContex...->isOpenGLES()Description
TRUEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-3
936 && d->glfuncs->glProgramParameteri) {
d->glfuncs->gl...gramParameteriDescription
TRUEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-3
937 for (QGLShader *shader : qAsConst(d->shaders)) {-
938 if (shader->shaderType() & QGLShader::Geometry) {
shader->shader...ader::GeometryDescription
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-6
939 d->glfuncs->glProgramParameteri(program, GL_GEOMETRY_INPUT_TYPE_EXT,-
940 d->geometryInputType);-
941 d->glfuncs->glProgramParameteri(program, GL_GEOMETRY_OUTPUT_TYPE_EXT,-
942 d->geometryOutputType);-
943 d->glfuncs->glProgramParameteri(program, GL_GEOMETRY_VERTICES_OUT_EXT,-
944 d->geometryVertexCount);-
945 break;
never executed: break;
0
946 }-
947 }
executed 6 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
6
948 }
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
949#endif-
950-
951 d->glfuncs->glLinkProgram(program);-
952 value = 0;-
953 d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value);-
954 d->linked = (value != 0);-
955 value = 0;-
956 d->glfuncs->glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);-
957 d->log = QString();-
958 if (value > 1) {
value > 1Description
TRUEnever evaluated
FALSEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-3
959 char *logbuf = new char [value];-
960 GLint len;-
961 d->glfuncs->glGetProgramInfoLog(program, value, &len, logbuf);-
962 d->log = QString::fromLatin1(logbuf);-
963 QString name = objectName();-
964 if (!d->linked) {
!d->linkedDescription
TRUEnever evaluated
FALSEnever evaluated
0
965 if (name.isEmpty())
name.isEmpty()Description
TRUEnever evaluated
FALSEnever evaluated
0
966 qWarning() << "QGLShader::link:" << d->log;
never executed: QMessageLogger(__FILE__, 966, __PRETTY_FUNCTION__).warning() << "QGLShader::link:" << d->log;
0
967 else-
968 qWarning() << "QGLShader::link[" << name << "]:" << d->log;
never executed: QMessageLogger(__FILE__, 968, __PRETTY_FUNCTION__).warning() << "QGLShader::link[" << name << "]:" << d->log;
0
969 }-
970 delete [] logbuf;-
971 }
never executed: end of block
0
972 return d->linked;
executed 3 times by 1 test: return d->linked;
Executed by:
  • tst_qmdiarea - unknown status
3
973}-
974-
975/*!-
976 Returns \c true if this shader program has been linked; false otherwise.-
977-
978 \sa link()-
979*/-
980bool QGLShaderProgram::isLinked() const-
981{-
982 Q_D(const QGLShaderProgram);-
983 return d->linked;
executed 3 times by 1 test: return d->linked;
Executed by:
  • tst_qmdiarea - unknown status
3
984}-
985-
986/*!-
987 Returns the errors and warnings that occurred during the last link()-
988 or addShader() with explicitly specified source code.-
989-
990 \sa link()-
991*/-
992QString QGLShaderProgram::log() const-
993{-
994 Q_D(const QGLShaderProgram);-
995 return d->log;
never executed: return d->log;
0
996}-
997-
998/*!-
999 Binds this shader program to the active QGLContext and makes-
1000 it the current shader program. Any previously bound shader program-
1001 is released. This is equivalent to calling \c{glUseProgram()} on-
1002 programId(). Returns \c true if the program was successfully bound;-
1003 false otherwise. If the shader program has not yet been linked,-
1004 or it needs to be re-linked, this function will call link().-
1005-
1006 \sa link(), release()-
1007*/-
1008bool QGLShaderProgram::bind()-
1009{-
1010 Q_D(QGLShaderProgram);-
1011 GLuint program = d->programGuard ? d->programGuard->id() : 0;
d->programGuardDescription
TRUEevaluated 9 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-9
1012 if (!program)
!programDescription
TRUEnever evaluated
FALSEevaluated 9 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-9
1013 return false;
never executed: return false;
0
1014 if (!d->linked && !link())
!d->linkedDescription
TRUEnever evaluated
FALSEevaluated 9 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
!link()Description
TRUEnever evaluated
FALSEnever evaluated
0-9
1015 return false;
never executed: return false;
0
1016#ifndef QT_NO_DEBUG-
1017 if (d->programGuard->group() != QOpenGLContextGroup::currentContextGroup()) {
d->programGuar...ContextGroup()Description
TRUEnever evaluated
FALSEevaluated 9 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-9
1018 qWarning("QGLShaderProgram::bind: program is not valid in the current context.");-
1019 return false;
never executed: return false;
0
1020 }-
1021#endif-
1022 d->glfuncs->glUseProgram(program);-
1023 return true;
executed 9 times by 1 test: return true;
Executed by:
  • tst_qmdiarea - unknown status
9
1024}-
1025-
1026#undef ctx-
1027#define ctx QGLContext::currentContext()-
1028-
1029/*!-
1030 Releases the active shader program from the current QGLContext.-
1031 This is equivalent to calling \c{glUseProgram(0)}.-
1032-
1033 \sa bind()-
1034*/-
1035void QGLShaderProgram::release()-
1036{-
1037 Q_D(QGLShaderProgram);-
1038#ifndef QT_NO_DEBUG-
1039 if (d->programGuard && d->programGuard->group() != QOpenGLContextGroup::currentContextGroup())
d->programGuardDescription
TRUEnever evaluated
FALSEnever evaluated
d->programGuar...ContextGroup()Description
TRUEnever evaluated
FALSEnever evaluated
0
1040 qWarning("QGLShaderProgram::release: program is not valid in the current context.");
never executed: QMessageLogger(__FILE__, 1040, __PRETTY_FUNCTION__).warning("QGLShaderProgram::release: program is not valid in the current context.");
0
1041#endif-
1042 d->glfuncs->glUseProgram(0);-
1043}
never executed: end of block
0
1044-
1045/*!-
1046 Returns the OpenGL identifier associated with this shader program.-
1047-
1048 \sa QGLShader::shaderId()-
1049*/-
1050GLuint QGLShaderProgram::programId() const-
1051{-
1052 Q_D(const QGLShaderProgram);-
1053 GLuint id = d->programGuard ? d->programGuard->id() : 0;
d->programGuardDescription
TRUEnever evaluated
FALSEnever evaluated
0
1054 if (id)
idDescription
TRUEnever evaluated
FALSEnever evaluated
0
1055 return id;
never executed: return id;
0
1056-
1057 // Create the identifier if we don't have one yet. This is for-
1058 // applications that want to create the attached shader configuration-
1059 // themselves, particularly those using program binaries.-
1060 if (!const_cast<QGLShaderProgram *>(this)->init())
!const_cast<QG...(this)->init()Description
TRUEnever evaluated
FALSEnever evaluated
0
1061 return 0;
never executed: return 0;
0
1062 return d->programGuard ? d->programGuard->id() : 0;
never executed: return d->programGuard ? d->programGuard->id() : 0;
0
1063}-
1064-
1065/*!-
1066 Binds the attribute \a name to the specified \a location. This-
1067 function can be called before or after the program has been linked.-
1068 Any attributes that have not been explicitly bound when the program-
1069 is linked will be assigned locations automatically.-
1070-
1071 When this function is called after the program has been linked,-
1072 the program will need to be relinked for the change to take effect.-
1073-
1074 \sa attributeLocation()-
1075*/-
1076void QGLShaderProgram::bindAttributeLocation(const char *name, int location)-
1077{-
1078 Q_D(QGLShaderProgram);-
1079 if (!init() || !d->programGuard || !d->programGuard->id())
!init()Description
TRUEnever evaluated
FALSEevaluated 10 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
!d->programGuardDescription
TRUEnever evaluated
FALSEevaluated 10 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
!d->programGuard->id()Description
TRUEnever evaluated
FALSEevaluated 10 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
0-10
1080 return;
never executed: return;
0
1081 d->glfuncs->glBindAttribLocation(d->programGuard->id(), location, name);-
1082 d->linked = false; // Program needs to be relinked.-
1083}
executed 10 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
10
1084-
1085/*!-
1086 \overload-
1087-
1088 Binds the attribute \a name to the specified \a location. This-
1089 function can be called before or after the program has been linked.-
1090 Any attributes that have not been explicitly bound when the program-
1091 is linked will be assigned locations automatically.-
1092-
1093 When this function is called after the program has been linked,-
1094 the program will need to be relinked for the change to take effect.-
1095-
1096 \sa attributeLocation()-
1097*/-
1098void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)-
1099{-
1100 bindAttributeLocation(name.constData(), location);-
1101}
never executed: end of block
0
1102-
1103/*!-
1104 \overload-
1105-
1106 Binds the attribute \a name to the specified \a location. This-
1107 function can be called before or after the program has been linked.-
1108 Any attributes that have not been explicitly bound when the program-
1109 is linked will be assigned locations automatically.-
1110-
1111 When this function is called after the program has been linked,-
1112 the program will need to be relinked for the change to take effect.-
1113-
1114 \sa attributeLocation()-
1115*/-
1116void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)-
1117{-
1118 bindAttributeLocation(name.toLatin1().constData(), location);-
1119}
never executed: end of block
0
1120-
1121/*!-
1122 Returns the location of the attribute \a name within this shader-
1123 program's parameter list. Returns -1 if \a name is not a valid-
1124 attribute for this shader program.-
1125-
1126 \sa uniformLocation(), bindAttributeLocation()-
1127*/-
1128int QGLShaderProgram::attributeLocation(const char *name) const-
1129{-
1130 Q_D(const QGLShaderProgram);-
1131 if (d->linked && d->programGuard && d->programGuard->id()) {
d->linkedDescription
TRUEnever evaluated
FALSEnever evaluated
d->programGuardDescription
TRUEnever evaluated
FALSEnever evaluated
d->programGuard->id()Description
TRUEnever evaluated
FALSEnever evaluated
0
1132 return d->glfuncs->glGetAttribLocation(d->programGuard->id(), name);
never executed: return d->glfuncs->glGetAttribLocation(d->programGuard->id(), name);
0
1133 } else {-
1134 qWarning() << "QGLShaderProgram::attributeLocation(" << name-
1135 << "): shader program is not linked";-
1136 return -1;
never executed: return -1;
0
1137 }-
1138}-
1139-
1140/*!-
1141 \overload-
1142-
1143 Returns the location of the attribute \a name within this shader-
1144 program's parameter list. Returns -1 if \a name is not a valid-
1145 attribute for this shader program.-
1146-
1147 \sa uniformLocation(), bindAttributeLocation()-
1148*/-
1149int QGLShaderProgram::attributeLocation(const QByteArray& name) const-
1150{-
1151 return attributeLocation(name.constData());
never executed: return attributeLocation(name.constData());
0
1152}-
