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1 | /**************************************************************************** | - |
2 | ** | - |
3 | ** Copyright (C) 2016 The Qt Company Ltd. | - |
4 | ** Contact: https://www.qt.io/licensing/ | - |
5 | ** | - |
6 | ** This file is part of the QtQuick module of the Qt Toolkit. | - |
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17 | ** GNU Lesser General Public License Usage | - |
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25 | ** GNU General Public License Usage | - |
26 | ** Alternatively, this file may be used under the terms of the GNU | - |
27 | ** General Public License version 2.0 or (at your option) the GNU General | - |
28 | ** Public license version 3 or any later version approved by the KDE Free | - |
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35 | ** | - |
36 | ** $QT_END_LICENSE$ | - |
37 | ** | - |
38 | ****************************************************************************/ | - |
39 | - | |
40 | #include "qsgrendernode.h" | - |
41 | #include "qsgrendernode_p.h" | - |
42 | - | |
43 | QT_BEGIN_NAMESPACE | - |
44 | - | |
45 | /*! | - |
46 | \class QSGRenderNode | - |
47 | \brief The QSGRenderNode class represents a set of custom rendering commands | - |
48 | targeting the graphics API that is in use by the scenegraph. | - |
49 | \inmodule QtQuick | - |
50 | \since 5.8 | - |
51 | */ | - |
52 | - | |
53 | QSGRenderNode::QSGRenderNode() | - |
54 | : QSGNode(RenderNodeType), | - |
55 | d(new QSGRenderNodePrivate) | - |
56 | { | - |
57 | } executed 30 times by 2 tests: end of block Executed by:
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58 | - | |
59 | /*! | - |
60 | Destructs the render node. Derived classes are expected to perform cleanup | - |
61 | similar to releaseResources() in here. | - |
62 | - | |
63 | When a low-level graphics API is in use, the scenegraph will make sure | - |
64 | there is a CPU-side wait for the GPU to complete all work submitted to the | - |
65 | scenegraph's graphics command queue before the scenegraph's nodes are | - |
66 | deleted. Therefore there is no need to issue additional waits here, unless | - |
67 | the render() implementation is using additional command queues. | - |
68 | - | |
69 | \sa releaseResources() | - |
70 | */ | - |
71 | QSGRenderNode::~QSGRenderNode() | - |
72 | { | - |
73 | delete d; | - |
74 | } executed 30 times by 2 tests: end of block Executed by:
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75 | - | |
76 | QSGRenderNodePrivate::QSGRenderNodePrivate() | - |
77 | : m_matrix(nullptr) | - |
78 | , m_clip_list(nullptr) | - |
79 | , m_opacity(1) | - |
80 | { | - |
81 | } executed 30 times by 2 tests: end of block Executed by:
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82 | - | |
83 | /*! | - |
84 | This function should return a mask where each bit represents graphics states changed by | - |
85 | the \l render() function: | - |
86 | \list | - |
87 | \li DepthState - depth write mask, depth test enabled, depth comparison function | - |
88 | \li StencilState - stencil write masks, stencil test enabled, stencil operations, | - |
89 | stencil comparison functions | - |
90 | \li ScissorState - scissor enabled, scissor test enabled | - |
91 | \li ColorState - clear color, color write mask | - |
92 | \li BlendState - blend enabled, blend function | - |
93 | \li CullState - front face, cull face enabled | - |
94 | \li ViewportState - viewport | - |
95 | \li RenderTargetState - render target | - |
96 | \endlist | - |
97 | - | |
98 | The function is called by the renderer so it can reset the states after | - |
99 | rendering this node. This makes the implementation of render() simpler | - |
100 | since it does not have to query and restore these states. | - |
101 | - | |
102 | The default implementation returns 0, meaning no relevant state was changed | - |
103 | in render(). | - |
104 | - | |
105 | With APIs other than OpenGL the relevant states are only those that are set | - |
106 | via the command list (for example, OMSetRenderTargets, RSSetViewports, | - |
107 | RSSetScissorRects, OMSetBlendFactor, OMSetStencilRef in case of D3D12), and | - |
108 | only when such commands were added to the scenegraph's command list queried | - |
109 | via the QSGRendererInterface::CommandList resource enum. States set in | - |
110 | pipeline state objects do not need to be reported here. Similarly, draw | - |
