| Function | Condition % | eLOC - Effective Lines of Codeā“ | McCabe - Cyclomatic Complexity |
attributeNames| Name: | SmoothTextureMaterialShader::attributeNames | | Prototype: | char const *const *SmoothTextureMaterialShader::attributeNames() const | | Coverage: | 0.000% (0/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 101-111 |
| | 1 | 1 |
SmoothTextureMaterialShader| Name: | SmoothTextureMaterialShader::SmoothTextureMaterialShader | | Prototype: | SmoothTextureMaterialShader::SmoothTextureMaterialShader() | | Coverage: | 0.000% (0/3) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 85-89 |
| | 2 | 1 |
initialize| Name: | SmoothTextureMaterialShader::initialize | | Prototype: | void SmoothTextureMaterialShader::initialize() | | Coverage: | 0.000% (0/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 113-117 |
| | 2 | 1 |
updateState| Name: | SmoothTextureMaterialShader::updateState | | Prototype: | void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) | | Coverage: | 0.000% (0/4) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 91-99 |
| | 4 | 2 |