| Function | Condition %▾ | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
uniformOpacityName| Name: | QSGSimpleMaterialShader::uniformOpacityName | | Prototype: | const char *uniformOpacityName() const | | Coverage: | 100.000% (1/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgsimplematerial.h | | Lines: | 76-76 |
| | 1 | 1 |
uniformMatrixName| Name: | QSGSimpleMaterialShader::uniformMatrixName | | Prototype: | const char *uniformMatrixName() const | | Coverage: | 100.000% (1/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgsimplematerial.h | | Lines: | 75-75 |
| | 1 | 1 |
attributeNames| Name: | QSGSimpleMaterialShader::attributeNames | | Prototype: | char const *const *attributeNames() const override | | Coverage: | 100.000% (10/10) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgsimplematerial.h | | Lines: | 86-112 |
| | 13 | 4 |
updateState| Name: | QSGSimpleMaterialShader::updateState | | Prototype: | template <typename State> inline void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) | | Coverage: | 83.333% (10/12) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgsimplematerial.h | | Lines: | 198-214 |
| | 9 | 4 |
initialize| Name: | QSGSimpleMaterialShader::initialize | | Prototype: | void initialize() override | | Coverage: | 45.455% (5/11) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/util/qsgsimplematerial.h | | Lines: | 51-72 |
| | 13 | 4 |