1153-
1154/*!-
1155 \overload-
1156-
1157 Returns the location of the attribute \a name within this shader-
1158 program's parameter list. Returns -1 if \a name is not a valid-
1159 attribute for this shader program.-
1160-
1161 \sa uniformLocation(), bindAttributeLocation()-
1162*/-
1163int QGLShaderProgram::attributeLocation(const QString& name) const-
1164{-
1165 return attributeLocation(name.toLatin1().constData());
never executed: return attributeLocation(name.toLatin1().constData());
0
1166}-
1167-
1168/*!-
1169 Sets the attribute at \a location in the current context to \a value.-
1170-
1171 \sa setUniformValue()-
1172*/-
1173void QGLShaderProgram::setAttributeValue(int location, GLfloat value)-
1174{-
1175 Q_D(QGLShaderProgram);-
1176 Q_UNUSED(d);-
1177 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1178 d->glfuncs->glVertexAttrib1fv(location, &value);
never executed: d->glfuncs->glVertexAttrib1fv(location, &value);
0
1179}
never executed: end of block
0
1180-
1181/*!-
1182 \overload-
1183-
1184 Sets the attribute called \a name in the current context to \a value.-
1185-
1186 \sa setUniformValue()-
1187*/-
1188void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)-
1189{-
1190 setAttributeValue(attributeLocation(name), value);-
1191}
never executed: end of block
0
1192-
1193/*!-
1194 Sets the attribute at \a location in the current context to-
1195 the 2D vector (\a x, \a y).-
1196-
1197 \sa setUniformValue()-
1198*/-
1199void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)-
1200{-
1201 Q_D(QGLShaderProgram);-
1202 Q_UNUSED(d);-
1203 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1204 GLfloat values[2] = {x, y};-
1205 d->glfuncs->glVertexAttrib2fv(location, values);-
1206 }
never executed: end of block
0
1207}
never executed: end of block
0
1208-
1209/*!-
1210 \overload-
1211-
1212 Sets the attribute called \a name in the current context to-
1213 the 2D vector (\a x, \a y).-
1214-
1215 \sa setUniformValue()-
1216*/-
1217void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)-
1218{-
1219 setAttributeValue(attributeLocation(name), x, y);-
1220}
never executed: end of block
0
1221-
1222/*!-
1223 Sets the attribute at \a location in the current context to-
1224 the 3D vector (\a x, \a y, \a z).-
1225-
1226 \sa setUniformValue()-
1227*/-
1228void QGLShaderProgram::setAttributeValue-
1229 (int location, GLfloat x, GLfloat y, GLfloat z)-
1230{-
1231 Q_D(QGLShaderProgram);-
1232 Q_UNUSED(d);-
1233 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1234 GLfloat values[3] = {x, y, z};-
1235 d->glfuncs->glVertexAttrib3fv(location, values);-
1236 }
never executed: end of block
0
1237}
never executed: end of block
0
1238-
1239/*!-
1240 \overload-
1241-
1242 Sets the attribute called \a name in the current context to-
1243 the 3D vector (\a x, \a y, \a z).-
1244-
1245 \sa setUniformValue()-
1246*/-
1247void QGLShaderProgram::setAttributeValue-
1248 (const char *name, GLfloat x, GLfloat y, GLfloat z)-
1249{-
1250 setAttributeValue(attributeLocation(name), x, y, z);-
1251}
never executed: end of block
0
1252-
1253/*!-
1254 Sets the attribute at \a location in the current context to-
1255 the 4D vector (\a x, \a y, \a z, \a w).-
1256-
1257 \sa setUniformValue()-
1258*/-
1259void QGLShaderProgram::setAttributeValue-
1260 (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)-
1261{-
1262 Q_D(QGLShaderProgram);-
1263 Q_UNUSED(d);-
1264 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1265 GLfloat values[4] = {x, y, z, w};-
1266 d->glfuncs->glVertexAttrib4fv(location, values);-
1267 }
never executed: end of block
0
1268}
never executed: end of block
0
1269-
1270/*!-
1271 \overload-
1272-
1273 Sets the attribute called \a name in the current context to-
1274 the 4D vector (\a x, \a y, \a z, \a w).-
1275-
1276 \sa setUniformValue()-
1277*/-
1278void QGLShaderProgram::setAttributeValue-
1279 (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)-
1280{-
1281 setAttributeValue(attributeLocation(name), x, y, z, w);-
1282}
never executed: end of block
0
1283-
1284/*!-
1285 Sets the attribute at \a location in the current context to \a value.-
1286-
1287 \sa setUniformValue()-
1288*/-
1289void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)-
1290{-
1291 Q_D(QGLShaderProgram);-
1292 Q_UNUSED(d);-
1293 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1294 d->glfuncs->glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
never executed: d->glfuncs->glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
0
1295}
never executed: end of block
0
1296-
1297/*!-
1298 \overload-
1299-
1300 Sets the attribute called \a name in the current context to \a value.-
1301-
1302 \sa setUniformValue()-
1303*/-
1304void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)-
1305{-
1306 setAttributeValue(attributeLocation(name), value);-
1307}
never executed: end of block
0
1308-
1309/*!-
1310 Sets the attribute at \a location in the current context to \a value.-
1311-
1312 \sa setUniformValue()-
1313*/-
1314void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)-
1315{-
1316 Q_D(QGLShaderProgram);-
1317 Q_UNUSED(d);-
1318 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1319 d->glfuncs->glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
never executed: d->glfuncs->glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
0
1320}
never executed: end of block
0
1321-
1322/*!-
1323 \overload-
1324-
1325 Sets the attribute called \a name in the current context to \a value.-
1326-
1327 \sa setUniformValue()-
1328*/-
1329void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)-
1330{-
1331 setAttributeValue(attributeLocation(name), value);-
1332}
never executed: end of block
0
1333-
1334/*!-
1335 Sets the attribute at \a location in the current context to \a value.-
1336-
1337 \sa setUniformValue()-
1338*/-
1339void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)-
1340{-
1341 Q_D(QGLShaderProgram);-
1342 Q_UNUSED(d);-
1343 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1344 d->glfuncs->glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
never executed: d->glfuncs->glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
0
1345}
never executed: end of block
0
1346-
1347/*!-
1348 \overload-
1349-
1350 Sets the attribute called \a name in the current context to \a value.-
1351-
1352 \sa setUniformValue()-
1353*/-
1354void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)-
1355{-
1356 setAttributeValue(attributeLocation(name), value);-
1357}
never executed: end of block
0
1358-
1359/*!-
1360 Sets the attribute at \a location in the current context to \a value.-
1361-
1362 \sa setUniformValue()-
1363*/-
1364void QGLShaderProgram::setAttributeValue(int location, const QColor& value)-
1365{-
1366 Q_D(QGLShaderProgram);-
1367 Q_UNUSED(d);-
1368 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1369 GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()),-
1370 GLfloat(value.blueF()), GLfloat(value.alphaF())};-
1371 d->glfuncs->glVertexAttrib4fv(location, values);-
1372 }
never executed: end of block
0
1373}
never executed: end of block
0
1374-
1375/*!-
1376 \overload-
1377-
1378 Sets the attribute called \a name in the current context to \a value.-
1379-
1380 \sa setUniformValue()-
1381*/-
1382void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)-
1383{-
1384 setAttributeValue(attributeLocation(name), value);-
1385}
never executed: end of block
0
1386-
1387/*!-
1388 Sets the attribute at \a location in the current context to the-
1389 contents of \a values, which contains \a columns elements, each-
1390 consisting of \a rows elements. The \a rows value should be-
1391 1, 2, 3, or 4. This function is typically used to set matrix-
1392 values and column vectors.-
1393-
1394 \sa setUniformValue()-
1395*/-
1396void QGLShaderProgram::setAttributeValue-
1397 (int location, const GLfloat *values, int columns, int rows)-
1398{-
1399 Q_D(QGLShaderProgram);-
1400 Q_UNUSED(d);-
1401 if (rows < 1 || rows > 4) {
rows < 1Description
TRUEnever evaluated
FALSEnever evaluated
rows > 4Description
TRUEnever evaluated
FALSEnever evaluated
0
1402 qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";-
1403 return;
never executed: return;
0
1404 }-
1405 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1406 while (columns-- > 0) {
columns-- > 0Description
TRUEnever evaluated
FALSEnever evaluated
0
1407 if (rows == 1)
rows == 1Description
TRUEnever evaluated
FALSEnever evaluated
0
1408 d->glfuncs->glVertexAttrib1fv(location, values);
never executed: d->glfuncs->glVertexAttrib1fv(location, values);
0
1409 else if (rows == 2)
rows == 2Description
TRUEnever evaluated
FALSEnever evaluated
0
1410 d->glfuncs->glVertexAttrib2fv(location, values);
never executed: d->glfuncs->glVertexAttrib2fv(location, values);
0
1411 else if (rows == 3)
rows == 3Description
TRUEnever evaluated
FALSEnever evaluated
0
1412 d->glfuncs->glVertexAttrib3fv(location, values);
never executed: d->glfuncs->glVertexAttrib3fv(location, values);
0
1413 else-
1414 d->glfuncs->glVertexAttrib4fv(location, values);
never executed: d->glfuncs->glVertexAttrib4fv(location, values);
0
1415 values += rows;-
1416 ++location;-
1417 }
never executed: end of block
0
1418 }
never executed: end of block
0
1419}
never executed: end of block
0
1420-
1421/*!-
1422 \overload-
1423-
1424 Sets the attribute called \a name in the current context to the-
1425 contents of \a values, which contains \a columns elements, each-
1426 consisting of \a rows elements. The \a rows value should be-
1427 1, 2, 3, or 4. This function is typically used to set matrix-
1428 values and column vectors.-
1429-
1430 \sa setUniformValue()-
1431*/-
1432void QGLShaderProgram::setAttributeValue-
1433 (const char *name, const GLfloat *values, int columns, int rows)-
1434{-
1435 setAttributeValue(attributeLocation(name), values, columns, rows);-
1436}
never executed: end of block
0
1437-
1438/*!-
1439 Sets an array of vertex \a values on the attribute at \a location-
1440 in this shader program. The \a tupleSize indicates the number of-
1441 components per vertex (1, 2, 3, or 4), and the \a stride indicates-
1442 the number of bytes between vertices. A default \a stride value-
1443 of zero indicates that the vertices are densely packed in \a values.-
1444-
1445 The array will become active when enableAttributeArray() is called-
1446 on the \a location. Otherwise the value specified with-
1447 setAttributeValue() for \a location will be used.-
1448-
1449 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1450 \sa disableAttributeArray()-
1451*/-
1452void QGLShaderProgram::setAttributeArray-
1453 (int location, const GLfloat *values, int tupleSize, int stride)-
