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qsgimagenode.h

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1/****************************************************************************-
2**-
3** Copyright (C) 2016 The Qt Company Ltd.-
4** Contact: https://www.qt.io/licensing/-
5**-
6** This file is part of the QtQuick module of the Qt Toolkit.-
7**-
8** $QT_BEGIN_LICENSE:LGPL$-
9** Commercial License Usage-
10** Licensees holding valid commercial Qt licenses may use this file in-
11** accordance with the commercial license agreement provided with the-
12** Software or, alternatively, in accordance with the terms contained in-
13** a written agreement between you and The Qt Company. For licensing terms-
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15** information use the contact form at https://www.qt.io/contact-us.-
16**-
17** GNU Lesser General Public License Usage-
18** Alternatively, this file may be used under the terms of the GNU Lesser-
19** General Public License version 3 as published by the Free Software-
20** Foundation and appearing in the file LICENSE.LGPL3 included in the-
21** packaging of this file. Please review the following information to-
22** ensure the GNU Lesser General Public License version 3 requirements-
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.-
24**-
25** GNU General Public License Usage-
26** Alternatively, this file may be used under the terms of the GNU-
27** General Public License version 2.0 or (at your option) the GNU General-
28** Public license version 3 or any later version approved by the KDE Free-
29** Qt Foundation. The licenses are as published by the Free Software-
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3-
31** included in the packaging of this file. Please review the following-
32** information to ensure the GNU General Public License requirements will-
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35**-
36** $QT_END_LICENSE$-
37**-
38****************************************************************************/-
39-
40#ifndef QSGIMAGENODE_H-
41#define QSGIMAGENODE_H-
42-
43#include <QtQuick/qsgnode.h>-
44#include <QtQuick/qsgtexture.h>-
45-
46QT_BEGIN_NAMESPACE-
47-
48class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode-
49{-
50public:-
51 ~QSGImageNode() override { }-
52-
53 virtual void setRect(const QRectF &rect) = 0;-
54 inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
never executed: end of block
0
55 virtual QRectF rect() const = 0;-
56-
57 virtual void setSourceRect(const QRectF &r) = 0;-
58 inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); }
never executed: end of block
0
59 virtual QRectF sourceRect() const = 0;-
60-
61 virtual void setTexture(QSGTexture *texture) = 0;-
62 virtual QSGTexture *texture() const = 0;-
63-
64 virtual void setFiltering(QSGTexture::Filtering filtering) = 0;-
65 virtual QSGTexture::Filtering filtering() const = 0;-
66-
67 virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;-
68 virtual QSGTexture::Filtering mipmapFiltering() const = 0;-
69-
70 // ### Qt6: Add anisotropy support here, and possibly a virtual hook or another mean to extend this class.-
71-
72 enum TextureCoordinatesTransformFlag {-
73 NoTransform = 0x00,-
74 MirrorHorizontally = 0x01,-
75 MirrorVertically = 0x02-
76 };-
77 Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag)-
78-
79 virtual void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0;-
80 virtual TextureCoordinatesTransformMode textureCoordinatesTransform() const = 0;-
81-
82 virtual void setOwnsTexture(bool owns) = 0;-
83 virtual bool ownsTexture() const = 0;-
84-
85 static void rebuildGeometry(QSGGeometry *g,-
86 QSGTexture *texture,-
87 const QRectF &rect,-
88 QRectF sourceRect,-
89 TextureCoordinatesTransformMode texCoordMode);-
90};-
91-
92Q_DECLARE_OPERATORS_FOR_FLAGS(QSGImageNode::TextureCoordinatesTransformMode)-
93-
94QT_END_NAMESPACE-
95-
96#endif // QSGIMAGENODE_H-
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