| Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/coreapi/qsgrendernode.cpp |
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| 1 | /**************************************************************************** | - |
| 2 | ** | - |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | - |
| 4 | ** Contact: https://www.qt.io/licensing/ | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - |
| 11 | ** accordance with the commercial license agreement provided with the | - |
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | - |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | - |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 3 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | - |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - |
| 24 | ** | - |
| 25 | ** GNU General Public License Usage | - |
| 26 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | - |
| 28 | ** Public license version 3 or any later version approved by the KDE Free | - |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | - |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - |
| 31 | ** included in the packaging of this file. Please review the following | - |
| 32 | ** information to ensure the GNU General Public License requirements will | - |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | - |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - |
| 35 | ** | - |
| 36 | ** $QT_END_LICENSE$ | - |
| 37 | ** | - |
| 38 | ****************************************************************************/ | - |
| 39 | - | |
| 40 | #include "qsgrendernode.h" | - |
| 41 | #include "qsgrendernode_p.h" | - |
| 42 | - | |
| 43 | QT_BEGIN_NAMESPACE | - |
| 44 | - | |
| 45 | /*! | - |
| 46 | \class QSGRenderNode | - |
| 47 | \brief The QSGRenderNode class represents a set of custom rendering commands | - |
| 48 | targeting the graphics API that is in use by the scenegraph. | - |
| 49 | \inmodule QtQuick | - |
| 50 | \since 5.8 | - |
| 51 | */ | - |
| 52 | - | |
| 53 | QSGRenderNode::QSGRenderNode() | - |
| 54 | : QSGNode(RenderNodeType), | - |
| 55 | d(new QSGRenderNodePrivate) | - |
| 56 | { | - |
| 57 | } executed 30 times by 2 tests: end of blockExecuted by:
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| 58 | - | |
| 59 | /*! | - |
| 60 | Destructs the render node. Derived classes are expected to perform cleanup | - |
| 61 | similar to releaseResources() in here. | - |
| 62 | - | |
| 63 | When a low-level graphics API is in use, the scenegraph will make sure | - |
| 64 | there is a CPU-side wait for the GPU to complete all work submitted to the | - |
| 65 | scenegraph's graphics command queue before the scenegraph's nodes are | - |
| 66 | deleted. Therefore there is no need to issue additional waits here, unless | - |
| 67 | the render() implementation is using additional command queues. | - |
| 68 | - | |
| 69 | \sa releaseResources() | - |
| 70 | */ | - |
| 71 | QSGRenderNode::~QSGRenderNode() | - |
| 72 | { | - |
| 73 | delete d; | - |
| 74 | } executed 30 times by 2 tests: end of blockExecuted by:
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| 75 | - | |
| 76 | QSGRenderNodePrivate::QSGRenderNodePrivate() | - |
| 77 | : m_matrix(nullptr) | - |
| 78 | , m_clip_list(nullptr) | - |
| 79 | , m_opacity(1) | - |
| 80 | { | - |
| 81 | } executed 30 times by 2 tests: end of blockExecuted by:
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| 82 | - | |
| 83 | /*! | - |
| 84 | This function should return a mask where each bit represents graphics states changed by | - |
| 85 | the \l render() function: | - |
| 86 | \list | - |
| 87 | \li DepthState - depth write mask, depth test enabled, depth comparison function | - |
| 88 | \li StencilState - stencil write masks, stencil test enabled, stencil operations, | - |
| 89 | stencil comparison functions | - |
| 90 | \li ScissorState - scissor enabled, scissor test enabled | - |