1454{-
1455 Q_D(QGLShaderProgram);-
1456 Q_UNUSED(d);-
1457 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1458 d->glfuncs->glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,-
1459 stride, values);-
1460 }
never executed: end of block
0
1461}
never executed: end of block
0
1462-
1463/*!-
1464 Sets an array of 2D vertex \a values on the attribute at \a location-
1465 in this shader program. The \a stride indicates the number of bytes-
1466 between vertices. A default \a stride value of zero indicates that-
1467 the vertices are densely packed in \a values.-
1468-
1469 The array will become active when enableAttributeArray() is called-
1470 on the \a location. Otherwise the value specified with-
1471 setAttributeValue() for \a location will be used.-
1472-
1473 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1474 \sa disableAttributeArray()-
1475*/-
1476void QGLShaderProgram::setAttributeArray-
1477 (int location, const QVector2D *values, int stride)-
1478{-
1479 Q_D(QGLShaderProgram);-
1480 Q_UNUSED(d);-
1481 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1482 d->glfuncs->glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,-
1483 stride, values);-
1484 }
never executed: end of block
0
1485}
never executed: end of block
0
1486-
1487/*!-
1488 Sets an array of 3D vertex \a values on the attribute at \a location-
1489 in this shader program. The \a stride indicates the number of bytes-
1490 between vertices. A default \a stride value of zero indicates that-
1491 the vertices are densely packed in \a values.-
1492-
1493 The array will become active when enableAttributeArray() is called-
1494 on the \a location. Otherwise the value specified with-
1495 setAttributeValue() for \a location will be used.-
1496-
1497 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1498 \sa disableAttributeArray()-
1499*/-
1500void QGLShaderProgram::setAttributeArray-
1501 (int location, const QVector3D *values, int stride)-
1502{-
1503 Q_D(QGLShaderProgram);-
1504 Q_UNUSED(d);-
1505 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1506 d->glfuncs->glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,-
1507 stride, values);-
1508 }
never executed: end of block
0
1509}
never executed: end of block
0
1510-
1511/*!-
1512 Sets an array of 4D vertex \a values on the attribute at \a location-
1513 in this shader program. The \a stride indicates the number of bytes-
1514 between vertices. A default \a stride value of zero indicates that-
1515 the vertices are densely packed in \a values.-
1516-
1517 The array will become active when enableAttributeArray() is called-
1518 on the \a location. Otherwise the value specified with-
1519 setAttributeValue() for \a location will be used.-
1520-
1521 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1522 \sa disableAttributeArray()-
1523*/-
1524void QGLShaderProgram::setAttributeArray-
1525 (int location, const QVector4D *values, int stride)-
1526{-
1527 Q_D(QGLShaderProgram);-
1528 Q_UNUSED(d);-
1529 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1530 d->glfuncs->glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,-
1531 stride, values);-
1532 }
never executed: end of block
0
1533}
never executed: end of block
0
1534-
1535/*!-
1536 Sets an array of vertex \a values on the attribute at \a location-
1537 in this shader program. The \a stride indicates the number of bytes-
1538 between vertices. A default \a stride value of zero indicates that-
1539 the vertices are densely packed in \a values.-
1540-
1541 The \a type indicates the type of elements in the \a values array,-
1542 usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize-
1543 indicates the number of components per vertex: 1, 2, 3, or 4.-
1544-
1545 The array will become active when enableAttributeArray() is called-
1546 on the \a location. Otherwise the value specified with-
1547 setAttributeValue() for \a location will be used.-
1548-
1549 The setAttributeBuffer() function can be used to set the attribute-
1550 array to an offset within a vertex buffer.-
1551-
1552 \note Normalization will be enabled. If this is not desired, call-
1553 glVertexAttribPointer directly through QGLFunctions.-
1554-
1555 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1556 \sa disableAttributeArray(), setAttributeBuffer()-
1557 \since 4.7-
1558*/-
1559void QGLShaderProgram::setAttributeArray-
1560 (int location, GLenum type, const void *values, int tupleSize, int stride)-
1561{-
1562 Q_D(QGLShaderProgram);-
1563 Q_UNUSED(d);-
1564 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1565 d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE,-
1566 stride, values);-
1567 }
never executed: end of block
0
1568}
never executed: end of block
0
1569-
1570/*!-
1571 \overload-
1572-
1573 Sets an array of vertex \a values on the attribute called \a name-
1574 in this shader program. The \a tupleSize indicates the number of-
1575 components per vertex (1, 2, 3, or 4), and the \a stride indicates-
1576 the number of bytes between vertices. A default \a stride value-
1577 of zero indicates that the vertices are densely packed in \a values.-
1578-
1579 The array will become active when enableAttributeArray() is called-
1580 on \a name. Otherwise the value specified with setAttributeValue()-
1581 for \a name will be used.-
1582-
1583 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1584 \sa disableAttributeArray()-
1585*/-
1586void QGLShaderProgram::setAttributeArray-
1587 (const char *name, const GLfloat *values, int tupleSize, int stride)-
1588{-
1589 setAttributeArray(attributeLocation(name), values, tupleSize, stride);-
1590}
never executed: end of block
0
1591-
1592/*!-
1593 \overload-
1594-
1595 Sets an array of 2D vertex \a values on the attribute called \a name-
1596 in this shader program. The \a stride indicates the number of bytes-
1597 between vertices. A default \a stride value of zero indicates that-
1598 the vertices are densely packed in \a values.-
1599-
1600 The array will become active when enableAttributeArray() is called-
1601 on \a name. Otherwise the value specified with setAttributeValue()-
1602 for \a name will be used.-
1603-
1604 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1605 \sa disableAttributeArray()-
1606*/-
1607void QGLShaderProgram::setAttributeArray-
1608 (const char *name, const QVector2D *values, int stride)-
1609{-
1610 setAttributeArray(attributeLocation(name), values, stride);-
1611}
never executed: end of block
0
1612-
1613/*!-
1614 \overload-
1615-
1616 Sets an array of 3D vertex \a values on the attribute called \a name-
1617 in this shader program. The \a stride indicates the number of bytes-
1618 between vertices. A default \a stride value of zero indicates that-
1619 the vertices are densely packed in \a values.-
1620-
1621 The array will become active when enableAttributeArray() is called-
1622 on \a name. Otherwise the value specified with setAttributeValue()-
1623 for \a name will be used.-
1624-
1625 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1626 \sa disableAttributeArray()-
1627*/-
1628void QGLShaderProgram::setAttributeArray-
1629 (const char *name, const QVector3D *values, int stride)-
1630{-
1631 setAttributeArray(attributeLocation(name), values, stride);-
1632}
never executed: end of block
0
1633-
1634/*!-
1635 \overload-
1636-
1637 Sets an array of 4D vertex \a values on the attribute called \a name-
1638 in this shader program. The \a stride indicates the number of bytes-
1639 between vertices. A default \a stride value of zero indicates that-
1640 the vertices are densely packed in \a values.-
1641-
1642 The array will become active when enableAttributeArray() is called-
1643 on \a name. Otherwise the value specified with setAttributeValue()-
1644 for \a name will be used.-
1645-
1646 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1647 \sa disableAttributeArray()-
1648*/-
1649void QGLShaderProgram::setAttributeArray-
1650 (const char *name, const QVector4D *values, int stride)-
1651{-
1652 setAttributeArray(attributeLocation(name), values, stride);-
1653}
never executed: end of block
0
1654-
1655/*!-
1656 \overload-
1657-
1658 Sets an array of vertex \a values on the attribute called \a name-
1659 in this shader program. The \a stride indicates the number of bytes-
1660 between vertices. A default \a stride value of zero indicates that-
1661 the vertices are densely packed in \a values.-
1662-
1663 The \a type indicates the type of elements in the \a values array,-
1664 usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize-
1665 indicates the number of components per vertex: 1, 2, 3, or 4.-
1666-
1667 The array will become active when enableAttributeArray() is called-
1668 on the \a name. Otherwise the value specified with-
1669 setAttributeValue() for \a name will be used.-
1670-
1671 The setAttributeBuffer() function can be used to set the attribute-
1672 array to an offset within a vertex buffer.-
1673-
1674 \sa setAttributeValue(), setUniformValue(), enableAttributeArray()-
1675 \sa disableAttributeArray(), setAttributeBuffer()-
1676 \since 4.7-
1677*/-
1678void QGLShaderProgram::setAttributeArray-
1679 (const char *name, GLenum type, const void *values, int tupleSize, int stride)-
1680{-
1681 setAttributeArray(attributeLocation(name), type, values, tupleSize, stride);-
1682}
never executed: end of block
0
1683-
1684/*!-
1685 Sets an array of vertex values on the attribute at \a location in-
1686 this shader program, starting at a specific \a offset in the-
1687 currently bound vertex buffer. The \a stride indicates the number-
1688 of bytes between vertices. A default \a stride value of zero-
1689 indicates that the vertices are densely packed in the value array.-
1690-
1691 The \a type indicates the type of elements in the vertex value-
1692 array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a-
1693 tupleSize indicates the number of components per vertex: 1, 2, 3,-
1694 or 4.-
1695-
1696 The array will become active when enableAttributeArray() is called-
1697 on the \a location. Otherwise the value specified with-
1698 setAttributeValue() for \a location will be used.-
1699-
1700 \note Normalization will be enabled. If this is not desired, call-
1701 glVertexAttribPointer directly though QGLFunctions.-
1702-
1703 \sa setAttributeArray()-
1704 \since 4.7-
1705*/-
1706void QGLShaderProgram::setAttributeBuffer-
1707 (int location, GLenum type, int offset, int tupleSize, int stride)-
1708{-
1709 Q_D(QGLShaderProgram);-
1710 Q_UNUSED(d);-
1711 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1712 d->glfuncs->glVertexAttribPointer(location, tupleSize, type, GL_TRUE, stride,-
