Functionâ–ľ | Condition % | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
updateStateName: | SmoothColorMaterialShader::updateState | Prototype: | void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect) | Coverage: | 90.000% (9/10) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp | Lines: | 75-88 |
| | 7 | 4 |
initializeName: | SmoothColorMaterialShader::initialize | Prototype: | void SmoothColorMaterialShader::initialize() | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp | Lines: | 101-106 |
| | 3 | 1 |
attributeNamesName: | SmoothColorMaterialShader::attributeNames | Prototype: | char const *const *SmoothColorMaterialShader::attributeNames() const | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp | Lines: | 90-99 |
| | 1 | 1 |
SmoothColorMaterialShaderName: | SmoothColorMaterialShader::SmoothColorMaterialShader | Prototype: | SmoothColorMaterialShader::SmoothColorMaterialShader() | Coverage: | 100.000% (3/3) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp | Lines: | 69-73 |
| | 2 | 1 |