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qobjectcleanuphandler.cpp

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1/****************************************************************************-
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3** Copyright (C) 2016 The Qt Company Ltd.-
4** Contact: https://www.qt.io/licensing/-
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38****************************************************************************/-
39-
40#include "qobjectcleanuphandler.h"-
41-
42QT_BEGIN_NAMESPACE-
43-
44/*!-
45 \class QObjectCleanupHandler-
46 \inmodule QtCore-
47 \brief The QObjectCleanupHandler class watches the lifetime of multiple QObjects.-
48-
49 \ingroup objectmodel-
50-
51 A QObjectCleanupHandler is useful whenever you need to know when a-
52 number of \l{QObject}s that are owned by someone else have been-
53 deleted. This is important, for example, when referencing memory-
54 in an application that has been allocated in a shared library.-
55-
56 To keep track of some \l{QObject}s, create a-
57 QObjectCleanupHandler, and add() the objects you are interested-
58 in. If you are no longer interested in tracking a particular-
59 object, use remove() to remove it from the cleanup handler. If an-
60 object being tracked by the cleanup handler gets deleted by-
61 someone else it will automatically be removed from the cleanup-
62 handler. You can delete all the objects in the cleanup handler-
63 with clear(), or by destroying the cleanup handler. isEmpty()-
64 returns \c true if the QObjectCleanupHandler has no objects to keep-
65 track of.-
66-
67 \sa QPointer-
68*/-
69-
70/*!-
71 Constructs an empty QObjectCleanupHandler.-
72*/-
73QObjectCleanupHandler::QObjectCleanupHandler()-
74{-
75}-
76-
77/*!-
78 Destroys the cleanup handler. All objects in this cleanup handler-
79 will be deleted.-
80-
81 \sa clear()-
82*/-
83QObjectCleanupHandler::~QObjectCleanupHandler()-
84{-
85 clear();-
86}
never executed: end of block
0
87-
88/*!-
89 Adds \a object to this cleanup handler and returns the pointer to-
90 the object.-
91-
92 \sa remove()-
93*/-
94QObject *QObjectCleanupHandler::add(QObject* object)-
95{-
96 if (!object)
!objectDescription
TRUEnever evaluated
FALSEnever evaluated
0
97 return 0;
never executed: return 0;
0
98-
99 connect(object, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(QObject*)));-
100 cleanupObjects.insert(0, object);-
101 return object;
never executed: return object;
0
102}-
103-
104/*!-
105 Removes the \a object from this cleanup handler. The object will-
106 not be destroyed.-
107-
108 \sa add()-
109*/-
110void QObjectCleanupHandler::remove(QObject *object)-
111{-
112 int index;-
113 if ((index = cleanupObjects.indexOf(object)) != -1) {
(index = clean...object)) != -1Description
TRUEnever evaluated
FALSEnever evaluated
0
114 cleanupObjects.removeAt(index);-
115 disconnect(object, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(QObject*)));-
116 }
never executed: end of block
0
117}
never executed: end of block
0
118-
119/*!-
120 Returns \c true if this cleanup handler is empty or if all objects in-
121 this cleanup handler have been destroyed; otherwise return false.-
122-
123 \sa add(), remove(), clear()-
124*/-
125bool QObjectCleanupHandler::isEmpty() const-
126{-
127 return cleanupObjects.isEmpty();
never executed: return cleanupObjects.isEmpty();
0
128}-
129-
130/*!-
131 Deletes all objects in this cleanup handler. The cleanup handler-
132 becomes empty.-
133-
134 \sa isEmpty()-
135*/-
136void QObjectCleanupHandler::clear()-
137{-
138 while (!cleanupObjects.isEmpty())
!cleanupObjects.isEmpty()Description
TRUEnever evaluated
FALSEnever evaluated
0
139 delete cleanupObjects.takeFirst();
never executed: delete cleanupObjects.takeFirst();
0
140}
never executed: end of block
0
141-
142void QObjectCleanupHandler::objectDestroyed(QObject *object)-
143{-
144 remove(object);-
145}
never executed: end of block
0
146-
147QT_END_NAMESPACE-
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