1713 reinterpret_cast<const void *>(qintptr(offset)));-
1714 }
never executed: end of block
0
1715}
never executed: end of block
0
1716-
1717/*!-
1718 \overload-
1719-
1720 Sets an array of vertex values on the attribute called \a name-
1721 in this shader program, starting at a specific \a offset in the-
1722 currently bound vertex buffer. The \a stride indicates the number-
1723 of bytes between vertices. A default \a stride value of zero-
1724 indicates that the vertices are densely packed in the value array.-
1725-
1726 The \a type indicates the type of elements in the vertex value-
1727 array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a-
1728 tupleSize indicates the number of components per vertex: 1, 2, 3,-
1729 or 4.-
1730-
1731 The array will become active when enableAttributeArray() is called-
1732 on the \a name. Otherwise the value specified with-
1733 setAttributeValue() for \a name will be used.-
1734-
1735 \sa setAttributeArray()-
1736 \since 4.7-
1737*/-
1738void QGLShaderProgram::setAttributeBuffer-
1739 (const char *name, GLenum type, int offset, int tupleSize, int stride)-
1740{-
1741 setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride);-
1742}
never executed: end of block
0
1743-
1744/*!-
1745 Enables the vertex array at \a location in this shader program-
1746 so that the value set by setAttributeArray() on \a location-
1747 will be used by the shader program.-
1748-
1749 \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()-
1750 \sa setUniformValue()-
1751*/-
1752void QGLShaderProgram::enableAttributeArray(int location)-
1753{-
1754 Q_D(QGLShaderProgram);-
1755 Q_UNUSED(d);-
1756 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1757 d->glfuncs->glEnableVertexAttribArray(location);
never executed: d->glfuncs->glEnableVertexAttribArray(location);
0
1758}
never executed: end of block
0
1759-
1760/*!-
1761 \overload-
1762-
1763 Enables the vertex array called \a name in this shader program-
1764 so that the value set by setAttributeArray() on \a name-
1765 will be used by the shader program.-
1766-
1767 \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()-
1768 \sa setUniformValue()-
1769*/-
1770void QGLShaderProgram::enableAttributeArray(const char *name)-
1771{-
1772 enableAttributeArray(attributeLocation(name));-
1773}
never executed: end of block
0
1774-
1775/*!-
1776 Disables the vertex array at \a location in this shader program-
1777 that was enabled by a previous call to enableAttributeArray().-
1778-
1779 \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()-
1780 \sa setUniformValue()-
1781*/-
1782void QGLShaderProgram::disableAttributeArray(int location)-
1783{-
1784 Q_D(QGLShaderProgram);-
1785 Q_UNUSED(d);-
1786 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1787 d->glfuncs->glDisableVertexAttribArray(location);
never executed: d->glfuncs->glDisableVertexAttribArray(location);
0
1788}
never executed: end of block
0
1789-
1790/*!-
1791 \overload-
1792-
1793 Disables the vertex array called \a name in this shader program-
1794 that was enabled by a previous call to enableAttributeArray().-
1795-
1796 \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()-
1797 \sa setUniformValue()-
1798*/-
1799void QGLShaderProgram::disableAttributeArray(const char *name)-
1800{-
1801 disableAttributeArray(attributeLocation(name));-
1802}
never executed: end of block
0
1803-
1804/*!-
1805 Returns the location of the uniform variable \a name within this shader-
1806 program's parameter list. Returns -1 if \a name is not a valid-
1807 uniform variable for this shader program.-
1808-
1809 \sa attributeLocation()-
1810*/-
1811int QGLShaderProgram::uniformLocation(const char *name) const-
1812{-
1813 Q_D(const QGLShaderProgram);-
1814 Q_UNUSED(d);-
1815 if (d->linked && d->programGuard && d->programGuard->id()) {
d->linkedDescription
TRUEevaluated 1 time by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
d->programGuardDescription
TRUEevaluated 1 time by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
d->programGuard->id()Description
TRUEevaluated 1 time by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-1
1816 return d->glfuncs->glGetUniformLocation(d->programGuard->id(), name);
executed 1 time by 1 test: return d->glfuncs->glGetUniformLocation(d->programGuard->id(), name);
Executed by:
  • tst_qmdiarea - unknown status
1
1817 } else {-
1818 qWarning() << "QGLShaderProgram::uniformLocation(" << name-
1819 << "): shader program is not linked";-
1820 return -1;
never executed: return -1;
0
1821 }-
1822}-
1823-
1824/*!-
1825 \overload-
1826-
1827 Returns the location of the uniform variable \a name within this shader-
1828 program's parameter list. Returns -1 if \a name is not a valid-
1829 uniform variable for this shader program.-
1830-
1831 \sa attributeLocation()-
1832*/-
1833int QGLShaderProgram::uniformLocation(const QByteArray& name) const-
1834{-
1835 return uniformLocation(name.constData());
never executed: return uniformLocation(name.constData());
0
1836}-
1837-
1838/*!-
1839 \overload-
1840-
1841 Returns the location of the uniform variable \a name within this shader-
1842 program's parameter list. Returns -1 if \a name is not a valid-
1843 uniform variable for this shader program.-
1844-
1845 \sa attributeLocation()-
1846*/-
1847int QGLShaderProgram::uniformLocation(const QString& name) const-
1848{-
1849 return uniformLocation(name.toLatin1().constData());
never executed: return uniformLocation(name.toLatin1().constData());
0
1850}-
1851-
1852/*!-
1853 Sets the uniform variable at \a location in the current context to \a value.-
1854-
1855 \sa setAttributeValue()-
1856*/-
1857void QGLShaderProgram::setUniformValue(int location, GLfloat value)-
1858{-
1859 Q_D(QGLShaderProgram);-
1860 Q_UNUSED(d);-
1861 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1862 d->glfuncs->glUniform1fv(location, 1, &value);
never executed: d->glfuncs->glUniform1fv(location, 1, &value);
0
1863}
never executed: end of block
0
1864-
1865/*!-
1866 \overload-
1867-
1868 Sets the uniform variable called \a name in the current context-
1869 to \a value.-
1870-
1871 \sa setAttributeValue()-
1872*/-
1873void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)-
1874{-
1875 setUniformValue(uniformLocation(name), value);-
1876}
never executed: end of block
0
1877-
1878/*!-
1879 Sets the uniform variable at \a location in the current context to \a value.-
1880-
1881 \sa setAttributeValue()-
1882*/-
1883void QGLShaderProgram::setUniformValue(int location, GLint value)-
1884{-
1885 Q_D(QGLShaderProgram);-
1886 Q_UNUSED(d);-
1887 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1888 d->glfuncs->glUniform1i(location, value);
never executed: d->glfuncs->glUniform1i(location, value);
0
1889}
never executed: end of block
0
1890-
1891/*!-
1892 \overload-
1893-
1894 Sets the uniform variable called \a name in the current context-
1895 to \a value.-
1896-
1897 \sa setAttributeValue()-
1898*/-
1899void QGLShaderProgram::setUniformValue(const char *name, GLint value)-
1900{-
1901 setUniformValue(uniformLocation(name), value);-
1902}
never executed: end of block
0
1903-
1904/*!-
1905 Sets the uniform variable at \a location in the current context to \a value.-
1906 This function should be used when setting sampler values.-
1907-
1908 \sa setAttributeValue()-
1909*/-
1910void QGLShaderProgram::setUniformValue(int location, GLuint value)-
1911{-
1912 Q_D(QGLShaderProgram);-
1913 Q_UNUSED(d);-
1914 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1915 d->glfuncs->glUniform1i(location, value);
never executed: d->glfuncs->glUniform1i(location, value);
0
1916}
never executed: end of block
0
1917-
1918/*!-
1919 \overload-
1920-
1921 Sets the uniform variable called \a name in the current context-
1922 to \a value. This function should be used when setting sampler values.-
1923-
1924 \sa setAttributeValue()-
1925*/-
1926void QGLShaderProgram::setUniformValue(const char *name, GLuint value)-
1927{-
1928 setUniformValue(uniformLocation(name), value);-
1929}
never executed: end of block
0
1930-
1931/*!-
1932 Sets the uniform variable at \a location in the current context to-
1933 the 2D vector (\a x, \a y).-
1934-
1935 \sa setAttributeValue()-
1936*/-
1937void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)-
1938{-
1939 Q_D(QGLShaderProgram);-
1940 Q_UNUSED(d);-
1941 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1942 GLfloat values[2] = {x, y};-
1943 d->glfuncs->glUniform2fv(location, 1, values);-
1944 }
never executed: end of block
0
1945}
never executed: end of block
0
1946-
1947/*!-
1948 \overload-
1949-
1950 Sets the uniform variable called \a name in the current context to-
1951 the 2D vector (\a x, \a y).-
1952-
1953 \sa setAttributeValue()-
1954*/-
1955void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)-
1956{-
1957 setUniformValue(uniformLocation(name), x, y);-
1958}
never executed: end of block
0
1959-
1960/*!-
1961 Sets the uniform variable at \a location in the current context to-
1962 the 3D vector (\a x, \a y, \a z).-
1963-
1964 \sa setAttributeValue()-
1965*/-
1966void QGLShaderProgram::setUniformValue-
1967 (int location, GLfloat x, GLfloat y, GLfloat z)-
1968{-
1969 Q_D(QGLShaderProgram);-
1970 Q_UNUSED(d);-
1971 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
1972 GLfloat values[3] = {x, y, z};-
1973 d->glfuncs->glUniform3fv(location, 1, values);-
1974 }
never executed: end of block
0
1975}
never executed: end of block
0
1976-
1977/*!-
1978 \overload-
1979-
1980 Sets the uniform variable called \a name in the current context to-
1981 the 3D vector (\a x, \a y, \a z).-
1982-
1983 \sa setAttributeValue()-
1984*/-
1985void QGLShaderProgram::setUniformValue-
1986 (const char *name, GLfloat x, GLfloat y, GLfloat z)-
1987{-
1988 setUniformValue(uniformLocation(name), x, y, z);-
1989}
never executed: end of block
0
1990-
1991/*!-
1992 Sets the uniform variable at \a location in the current context to-
1993 the 4D vector (\a x, \a y, \a z, \a w).-
1994-
1995 \sa setAttributeValue()-
1996*/-
1997void QGLShaderProgram::setUniformValue-
1998 (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)-
1999{-
2000 Q_D(QGLShaderProgram);-
2001 Q_UNUSED(d);-
2002 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2003 GLfloat values[4] = {x, y, z, w};-
2004 d->glfuncs->glUniform4fv(location, 1, values);-
2005 }
never executed: end of block
0
2006}
never executed: end of block
0
2007-
2008/*!-
2009 \overload-
2010-
2011 Sets the uniform variable called \a name in the current context to-
2012 the 4D vector (\a x, \a y, \a z, \a w).-
2013-
2014 \sa setAttributeValue()-
2015*/-