| 91 | \li ColorState - clear color, color write mask | - |
| 92 | \li BlendState - blend enabled, blend function | - |
| 93 | \li CullState - front face, cull face enabled | - |
| 94 | \li ViewportState - viewport | - |
| 95 | \li RenderTargetState - render target | - |
| 96 | \endlist | - |
| 97 | - | |
| 98 | The function is called by the renderer so it can reset the states after | - |
| 99 | rendering this node. This makes the implementation of render() simpler | - |
| 100 | since it does not have to query and restore these states. | - |
| 101 | - | |
| 102 | The default implementation returns 0, meaning no relevant state was changed | - |
| 103 | in render(). | - |
| 104 | - | |
| 105 | With APIs other than OpenGL the relevant states are only those that are set | - |
| 106 | via the command list (for example, OMSetRenderTargets, RSSetViewports, | - |
| 107 | RSSetScissorRects, OMSetBlendFactor, OMSetStencilRef in case of D3D12), and | - |
| 108 | only when such commands were added to the scenegraph's command list queried | - |
| 109 | via the QSGRendererInterface::CommandList resource enum. States set in | - |
| 110 | pipeline state objects do not need to be reported here. Similarly, draw | - |
| 111 | call related settings (root signature, descriptor heaps, etc.) are always | - |
| 112 | set again by the scenegraph so render() can freely change them. | - |
| 113 | - | |
| 114 | The software backend exposes its QPainter and saves and restores before and | - |
| 115 | after invoking render(). Therefore reporting any changed states from here | - |
| 116 | is not necessary. | - |
| 117 | - | |
| 118 | \note This function may be called before render(). | - |
| 119 | */ | - |
| 120 | QSGRenderNode::StateFlags QSGRenderNode::changedStates() const | - |
| 121 | { | - |
| 122 | return nullptr; never executed: return nullptr; | 0 |
| 123 | } | - |
| 124 | - | |
| 125 | /*! | - |
| 126 | \fn void QSGRenderNode::render(const RenderState *state) | - |
| 127 | - | |
| 128 | This function is called by the renderer and should paint this node with | - |
| 129 | directly invoking commands in the graphics API (OpenGL, Direct3D, etc.) | - |
| 130 | currently in use. | - |
| 131 | - | |
| 132 | The effective opacity can be retrieved with \l inheritedOpacity(). | - |
| 133 | - | |
| 134 | The projection matrix is available through \a state, while the model-view | - |
| 135 | matrix can be fetched with \l matrix(). The combined matrix is then the | - |
| 136 | projection matrix times the model-view matrix. The correct stacking of the | - |
| 137 | items in the scene is ensured by the projection matrix. | - |
| 138 | - | |
| 139 | When using the provided matrices, the coordinate system for vertex data | - |
| 140 | follows the usual QQuickItem conventions: top-left is (0, 0), bottom-right | - |
| 141 | is the corresponding QQuickItem's width() and height() minus one. For | - |
| 142 | example, assuming a two float (x-y) per vertex coordinate layout, a | - |
| 143 | triangle covering half of the item can be specified as (width - 1, height - 1), | - |
| 144 | (0, 0), (0, height - 1) using counter-clockwise direction. | - |
| 145 | - | |
| 146 | \note QSGRenderNode is provided as a means to implement custom 2D or 2.5D | - |
| 147 | Qt Quick items. It is not intended for integrating true 3D content into the | - |
| 148 | Qt Quick scene. That use case is better supported by | - |
| 149 | QQuickFramebufferObject, QQuickWindow::beforeRendering(), or the | - |
| 150 | equivalents of those for APIs other than OpenGL. | - |
| 151 | - | |
| 152 | Clip information is calculated before the function is called, it is however | - |
| 153 | not enabled. Implementations wishing to take clipping into account can set | - |
| 154 | up scissoring or stencil based on the information in \a state. Some | - |
| 155 | scenegraph backends, software in particular, use no scissor or stencil. | - |
