Functionâ–ľ | Condition % | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
updateStateName: | QSGTextureMaterialShader::updateState | Prototype: | void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) | Coverage: | 100.000% (4/4) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp | Lines: | 398-406 |
| | 4 | 2 |
initializeName: | QSGTextureMaterialShader::initialize | Prototype: | void QSGTextureMaterialShader::initialize() | Coverage: | 100.000% (1/1) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp | Lines: | 408-414 |
| | 2 | 1 |
QSGTextureMaterialShaderName: | QSGTextureMaterialShader::QSGTextureMaterialShader | Prototype: | QSGTextureMaterialShader::QSGTextureMaterialShader() | Coverage: | 100.000% (2/2) | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp | Lines: | 390-396 |
| | 1 | 1 |