2016void QGLShaderProgram::setUniformValue-
2017 (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)-
2018{-
2019 setUniformValue(uniformLocation(name), x, y, z, w);-
2020}
never executed: end of block
0
2021-
2022/*!-
2023 Sets the uniform variable at \a location in the current context to \a value.-
2024-
2025 \sa setAttributeValue()-
2026*/-
2027void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)-
2028{-
2029 Q_D(QGLShaderProgram);-
2030 Q_UNUSED(d);-
2031 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
never executed: d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
0
2033}
never executed: end of block
0
2034-
2035/*!-
2036 \overload-
2037-
2038 Sets the uniform variable called \a name in the current context-
2039 to \a value.-
2040-
2041 \sa setAttributeValue()-
2042*/-
2043void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)-
2044{-
2045 setUniformValue(uniformLocation(name), value);-
2046}
never executed: end of block
0
2047-
2048/*!-
2049 Sets the uniform variable at \a location in the current context to \a value.-
2050-
2051 \sa setAttributeValue()-
2052*/-
2053void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)-
2054{-
2055 Q_D(QGLShaderProgram);-
2056 Q_UNUSED(d);-
2057 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2058 d->glfuncs->glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
never executed: d->glfuncs->glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
0
2059}
never executed: end of block
0
2060-
2061/*!-
2062 \overload-
2063-
2064 Sets the uniform variable called \a name in the current context-
2065 to \a value.-
2066-
2067 \sa setAttributeValue()-
2068*/-
2069void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)-
2070{-
2071 setUniformValue(uniformLocation(name), value);-
2072}
never executed: end of block
0
2073-
2074/*!-
2075 Sets the uniform variable at \a location in the current context to \a value.-
2076-
2077 \sa setAttributeValue()-
2078*/-
2079void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)-
2080{-
2081 Q_D(QGLShaderProgram);-
2082 Q_UNUSED(d);-
2083 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2084 d->glfuncs->glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
never executed: d->glfuncs->glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
0
2085}
never executed: end of block
0
2086-
2087/*!-
2088 \overload-
2089-
2090 Sets the uniform variable called \a name in the current context-
2091 to \a value.-
2092-
2093 \sa setAttributeValue()-
2094*/-
2095void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)-
2096{-
2097 setUniformValue(uniformLocation(name), value);-
2098}
never executed: end of block
0
2099-
2100/*!-
2101 Sets the uniform variable at \a location in the current context to-
2102 the red, green, blue, and alpha components of \a color.-
2103-
2104 \sa setAttributeValue()-
2105*/-
2106void QGLShaderProgram::setUniformValue(int location, const QColor& color)-
2107{-
2108 Q_D(QGLShaderProgram);-
2109 Q_UNUSED(d);-
2110 if (location != -1) {
location != -1Description
TRUEevaluated 3 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
FALSEnever evaluated
0-3
2111 GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()),-
2112 GLfloat(color.blueF()), GLfloat(color.alphaF())};-
2113 d->glfuncs->glUniform4fv(location, 1, values);-
2114 }
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
2115}
executed 3 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
3
2116-
2117/*!-
2118 \overload-
2119-
2120 Sets the uniform variable called \a name in the current context to-
2121 the red, green, blue, and alpha components of \a color.-
2122-
2123 \sa setAttributeValue()-
2124*/-
2125void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)-
2126{-
2127 setUniformValue(uniformLocation(name), color);-
2128}
never executed: end of block
0
2129-
2130/*!-
2131 Sets the uniform variable at \a location in the current context to-
2132 the x and y coordinates of \a point.-
2133-
2134 \sa setAttributeValue()-
2135*/-
2136void QGLShaderProgram::setUniformValue(int location, const QPoint& point)-
2137{-
2138 Q_D(QGLShaderProgram);-
2139 Q_UNUSED(d);-
2140 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2141 GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())};-
2142 d->glfuncs->glUniform2fv(location, 1, values);-
2143 }
never executed: end of block
0
2144}
never executed: end of block
0
2145-
2146/*!-
2147 \overload-
2148-
2149 Sets the uniform variable associated with \a name in the current-
2150 context to the x and y coordinates of \a point.-
2151-
2152 \sa setAttributeValue()-
2153*/-
2154void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)-
2155{-
2156 setUniformValue(uniformLocation(name), point);-
2157}
never executed: end of block
0
2158-
2159/*!-
2160 Sets the uniform variable at \a location in the current context to-
2161 the x and y coordinates of \a point.-
2162-
2163 \sa setAttributeValue()-
2164*/-
2165void QGLShaderProgram::setUniformValue(int location, const QPointF& point)-
2166{-
2167 Q_D(QGLShaderProgram);-
2168 Q_UNUSED(d);-
2169 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2170 GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())};-
2171 d->glfuncs->glUniform2fv(location, 1, values);-
2172 }
never executed: end of block
0
2173}
never executed: end of block
0
2174-
2175/*!-
2176 \overload-
2177-
2178 Sets the uniform variable associated with \a name in the current-
2179 context to the x and y coordinates of \a point.-
2180-
2181 \sa setAttributeValue()-
2182*/-
2183void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)-
2184{-
2185 setUniformValue(uniformLocation(name), point);-
2186}
never executed: end of block
0
2187-
2188/*!-
2189 Sets the uniform variable at \a location in the current context to-
2190 the width and height of the given \a size.-
2191-
2192 \sa setAttributeValue()-
2193*/-
2194void QGLShaderProgram::setUniformValue(int location, const QSize& size)-
2195{-
2196 Q_D(QGLShaderProgram);-
2197 Q_UNUSED(d);-
2198 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2199 GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())};-
2200 d->glfuncs->glUniform2fv(location, 1, values);-
2201 }
never executed: end of block
0
2202}
never executed: end of block
0
2203-
2204/*!-
2205 \overload-
2206-
2207 Sets the uniform variable associated with \a name in the current-
2208 context to the width and height of the given \a size.-
2209-
2210 \sa setAttributeValue()-
2211*/-
2212void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)-
2213{-
2214 setUniformValue(uniformLocation(name), size);-
2215}
never executed: end of block
0
2216-
2217/*!-
2218 Sets the uniform variable at \a location in the current context to-
2219 the width and height of the given \a size.-
2220-
2221 \sa setAttributeValue()-
2222*/-
2223void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)-
2224{-
2225 Q_D(QGLShaderProgram);-
2226 Q_UNUSED(d);-
2227 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2228 GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())};-
2229 d->glfuncs->glUniform2fv(location, 1, values);-
2230 }
never executed: end of block
0
2231}
never executed: end of block
0
2232-
2233/*!-
2234 \overload-
2235-
2236 Sets the uniform variable associated with \a name in the current-
2237 context to the width and height of the given \a size.-
2238-
2239 \sa setAttributeValue()-
2240*/-
2241void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)-
2242{-
2243 setUniformValue(uniformLocation(name), size);-
2244}
never executed: end of block
0
2245-
2246/*!-
2247 Sets the uniform variable at \a location in the current context-
2248 to a 2x2 matrix \a value.-
2249-
2250 \sa setAttributeValue()-
2251*/-
2252void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)-
2253{-
2254 Q_D(QGLShaderProgram);-
2255 d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value.constData());-
2256}
never executed: end of block
0
2257-
2258/*!-
2259 \overload-
2260-
2261 Sets the uniform variable called \a name in the current context-
2262 to a 2x2 matrix \a value.-
2263-
2264 \sa setAttributeValue()-
2265*/-
2266void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value)-
2267{-
2268 setUniformValue(uniformLocation(name), value);-
2269}
never executed: end of block
0
2270-
2271/*!-
2272 Sets the uniform variable at \a location in the current context-
2273 to a 2x3 matrix \a value.-
2274-
2275 \sa setAttributeValue()-
2276*/-
2277void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)-
2278{-
2279 Q_D(QGLShaderProgram);-
2280 d->glfuncs->glUniform3fv(location, 2, value.constData());-
2281}
never executed: end of block
0
2282-
2283/*!-
2284 \overload-
2285-
2286 Sets the uniform variable called \a name in the current context-
2287 to a 2x3 matrix \a value.-
2288-
2289 \sa setAttributeValue()-
2290*/-
2291void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value)-
2292{-
2293 setUniformValue(uniformLocation(name), value);-
2294}
never executed: end of block
0
2295-
2296/*!-
2297 Sets the uniform variable at \a location in the current context-
2298 to a 2x4 matrix \a value.-
2299-
2300 \sa setAttributeValue()-
2301*/-
2302void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)-
2303{-
2304 Q_D(QGLShaderProgram);-
2305 d->glfuncs->glUniform4fv(location, 2, value.constData());-
2306}
never executed: end of block
0
2307-
2308/*!-
2309 \overload-
2310-
2311 Sets the uniform variable called \a name in the current context-
2312 to a 2x4 matrix \a value.-
2313-
2314 \sa setAttributeValue()-
2315*/-
2316void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value)-
2317{-
2318 setUniformValue(uniformLocation(name), value);-
2319}
never executed: end of block
0
2320-
2321/*!-
2322 Sets the uniform variable at \a location in the current context-
2323 to a 3x2 matrix \a value.-
2324-
2325 \sa setAttributeValue()-
2326*/-
2327void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)-
2328{-
2329 Q_D(QGLShaderProgram);-
2330 d->glfuncs->glUniform2fv(location, 3, value.constData());-
2331}
never executed: end of block
0
2332-
2333/*!-
2334 \overload-
2335-
2336 Sets the uniform variable called \a name in the current context-
2337 to a 3x2 matrix \a value.-
2338-
2339 \sa setAttributeValue()-
2340*/-
2341void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value)-
2342{-
2343 setUniformValue(uniformLocation(name), value);-
2344}
never executed: end of block
0
2345-
2346/*!-
2347 Sets the uniform variable at \a location in the current context-
2348 to a 3x3 matrix \a value.-
2349-
2350 \sa setAttributeValue()-
2351*/-
2352void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)-
2353{-
2354 Q_D(QGLShaderProgram);-