| 156 | There the clip region is provided as an ordinary QRegion. | - |
| 157 | - | |
| 158 | For OpenGL the following states are set on the render thread's context | - |
| 159 | before this function is called: | - |
| 160 | \list | - |
| 161 | \li glDepthMask(false) | - |
| 162 | \li glDisable(GL_DEPTH_TEST) | - |
| 163 | \li glStencilFunc(GL_EQUAL, state.stencilValue, 0xff) depending on clip | - |
| 164 | \li glScissor(state.scissorRect.x(), state.scissorRect.y(), | - |
| 165 | state.scissorRect.width(), state.scissorRect.height()) depending on clip | - |
| 166 | \li glEnable(GL_BLEND) | - |
| 167 | \li glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) | - |
| 168 | \li glDisable(GL_CULL_FACE) | - |
| 169 | \endlist | - |
| 170 | - | |
| 171 | States that are not listed above, but are included in \l StateFlags, can | - |
| 172 | have arbitrary values. | - |
| 173 | - | |
| 174 | \l changedStates() should return which states this function changes. If a | - |
| 175 | state is not covered by \l StateFlags, the state should be set to the | - |
| 176 | default value according to the OpenGL specification. For other APIs, see | - |
| 177 | the documentation for changedStates() for more information. | - |
| 178 | - | |
| 179 | \note Depth writes are disabled when this function is called (for example, | - |
| 180 | glDepthMask(false) in case of OpenGL). Enabling depth writes can lead to | - |
| 181 | unexpected results, depending on the scenegraph backend in use, so nodes | - |
| 182 | should avoid this. | - |
| 183 | - | |
| 184 | For APIs other than OpenGL, it will likely be necessary to query certain | - |
| 185 | API-specific resources (for example, the graphics device or the command | - |
| 186 | list/buffer to add the commands to). This is done via QSGRendererInterface. | - |
| 187 | - | |
| 188 | \sa QSGRendererInterface, QQuickWindow::rendererInterface() | - |
| 189 | */ | - |
| 190 | - | |
| 191 | /*! | - |
| 192 | This function is called when all custom graphics resources allocated by | - |
| 193 | this node have to be freed immediately. In case the node does not directly | - |
| 194 | allocate graphics resources (buffers, textures, render targets, fences, | - |
| 195 | etc.) through the graphics API that is in use, there is nothing to do here. | - |
| 196 | - | |
| 197 | Failing to release all custom resources can lead to incorrect behavior in | - |
| 198 | graphics device loss scenarios on some systems since subsequent | - |
| 199 | reinitialization of the graphics system may fail. | - |
| 200 | - | |
| 201 | \note Some scenegraph backends may choose not to call this function. | - |
| 202 | Therefore it is expected that QSGRenderNode implementations perform cleanup | - |
| 203 | both in their destructor and in releaseResources(). | - |
| 204 | - | |
| 205 | Unlike with the destructor, it is expected that render() can reinitialize | - |
| 206 | all resources it needs when called after a call to releaseResources(). | - |
| 207 | - | |
| 208 | With OpenGL, the scenegraph's OpenGL context will be current both when | - |
| 209 | calling the destructor and this function. | - |
| 210 | */ | - |
| 211 | void QSGRenderNode::releaseResources() | - |
| 212 | { | - |
| 213 | } | - |
| 214 | - | |
| 215 | /*! | - |
| 216 | \enum QSGRenderNode::StateFlag | - |
| 217 | - | |
| 218 | This enum is a bit mask identifying several states. | - |
| 219 | - | |
| 220 | \value DepthState Depth | - |
| 221 | \value StencilState Stencil | - |
| 222 | \value ScissorState Scissor | - |
| 223 | \value ColorState Color | - |
| 224 | \value BlendState Blend | - |
| 225 | \value CullState Cull | - |
| 226 | \value ViewportState View poirt | - |
| 227 | \value RenderTargetState Render target | - |
| 228 | - | |
| 229 | */ | - |
| 230 | - | |
| 231 | /*! | - |
| 232 | \enum QSGRenderNode::RenderingFlag | - |
| 233 | - | |
| 234 | Possible values for the bitmask returned from flags(). | - |
