Function | Condition % | eLOC - Effective Lines of Codeā“ | McCabe - Cyclomatic Complexity |
attributeNamesName: | QSGOpaqueTextureMaterialShader::attributeNames | Prototype: | char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp | Lines: | 67-71 |
| | 1 | 1 |
initializeName: | QSGOpaqueTextureMaterialShader::initialize | Prototype: | void QSGOpaqueTextureMaterialShader::initialize() | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp | Lines: | 73-78 |
| | 1 | 1 |
QSGOpaqueTextureMaterialShaderName: | QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader | Prototype: | QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() | Coverage: | 100.000% (3/3) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp | Lines: | 59-65 |
| | 2 | 1 |
updateStateName: | QSGOpaqueTextureMaterialShader::updateState | Prototype: | void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) | Coverage: | 47.826% (11/23) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp | Lines: | 80-122 |
| | 24 | 6 |