Function | Condition % | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexityâ–´ |
SmoothTextureMaterialShaderName: | SmoothTextureMaterialShader::SmoothTextureMaterialShader | Prototype: | SmoothTextureMaterialShader::SmoothTextureMaterialShader() | Coverage: | 0.000% (0/3) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | Lines: | 85-89 |
| | 2 | 1 |
attributeNamesName: | SmoothTextureMaterialShader::attributeNames | Prototype: | char const *const *SmoothTextureMaterialShader::attributeNames() const | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | Lines: | 101-111 |
| | 1 | 1 |
initializeName: | SmoothTextureMaterialShader::initialize | Prototype: | void SmoothTextureMaterialShader::initialize() | Coverage: | 0.000% (0/1) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | Lines: | 113-117 |
| | 2 | 1 |
updateStateName: | SmoothTextureMaterialShader::updateState | Prototype: | void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) | Coverage: | 0.000% (0/4) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | Lines: | 91-99 |
| | 4 | 2 |