| 235 | - | |
| 236 | \value BoundedRectRendering Indicates that the implementation of render() | - |
| 237 | does not render outside the area reported from rect() in item | - |
| 238 | coordinates. Such node implementations can lead to more efficient rendering, | - |
| 239 | depending on the scenegraph backend. For example, the software backend can | - |
| 240 | continue to use the more optimal partial update path when all render nodes | - |
| 241 | in the scene have this flag set. | - |
| 242 | - | |
| 243 | \value DepthAwareRendering Indicates that the implementations of render() | - |
| 244 | conforms to scenegraph expectations by only generating a Z value of 0 in | - |
| 245 | scene coordinates which is then transformed by the matrices retrieved from | - |
| 246 | RenderState::projectionMatrix() and matrix(), as described in the notes for | - |
| 247 | render(). Such node implementations can lead to more efficient rendering, | - |
| 248 | depending on the scenegraph backend. For example, the batching OpenGL | - |
| 249 | renderer can continue to use a more optimal path when all render nodes in | - |
| 250 | the scene have this flag set. | - |
| 251 | - | |
| 252 | \value OpaqueRendering Indicates that the implementation of render() writes | - |
| 253 | out opaque pixels for the entire area reported from rect(). By default the | - |
| 254 | renderers must assume that render() can also output semi or fully | - |
| 255 | transparent pixels. Setting this flag can improve performance in some | - |
| 256 | cases. | - |
| 257 | - | |
| 258 | \sa render(), rect() | - |
| 259 | */ | - |
| 260 | - | |
| 261 | /*! | - |
| 262 | \return flags describing the behavior of this render node. | - |
| 263 | - | |
| 264 | The default implementation returns 0. | - |
| 265 | - | |
| 266 | \sa RenderingFlag, rect() | - |
| 267 | */ | - |
| 268 | QSGRenderNode::RenderingFlags QSGRenderNode::flags() const | - |
| 269 | { | - |
| 270 | return nullptr; executed 22 times by 1 test: return nullptr;Executed by:
| 22 |
| 271 | } | - |
| 272 | - | |
| 273 | /*! | - |
| 274 | \return the bounding rectangle in item coordinates for the area render() | - |
| 275 | touches. The value is only in use when flags() includes | - |
| 276 | BoundedRectRendering, ignored otherwise. | - |
| 277 | - | |
| 278 | Reporting the rectangle in combination with BoundedRectRendering is | - |
| 279 | particularly important with the \c software backend because otherwise | - |
| 280 | having a rendernode in the scene would trigger fullscreen updates, skipping | - |
| 281 | all partial update optimizations. | - |
| 282 | - | |
| 283 | For rendernodes covering the entire area of a corresponding QQuickItem the | - |
| 284 | return value will be (0, 0, item->width(), item->height()). | - |
| 285 | - | |
| 286 | \note Nodes are also free to render outside the boundaries specified by the | - |
| 287 | item's width and height, since the scenegraph nodes are not bounded by the | - |
| 288 | QQuickItem geometry, as long as this is reported correctly from this function. | - |
| 289 | - | |
| 290 | \sa flags() | - |
| 291 | */ | - |
| 292 | QRectF QSGRenderNode::rect() const | - |
| 293 | { | - |
| 294 | return QRectF(); never executed: return QRectF(); | 0 |
| 295 | } | - |
| 296 | - | |
| 297 | /*! | - |
| 298 | \return pointer to the current model-view matrix. | - |
| 299 | */ | - |
| 300 | const QMatrix4x4 *QSGRenderNode::matrix() const | - |
| 301 | { | - |
| 302 | return d->m_matrix; executed 62 times by 2 tests: return d->m_matrix;Executed by:
| 62 |
| 303 | } | - |
| 304 | - | |
| 305 | /*! | - |
| 306 | \return the current clip list. | - |
| 307 | */ | - |
| 308 | const QSGClipNode *QSGRenderNode::clipList() const | - |
| 309 | { | - |
| 310 | return d->m_clip_list; never executed: return d->m_clip_list; | 0 |
| 311 | } | - |
| 312 | - | |
| 313 | /*! | - |
| 314 | \return the current effective opacity. | - |