2355 d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value.constData());-
2356}
never executed: end of block
0
2357-
2358/*!-
2359 \overload-
2360-
2361 Sets the uniform variable called \a name in the current context-
2362 to a 3x3 matrix \a value.-
2363-
2364 \sa setAttributeValue()-
2365*/-
2366void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value)-
2367{-
2368 setUniformValue(uniformLocation(name), value);-
2369}
never executed: end of block
0
2370-
2371/*!-
2372 Sets the uniform variable at \a location in the current context-
2373 to a 3x4 matrix \a value.-
2374-
2375 \sa setAttributeValue()-
2376*/-
2377void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)-
2378{-
2379 Q_D(QGLShaderProgram);-
2380 d->glfuncs->glUniform4fv(location, 3, value.constData());-
2381}
never executed: end of block
0
2382-
2383/*!-
2384 \overload-
2385-
2386 Sets the uniform variable called \a name in the current context-
2387 to a 3x4 matrix \a value.-
2388-
2389 \sa setAttributeValue()-
2390*/-
2391void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)-
2392{-
2393 setUniformValue(uniformLocation(name), value);-
2394}
never executed: end of block
0
2395-
2396/*!-
2397 Sets the uniform variable at \a location in the current context-
2398 to a 4x2 matrix \a value.-
2399-
2400 \sa setAttributeValue()-
2401*/-
2402void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)-
2403{-
2404 Q_D(QGLShaderProgram);-
2405 d->glfuncs->glUniform2fv(location, 4, value.constData());-
2406}
never executed: end of block
0
2407-
2408/*!-
2409 \overload-
2410-
2411 Sets the uniform variable called \a name in the current context-
2412 to a 4x2 matrix \a value.-
2413-
2414 \sa setAttributeValue()-
2415*/-
2416void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)-
2417{-
2418 setUniformValue(uniformLocation(name), value);-
2419}
never executed: end of block
0
2420-
2421/*!-
2422 Sets the uniform variable at \a location in the current context-
2423 to a 4x3 matrix \a value.-
2424-
2425 \sa setAttributeValue()-
2426*/-
2427void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)-
2428{-
2429 Q_D(QGLShaderProgram);-
2430 d->glfuncs->glUniform3fv(location, 4, value.constData());-
2431}
never executed: end of block
0
2432-
2433/*!-
2434 \overload-
2435-
2436 Sets the uniform variable called \a name in the current context-
2437 to a 4x3 matrix \a value.-
2438-
2439 \sa setAttributeValue()-
2440*/-
2441void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)-
2442{-
2443 setUniformValue(uniformLocation(name), value);-
2444}
never executed: end of block
0
2445-
2446/*!-
2447 Sets the uniform variable at \a location in the current context-
2448 to a 4x4 matrix \a value.-
2449-
2450 \sa setAttributeValue()-
2451*/-
2452void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)-
2453{-
2454 Q_D(QGLShaderProgram);-
2455 d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value.constData());-
2456}
never executed: end of block
0
2457-
2458/*!-
2459 \overload-
2460-
2461 Sets the uniform variable called \a name in the current context-
2462 to a 4x4 matrix \a value.-
2463-
2464 \sa setAttributeValue()-
2465*/-
2466void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)-
2467{-
2468 setUniformValue(uniformLocation(name), value);-
2469}
never executed: end of block
0
2470-
2471/*!-
2472 \overload-
2473-
2474 Sets the uniform variable at \a location in the current context-
2475 to a 2x2 matrix \a value. The matrix elements must be specified-
2476 in column-major order.-
2477-
2478 \sa setAttributeValue()-
2479 \since 4.7-
2480*/-
2481void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])-
2482{-
2483 Q_D(QGLShaderProgram);-
2484 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2485 d->glfuncs->glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
never executed: d->glfuncs->glUniformMatrix2fv(location, 1, 0, value[0]);
0
2486}
never executed: end of block
0
2487-
2488/*!-
2489 \overload-
2490-
2491 Sets the uniform variable at \a location in the current context-
2492 to a 3x3 matrix \a value. The matrix elements must be specified-
2493 in column-major order.-
2494-
2495 \sa setAttributeValue()-
2496 \since 4.7-
2497*/-
2498void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])-
2499{-
2500 Q_D(QGLShaderProgram);-
2501 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2502 d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
never executed: d->glfuncs->glUniformMatrix3fv(location, 1, 0, value[0]);
0
2503}
never executed: end of block
0
2504-
2505/*!-
2506 \overload-
2507-
2508 Sets the uniform variable at \a location in the current context-
2509 to a 4x4 matrix \a value. The matrix elements must be specified-
2510 in column-major order.-
2511-
2512 \sa setAttributeValue()-
2513*/-
2514void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])-
2515{-
2516 Q_D(QGLShaderProgram);-
2517 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2518 d->glfuncs->glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
never executed: d->glfuncs->glUniformMatrix4fv(location, 1, 0, value[0]);
0
2519}
never executed: end of block
0
2520-
2521-
2522/*!-
2523 \overload-
2524-
2525 Sets the uniform variable called \a name in the current context-
2526 to a 2x2 matrix \a value. The matrix elements must be specified-
2527 in column-major order.-
2528-
2529 \sa setAttributeValue()-
2530 \since 4.7-
2531*/-
2532void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])-
2533{-
2534 setUniformValue(uniformLocation(name), value);-
2535}
never executed: end of block
0
2536-
2537/*!-
2538 \overload-
2539-
2540 Sets the uniform variable called \a name in the current context-
2541 to a 3x3 matrix \a value. The matrix elements must be specified-
2542 in column-major order.-
2543-
2544 \sa setAttributeValue()-
2545 \since 4.7-
2546*/-
2547void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])-
2548{-
2549 setUniformValue(uniformLocation(name), value);-
2550}
never executed: end of block
0
2551-
2552/*!-
2553 \overload-
2554-
2555 Sets the uniform variable called \a name in the current context-
2556 to a 4x4 matrix \a value. The matrix elements must be specified-
2557 in column-major order.-
2558-
2559 \sa setAttributeValue()-
2560*/-
2561void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])-
2562{-
2563 setUniformValue(uniformLocation(name), value);-
2564}
never executed: end of block
0
2565-
2566/*!-
2567 Sets the uniform variable at \a location in the current context to a-
2568 3x3 transformation matrix \a value that is specified as a QTransform value.-
2569-
2570 To set a QTransform value as a 4x4 matrix in a shader, use-
2571 \c{setUniformValue(location, QMatrix4x4(value))}.-
2572*/-
2573void QGLShaderProgram::setUniformValue(int location, const QTransform& value)-
2574{-
2575 Q_D(QGLShaderProgram);-
2576 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2577 GLfloat mat[3][3] = {-
2578 {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())},-
2579 {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())},-
2580 {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())}-
2581 };-
2582 d->glfuncs->glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]);-
2583 }
never executed: end of block
0
2584}
never executed: end of block
0
2585-
2586/*!-
2587 \overload-
2588-
2589 Sets the uniform variable called \a name in the current context to a-
2590 3x3 transformation matrix \a value that is specified as a QTransform value.-
2591-
2592 To set a QTransform value as a 4x4 matrix in a shader, use-
2593 \c{setUniformValue(name, QMatrix4x4(value))}.-
2594*/-
2595void QGLShaderProgram::setUniformValue-
2596 (const char *name, const QTransform& value)-
2597{-
2598 setUniformValue(uniformLocation(name), value);-
2599}
never executed: end of block
0
2600-
2601/*!-
2602 Sets the uniform variable array at \a location in the current-
2603 context to the \a count elements of \a values.-
2604-
2605 \sa setAttributeValue()-
2606*/-
2607void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)-
2608{-
2609 Q_D(QGLShaderProgram);-
2610 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2611 d->glfuncs->glUniform1iv(location, count, values);
never executed: d->glfuncs->glUniform1iv(location, count, values);
0
2612}
never executed: end of block
0
2613-
2614/*!-
2615 \overload-
2616-
2617 Sets the uniform variable array called \a name in the current-
2618 context to the \a count elements of \a values.-
2619-
2620 \sa setAttributeValue()-
2621*/-
2622void QGLShaderProgram::setUniformValueArray-
2623 (const char *name, const GLint *values, int count)-
2624{-
2625 setUniformValueArray(uniformLocation(name), values, count);-
2626}
never executed: end of block
0
2627-
2628/*!-
2629 Sets the uniform variable array at \a location in the current-
2630 context to the \a count elements of \a values. This overload-
2631 should be used when setting an array of sampler values.-
2632-
2633 \sa setAttributeValue()-
2634*/-
2635void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)-
2636{-
2637 Q_D(QGLShaderProgram);-
2638 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2639 d->glfuncs->glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
never executed: d->glfuncs->glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
0
2640}
never executed: end of block
0
2641-
2642/*!-
2643 \overload-
2644-
2645 Sets the uniform variable array called \a name in the current-
2646 context to the \a count elements of \a values. This overload-
2647 should be used when setting an array of sampler values.-
2648-
2649 \sa setAttributeValue()-
2650*/-
2651void QGLShaderProgram::setUniformValueArray-
2652 (const char *name, const GLuint *values, int count)-
2653{-
2654 setUniformValueArray(uniformLocation(name), values, count);-
2655}
never executed: end of block
0
2656-
2657/*!-
2658 Sets the uniform variable array at \a location in the current-
2659 context to the \a count elements of \a values. Each element-
2660 has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.-
2661-
2662 \sa setAttributeValue()-
2663*/-
2664void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)-
2665{-
2666 Q_D(QGLShaderProgram);-
2667 if (location != -1) {
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2668 if (tupleSize == 1)
tupleSize == 1Description
TRUEnever evaluated
FALSEnever evaluated
0
2669 d->glfuncs->glUniform1fv(location, count, values);
never executed: d->glfuncs->glUniform1fv(location, count, values);
0
2670 else if (tupleSize == 2)
tupleSize == 2Description
TRUEnever evaluated
FALSEnever evaluated
0
2671 d->glfuncs->glUniform2fv(location, count, values);
never executed: d->glfuncs->glUniform2fv(location, count, values);
0
