OpenCoverage

Qt Quick Test Coverage

Function Tree

Path:<top>::QSGTextureMaterialShader
FunctionCondition %▾eLOC - Effective Lines of CodeMcCabe - Cyclomatic Complexity
updateState
Name: QSGTextureMaterialShader::updateState
Prototype: void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
Coverage: 100.000% (4/4)
Absolute File Name: /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp
Lines: 398-406
100.000% (4/4)
42
initialize
Name: QSGTextureMaterialShader::initialize
Prototype: void QSGTextureMaterialShader::initialize()
Coverage: 100.000% (1/1)
Absolute File Name: /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp
Lines: 408-414
100.000% (1/1)
21
QSGTextureMaterialShader
Name: QSGTextureMaterialShader::QSGTextureMaterialShader
Prototype: QSGTextureMaterialShader::QSGTextureMaterialShader()
Coverage: 100.000% (2/2)
Absolute File Name: /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.cpp
Lines: 390-396
100.000% (2/2)
11

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