| 315 | */ | - |
| 316 | qreal QSGRenderNode::inheritedOpacity() const | - |
| 317 | { | - |
| 318 | return d->m_opacity; executed 8 times by 1 test: return d->m_opacity;Executed by:
| 8 |
| 319 | } | - |
| 320 | - | |
| 321 | QSGRenderNode::RenderState::~RenderState() | - |
| 322 | { | - |
| 323 | } | - |
| 324 | - | |
| 325 | /*! | - |
| 326 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::projectionMatrix() const | - |
| 327 | - | |
| 328 | \return pointer to the current projection matrix. | - |
| 329 | - | |
| 330 | The model-view matrix can be retrieved with QSGRenderNode::matrix(). | - |
| 331 | Typically \c{projection * modelview} is the matrix that is then used in the | - |
| 332 | vertex shader to transform the vertices. | - |
| 333 | */ | - |
| 334 | - | |
| 335 | /*! | - |
| 336 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::scissorRect() const | - |
| 337 | - | |
| 338 | \return the current scissor rectangle when clipping is active. | - |
| 339 | - | |
| 340 | \note Be aware of the differences between graphics APIs: for some the | - |
| 341 | scissor rect is only active when scissoring is enabled (for example, | - |
| 342 | OpenGL), while for others the scissor rect is equal to the viewport rect | - |
| 343 | when there is no need to scissor away anything (for example, Direct3D 12). | - |
| 344 | */ | - |
| 345 | - | |
| 346 | /*! | - |
| 347 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::scissorEnabled() const | - |
| 348 | - | |
| 349 | \return the current state of scissoring. | - |
| 350 | - | |
| 351 | \note Only relevant for graphics APIs that have a dedicated on/off state of | - |
| 352 | scissoring. | - |
| 353 | */ | - |
| 354 | - | |
| 355 | /*! | - |
| 356 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::stencilValue() const | - |
| 357 | - | |
| 358 | \return the current stencil reference value when clipping is active. | - |
| 359 | */ | - |
| 360 | - | |
| 361 | /*! | - |
| 362 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::stencilEnabled() const | - |
| 363 | - | |
| 364 | \return the current state of stencil testing. | - |
| 365 | - | |
| 366 | \note With graphics APIs where stencil testing is enabled in pipeline state | - |
| 367 | objects, instead of individual state-setting commands, it is up to the | - |
| 368 | implementation of render() to enable stencil testing with operations | - |
| 369 | \c KEEP, comparison function \c EQUAL, and a read and write mask of \c 0xFF. | - |
| 370 | */ | - |
| 371 | - | |
| 372 | /*! | - |
| 373 | \fn const QRegion *QSGRenderNode::RenderState::clipRegion() const | - |
| 374 | - | |
| 375 | \return the current clip region or null for backends where clipping is | - |
| 376 | implemented via stencil or scissoring. | - |
| 377 | - | |
| 378 | The software backend uses no projection, scissor or stencil, meaning most | - |
| 379 | of the render state is not in use. However, the clip region that can be set | - |
| 380 | on the QPainter still has to be communicated since reconstructing this | - |
| 381 | manually in render() is not reasonable. It can therefore be queried via | - |
| 382 | this function. The region is in world coordinates and can be passed | - |
| 383 | to QPainter::setClipRegion() with Qt::ReplaceClip. This must be done before | - |
| 384 | calling QPainter::setTransform() since the clip region is already mapped to | - |
| 385 | the transform provided in QSGRenderNode::matrix(). | - |
| 386 | */ | - |
| 387 | - | |
| 388 | /*! | - |
| 389 | \return pointer to a \a state value. | - |
| 390 | - | |
| 391 | Reserved for future use. | - |
| 392 | */ | - |
| 393 | void *QSGRenderNode::RenderState::get(const char *state) const | - |
| 394 | { | - |
| 395 | Q_UNUSED(state); | - |
| 396 | return nullptr; never executed: return nullptr; | 0 |
| 397 | } | - |
| 398 | - | |
| 399 | QT_END_NAMESPACE | - |
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