2672 else if (tupleSize == 3)
tupleSize == 3Description
TRUEnever evaluated
FALSEnever evaluated
0
2673 d->glfuncs->glUniform3fv(location, count, values);
never executed: d->glfuncs->glUniform3fv(location, count, values);
0
2674 else if (tupleSize == 4)
tupleSize == 4Description
TRUEnever evaluated
FALSEnever evaluated
0
2675 d->glfuncs->glUniform4fv(location, count, values);
never executed: d->glfuncs->glUniform4fv(location, count, values);
0
2676 else-
2677 qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
never executed: QMessageLogger(__FILE__, 2677, __PRETTY_FUNCTION__).warning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
0
2678 }-
2679}
never executed: end of block
0
2680-
2681/*!-
2682 \overload-
2683-
2684 Sets the uniform variable array called \a name in the current-
2685 context to the \a count elements of \a values. Each element-
2686 has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.-
2687-
2688 \sa setAttributeValue()-
2689*/-
2690void QGLShaderProgram::setUniformValueArray-
2691 (const char *name, const GLfloat *values, int count, int tupleSize)-
2692{-
2693 setUniformValueArray(uniformLocation(name), values, count, tupleSize);-
2694}
never executed: end of block
0
2695-
2696/*!-
2697 Sets the uniform variable array at \a location in the current-
2698 context to the \a count 2D vector elements of \a values.-
2699-
2700 \sa setAttributeValue()-
2701*/-
2702void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)-
2703{-
2704 Q_D(QGLShaderProgram);-
2705 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2706 d->glfuncs->glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
never executed: d->glfuncs->glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
0
2707}
never executed: end of block
0
2708-
2709/*!-
2710 \overload-
2711-
2712 Sets the uniform variable array called \a name in the current-
2713 context to the \a count 2D vector elements of \a values.-
2714-
2715 \sa setAttributeValue()-
2716*/-
2717void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)-
2718{-
2719 setUniformValueArray(uniformLocation(name), values, count);-
2720}
never executed: end of block
0
2721-
2722/*!-
2723 Sets the uniform variable array at \a location in the current-
2724 context to the \a count 3D vector elements of \a values.-
2725-
2726 \sa setAttributeValue()-
2727*/-
2728void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)-
2729{-
2730 Q_D(QGLShaderProgram);-
2731 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2732 d->glfuncs->glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
never executed: d->glfuncs->glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
0
2733}
never executed: end of block
0
2734-
2735/*!-
2736 \overload-
2737-
2738 Sets the uniform variable array called \a name in the current-
2739 context to the \a count 3D vector elements of \a values.-
2740-
2741 \sa setAttributeValue()-
2742*/-
2743void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)-
2744{-
2745 setUniformValueArray(uniformLocation(name), values, count);-
2746}
never executed: end of block
0
2747-
2748/*!-
2749 Sets the uniform variable array at \a location in the current-
2750 context to the \a count 4D vector elements of \a values.-
2751-
2752 \sa setAttributeValue()-
2753*/-
2754void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)-
2755{-
2756 Q_D(QGLShaderProgram);-
2757 Q_UNUSED(d);-
2758 if (location != -1)
location != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
2759 d->glfuncs->glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
never executed: d->glfuncs->glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
0
2760}
never executed: end of block
0
2761-
2762/*!-
2763 \overload-
2764-
2765 Sets the uniform variable array called \a name in the current-
2766 context to the \a count 4D vector elements of \a values.-
2767-
2768 \sa setAttributeValue()-
2769*/-
2770void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)-
2771{-
2772 setUniformValueArray(uniformLocation(name), values, count);-
2773}
never executed: end of block
0
2774-
2775// We have to repack matrix arrays from qreal to GLfloat.-
2776#define setUniformMatrixArray(func,location,values,count,type,cols,rows) \-
2777 if (location == -1 || count <= 0) \-
2778 return; \-
2779 if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \-
2780 func(location, count, GL_FALSE, \-
2781 reinterpret_cast<const GLfloat *>(values[0].constData())); \-
2782 } else { \-
2783 QVarLengthArray<GLfloat> temp(cols * rows * count); \-
2784 for (int index = 0; index < count; ++index) { \-
2785 for (int index2 = 0; index2 < (cols * rows); ++index2) { \-
2786 temp.data()[cols * rows * index + index2] = \-
2787 values[index].constData()[index2]; \-
2788 } \-
2789 } \-
2790 func(location, count, GL_FALSE, temp.constData()); \-
2791 }-
2792#define setUniformGenericMatrixArray(colfunc,location,values,count,type,cols,rows) \-
2793 if (location == -1 || count <= 0) \-
2794 return; \-
2795 if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \-
2796 const GLfloat *data = reinterpret_cast<const GLfloat *> \-
2797 (values[0].constData()); \-
2798 colfunc(location, count * cols, data); \-
2799 } else { \-
2800 QVarLengthArray<GLfloat> temp(cols * rows * count); \-
2801 for (int index = 0; index < count; ++index) { \-
2802 for (int index2 = 0; index2 < (cols * rows); ++index2) { \-
2803 temp.data()[cols * rows * index + index2] = \-
2804 values[index].constData()[index2]; \-
2805 } \-
2806 } \-
2807 colfunc(location, count * cols, temp.constData()); \-
2808 }-
2809-
2810/*!-
2811 Sets the uniform variable array at \a location in the current-
2812 context to the \a count 2x2 matrix elements of \a values.-
2813-
2814 \sa setAttributeValue()-
2815*/-
2816void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)-
2817{-
2818 Q_D(QGLShaderProgram);-
2819 Q_UNUSED(d);-
2820 setUniformMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 2 * 2Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (2 * 2)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
2821 (d->glfuncs->glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);-
2822}-
2823-
2824/*!-
2825 \overload-
2826-
2827 Sets the uniform variable array called \a name in the current-
2828 context to the \a count 2x2 matrix elements of \a values.-
2829-
2830 \sa setAttributeValue()-
2831*/-
2832void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)-
2833{-
2834 setUniformValueArray(uniformLocation(name), values, count);-
2835}
never executed: end of block
0
2836-
2837/*!-
2838 Sets the uniform variable array at \a location in the current-
2839 context to the \a count 2x3 matrix elements of \a values.-
2840-
2841 \sa setAttributeValue()-
2842*/-
2843void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)-
2844{-
2845 Q_D(QGLShaderProgram);-
2846 Q_UNUSED(d);-
2847 setUniformGenericMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 2 * 3Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (2 * 3)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
2848 (d->glfuncs->glUniform3fv, location, values, count,-
2849 QMatrix2x3, 2, 3);-
2850}-
2851-
2852/*!-
2853 \overload-
2854-
2855 Sets the uniform variable array called \a name in the current-
2856 context to the \a count 2x3 matrix elements of \a values.-
2857-
2858 \sa setAttributeValue()-
2859*/-
2860void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)-
2861{-
2862 setUniformValueArray(uniformLocation(name), values, count);-
2863}
never executed: end of block
0
2864-
2865/*!-
2866 Sets the uniform variable array at \a location in the current-
2867 context to the \a count 2x4 matrix elements of \a values.-
2868-
2869 \sa setAttributeValue()-
2870*/-
2871void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)-
2872{-
2873 Q_D(QGLShaderProgram);-
2874 Q_UNUSED(d);-
2875 setUniformGenericMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 2 * 4Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (2 * 4)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
2876 (d->glfuncs->glUniform4fv, location, values, count,-
2877 QMatrix2x4, 2, 4);-
2878}-
2879-
2880/*!-
2881 \overload-
2882-
2883 Sets the uniform variable array called \a name in the current-
2884 context to the \a count 2x4 matrix elements of \a values.-
2885-
2886 \sa setAttributeValue()-
2887*/-
2888void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)-
2889{-
2890 setUniformValueArray(uniformLocation(name), values, count);-
2891}
never executed: end of block
0
2892-
2893/*!-
2894 Sets the uniform variable array at \a location in the current-
2895 context to the \a count 3x2 matrix elements of \a values.-
2896-
2897 \sa setAttributeValue()-
2898*/-
2899void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)-
2900{-
2901 Q_D(QGLShaderProgram);-
2902 Q_UNUSED(d);-
2903 setUniformGenericMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 3 * 2Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (3 * 2)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
2904 (d->glfuncs->glUniform2fv, location, values, count,-
2905 QMatrix3x2, 3, 2);-
2906}-
2907-
2908/*!-
2909 \overload-
2910-
2911 Sets the uniform variable array called \a name in the current-
2912 context to the \a count 3x2 matrix elements of \a values.-
2913-
2914 \sa setAttributeValue()-
2915*/-
2916void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)-
2917{-
2918 setUniformValueArray(uniformLocation(name), values, count);-
2919}
never executed: end of block
0
2920-
2921/*!-
2922 Sets the uniform variable array at \a location in the current-
2923 context to the \a count 3x3 matrix elements of \a values.-
2924-
2925 \sa setAttributeValue()-
2926*/-
2927void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)-
2928{-
2929 Q_D(QGLShaderProgram);-
2930 Q_UNUSED(d);-
2931 setUniformMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 3 * 3Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (3 * 3)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
2932 (d->glfuncs->glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);-
2933}-
2934-
2935/*!-
2936 \overload-
2937-
2938 Sets the uniform variable array called \a name in the current-
2939 context to the \a count 3x3 matrix elements of \a values.-
2940-
2941 \sa setAttributeValue()-
2942*/-
2943void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)-
2944{-
2945 setUniformValueArray(uniformLocation(name), values, count);-
2946}
never executed: end of block
0
2947-
2948/*!-
2949 Sets the uniform variable array at \a location in the current-
2950 context to the \a count 3x4 matrix elements of \a values.-
2951-
2952 \sa setAttributeValue()-
2953*/-
2954void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)-
2955{-
2956 Q_D(QGLShaderProgram);-
2957 Q_UNUSED(d);-
2958 setUniformGenericMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 3 * 4Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (3 * 4)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
2959 (d->glfuncs->glUniform4fv, location, values, count,-
2960 QMatrix3x4, 3, 4);-
2961}-
2962-
2963/*!-
2964 \overload-
2965-
2966 Sets the uniform variable array called \a name in the current-
2967 context to the \a count 3x4 matrix elements of \a values.-
2968-
2969 \sa setAttributeValue()-
2970*/-
2971void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)-
2972{-
2973 setUniformValueArray(uniformLocation(name), values, count);-
2974}
never executed: end of block
0
2975-
2976/*!-
2977 Sets the uniform variable array at \a location in the current-
2978 context to the \a count 4x2 matrix elements of \a values.-
2979-
2980 \sa setAttributeValue()-
2981*/-
2982void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)-
2983{-
2984 Q_D(QGLShaderProgram);-
2985 Q_UNUSED(d);-
2986 setUniformGenericMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 4 * 2Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (4 * 2)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
2987 (d->glfuncs->glUniform2fv, location, values, count,-
2988 QMatrix4x2, 4, 2);-
2989}-
2990-
2991/*!-
2992 \overload-
2993-
2994 Sets the uniform variable array called \a name in the current-
2995 context to the \a count 4x2 matrix elements of \a values.-
2996-
2997 \sa setAttributeValue()-
2998*/-
2999void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)-
3000{-
3001 setUniformValueArray(uniformLocation(name), values, count);-
3002}
never executed: end of block
0
3003-
3004/*!-
3005 Sets the uniform variable array at \a location in the current-
3006 context to the \a count 4x3 matrix elements of \a values.-
3007-
3008 \sa setAttributeValue()-
3009*/-
3010void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)-
3011{-
3012 Q_D(QGLShaderProgram);-
3013 Q_UNUSED(d);-
3014 setUniformGenericMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 4 * 3Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (4 * 3)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
3015 (d->glfuncs->glUniform3fv, location, values, count,-
3016 QMatrix4x3, 4, 3);-
3017}-
3018-
3019/*!-
3020 \overload-
3021-
3022 Sets the uniform variable array called \a name in the current-
3023 context to the \a count 4x3 matrix elements of \a values.-
3024-
3025 \sa setAttributeValue()-
3026*/-
3027void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)-
3028{-
3029 setUniformValueArray(uniformLocation(name), values, count);-
3030}
never executed: end of block
0
3031-
3032/*!-
3033 Sets the uniform variable array at \a location in the current-
3034 context to the \a count 4x4 matrix elements of \a values.-
3035-
3036 \sa setAttributeValue()-
3037*/-
3038void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)-
3039{-
3040 Q_D(QGLShaderProgram);-
3041 Q_UNUSED(d);-
3042 setUniformMatrixArray
never executed: return;
never executed: end of block
never executed: end of block
never executed: end of block
never executed: end of block
sizeof(QMatrix...float) * 4 * 4Description
TRUEnever evaluated
FALSEnever evaluated
index < countDescription
TRUEnever evaluated
FALSEnever evaluated
index2 < (4 * 4)Description
TRUEnever evaluated
FALSEnever evaluated
location == -1Description
TRUEnever evaluated
FALSEnever evaluated
count <= 0Description
TRUEnever evaluated
FALSEnever evaluated
0
3043 (d->glfuncs->glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);-
3044}-
3045-
3046/*!-
3047 \overload-
3048-
3049 Sets the uniform variable array called \a name in the current-
3050 context to the \a count 4x4 matrix elements of \a values.-
3051-
3052 \sa setAttributeValue()-
3053*/-
3054void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)-
3055{-
3056 setUniformValueArray(uniformLocation(name), values, count);-
3057}
never executed: end of block
0
3058-
3059#undef ctx-
3060-
3061/*!-
3062 Returns the hardware limit for how many vertices a geometry shader-
3063 can output.-
3064-
3065 \since 4.7-
3066-
3067 \sa setGeometryOutputVertexCount()-
3068*/-
3069int QGLShaderProgram::maxGeometryOutputVertices() const-
3070{-
3071 GLint n = 0;-
3072#if !defined(QT_OPENGL_ES_2)-
3073 Q_D(const QGLShaderProgram);-
3074 if (!QOpenGLContext::currentContext()->isOpenGLES())
!QOpenGLContex...->isOpenGLES()Description
TRUEnever evaluated
FALSEnever evaluated
0
3075 d->glfuncs->glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n);
never executed: d->glfuncs->glGetIntegerv(0x8DE0, &n);
0
3076#endif-
3077 return n;
never executed: return n;
0
3078}-
3079-
3080/*!-
3081 Sets the maximum number of vertices the current geometry shader-
3082 program will produce, if active, to \a count.-
3083-
3084 \since 4.7-
3085-
3086 This parameter takes effect the next time the program is linked.-
3087*/-
3088void QGLShaderProgram::setGeometryOutputVertexCount(int count)-
3089{-
3090#ifndef QT_NO_DEBUG-
3091 int max = maxGeometryOutputVertices();-
3092 if (count > max) {
count > maxDescription
TRUEnever evaluated
FALSEnever evaluated
0
3093 qWarning("QGLShaderProgram::setGeometryOutputVertexCount: count: %d higher than maximum: %d",-
3094 count, max);-
3095 }
never executed: end of block
0
3096#endif-
3097 d_func()->geometryVertexCount = count;-
3098}
never executed: end of block
0
3099-
3100-
3101/*!-
3102 Returns the maximum number of vertices the current geometry shader-
3103 program will produce, if active.-
3104-
3105 \since 4.7-
3106-
3107 This parameter takes effect the ntext time the program is linked.-
3108*/-
3109int QGLShaderProgram::geometryOutputVertexCount() const-
3110{-
3111 return d_func()->geometryVertexCount;
never executed: return d_func()->geometryVertexCount;
0
3112}-
3113-
3114-
3115/*!-
3116 Sets the input type from \a inputType.-
3117-
3118 This parameter takes effect the next time the program is linked.-
3119*/-
3120void QGLShaderProgram::setGeometryInputType(GLenum inputType)-
3121{-
3122 d_func()->geometryInputType = inputType;-
3123}
never executed: end of block
0
3124-
3125-
3126/*!-
3127 Returns the geometry shader input type, if active.-
3128-
3129 This parameter takes effect the next time the program is linked.-
3130-
3131 \since 4.7-
3132 */-
3133-
3134GLenum QGLShaderProgram::geometryInputType() const-
3135{-
3136 return d_func()->geometryInputType;
never executed: return d_func()->geometryInputType;
0
3137}-
3138-
3139-
3140/*!-
3141 Sets the output type from the geometry shader, if active, to-
3142 \a outputType.-
3143-
3144 This parameter takes effect the next time the program is linked.-
3145-
3146 \since 4.7-
3147*/-
3148void QGLShaderProgram::setGeometryOutputType(GLenum outputType)-
3149{-
3150 d_func()->geometryOutputType = outputType;-
3151}
never executed: end of block
0
3152-
3153-
3154/*!-
3155 Returns the geometry shader output type, if active.-
3156-
3157 This parameter takes effect the next time the program is linked.-
3158-
3159 \since 4.7-
3160 */-
3161GLenum QGLShaderProgram::geometryOutputType() const-
3162{-
3163 return d_func()->geometryOutputType;
never executed: return d_func()->geometryOutputType;
0
3164}-
3165-
3166-
3167/*!-
3168 Returns \c true if shader programs written in the OpenGL Shading-
3169 Language (GLSL) are supported on this system; false otherwise.-
3170-
3171 The \a context is used to resolve the GLSL extensions.-
3172 If \a context is null, then QGLContext::currentContext() is used.-
3173*/-
3174bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)-
3175{-
3176#if !defined(QT_OPENGL_ES_2)-
3177 if (!context)
!contextDescription
TRUEnever evaluated
FALSEnever evaluated
0
3178 context = QGLContext::currentContext();
never executed: context = QGLContext::currentContext();
0
3179 if (!context)
!contextDescription
TRUEnever evaluated
FALSEnever evaluated
0
3180 return false;
never executed: return false;
0
3181-
3182 QOpenGLFunctions functions(context->contextHandle());-
3183 return functions.hasOpenGLFeature(QOpenGLFunctions::Shaders);
never executed: return functions.hasOpenGLFeature(QOpenGLFunctions::Shaders);
0
3184#else-
3185 Q_UNUSED(context);-
3186 return true;-
3187#endif-
3188}-
3189-
3190/*!-
3191 \internal-
3192*/-
3193void QGLShaderProgram::shaderDestroyed()-
3194{-
3195 Q_D(QGLShaderProgram);-
3196 QGLShader *shader = qobject_cast<QGLShader *>(sender());-
3197 if (shader && !d->removingShaders)
shaderDescription
TRUEnever evaluated
FALSEevaluated 6 times by 1 test
Evaluated by:
  • tst_qmdiarea - unknown status
!d->removingShadersDescription
TRUEnever evaluated
FALSEnever evaluated
0-6
3198 removeShader(shader);
never executed: removeShader(shader);
0
3199}
executed 6 times by 1 test: end of block
Executed by:
  • tst_qmdiarea - unknown status
6
3200-
3201-
3202#undef ctx-
3203#undef context-
3204-
3205/*!-
3206 Returns \c true if shader programs of type \a type are supported on-
3207 this system; false otherwise.-
3208-
3209 The \a context is used to resolve the GLSL extensions.-
3210 If \a context is null, then QGLContext::currentContext() is used.-
3211-
3212 \since 4.7-
3213*/-
3214bool QGLShader::hasOpenGLShaders(ShaderType type, const QGLContext *context)-
3215{-
3216 if (!context)
!contextDescription
TRUEnever evaluated
FALSEnever evaluated
0
3217 context = QGLContext::currentContext();
never executed: context = QGLContext::currentContext();
0
3218 if (!context)
!contextDescription
TRUEnever evaluated
FALSEnever evaluated
0
3219 return false;
never executed: return false;
0
3220-
3221 if ((type & ~(Geometry | Vertex | Fragment)) || type == 0)
(type & ~(Geom...x | Fragment))Description
TRUEnever evaluated
FALSEnever evaluated
type == 0Description
TRUEnever evaluated
FALSEnever evaluated
0
3222 return false;
never executed: return false;
0
3223-
3224 QOpenGLFunctions functions(context->contextHandle());-
3225 bool resolved = functions.hasOpenGLFeature(QOpenGLFunctions::Shaders);-
3226 if (!resolved)
!resolvedDescription
TRUEnever evaluated
FALSEnever evaluated
0
3227 return false;
never executed: return false;
0
3228-
3229 if ((type & Geometry) && !QByteArray((const char *) functions.glGetString(GL_EXTENSIONS)).contains("GL_EXT_geometry_shader4"))
(type & Geometry)Description
TRUEnever evaluated
FALSEnever evaluated
!QByteArray((c...etry_shader4")Description
TRUEnever evaluated
FALSEnever evaluated
0
3230 return false;
never executed: return false;
0
3231-
3232 return true;
never executed: return true;
0
3233}-
3234-
3235QT_END_NAMESPACE-
Source codeSwitch to Preprocessed file

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