111 | call related settings (root signature, descriptor heaps, etc.) are always | - |
112 | set again by the scenegraph so render() can freely change them. | - |
113 | - | |
114 | The software backend exposes its QPainter and saves and restores before and | - |
115 | after invoking render(). Therefore reporting any changed states from here | - |
116 | is not necessary. | - |
117 | - | |
118 | \note This function may be called before render(). | - |
119 | */ | - |
120 | QSGRenderNode::StateFlags QSGRenderNode::changedStates() const | - |
121 | { | - |
122 | return nullptr; never executed: return nullptr; | 0 |
123 | } | - |
124 | - | |
125 | /*! | - |
126 | \fn void QSGRenderNode::render(const RenderState *state) | - |
127 | - | |
128 | This function is called by the renderer and should paint this node with | - |
129 | directly invoking commands in the graphics API (OpenGL, Direct3D, etc.) | - |
130 | currently in use. | - |
131 | - | |
132 | The effective opacity can be retrieved with \l inheritedOpacity(). | - |
133 | - | |
134 | The projection matrix is available through \a state, while the model-view | - |
135 | matrix can be fetched with \l matrix(). The combined matrix is then the | - |
136 | projection matrix times the model-view matrix. The correct stacking of the | - |
137 | items in the scene is ensured by the projection matrix. | - |
138 | - | |
139 | When using the provided matrices, the coordinate system for vertex data | - |
140 | follows the usual QQuickItem conventions: top-left is (0, 0), bottom-right | - |
141 | is the corresponding QQuickItem's width() and height() minus one. For | - |
142 | example, assuming a two float (x-y) per vertex coordinate layout, a | - |
143 | triangle covering half of the item can be specified as (width - 1, height - 1), | - |
144 | (0, 0), (0, height - 1) using counter-clockwise direction. | - |
145 | - | |
146 | \note QSGRenderNode is provided as a means to implement custom 2D or 2.5D | - |
147 | Qt Quick items. It is not intended for integrating true 3D content into the | - |
148 | Qt Quick scene. That use case is better supported by | - |
149 | QQuickFramebufferObject, QQuickWindow::beforeRendering(), or the | - |
150 | equivalents of those for APIs other than OpenGL. | - |
151 | - | |
152 | Clip information is calculated before the function is called, it is however | - |
153 | not enabled. Implementations wishing to take clipping into account can set | - |
154 | up scissoring or stencil based on the information in \a state. Some | - |
155 | scenegraph backends, software in particular, use no scissor or stencil. | - |
156 | There the clip region is provided as an ordinary QRegion. | - |
157 | - | |
158 | For OpenGL the following states are set on the render thread's context | - |
159 | before this function is called: | - |
160 | \list | - |
161 | \li glDepthMask(false) | - |
162 | \li glDisable(GL_DEPTH_TEST) | - |
163 | \li glStencilFunc(GL_EQUAL, state.stencilValue, 0xff) depending on clip | - |
164 | \li glScissor(state.scissorRect.x(), state.scissorRect.y(), | - |
165 | state.scissorRect.width(), state.scissorRect.height()) depending on clip | - |
166 | \li glEnable(GL_BLEND) | - |
167 | \li glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) | - |
168 | \li glDisable(GL_CULL_FACE) | - |
169 | \endlist | - |
170 | - | |
171 | States that are not listed above, but are included in \l StateFlags, can | - |
172 | have arbitrary values. | - |
173 | - | |
174 | \l changedStates() should return which states this function changes. If a | - |
175 | state is not covered by \l StateFlags, the state should be set to the | - |
176 | default value according to the OpenGL specification. For other APIs, see | - |
177 | the documentation for changedStates() for more information. | - |
178 | - | |
179 | \note Depth writes are disabled when this function is called (for example, | - |
180 | glDepthMask(false) in case of OpenGL). Enabling depth writes can lead to | - |
181 | unexpected results, depending on the scenegraph backend in use, so nodes | - |
182 | should avoid this. | - |
183 | - | |
184 | For APIs other than OpenGL, it will likely be necessary to query certain | - |
185 | API-specific resources (for example, the graphics device or the command | - |
186 | list/buffer to add the commands to). This is done via QSGRendererInterface. | - |
187 | - | |
188 | \sa QSGRendererInterface, QQuickWindow::rendererInterface() | - |
189 | */ | - |
190 | - | |
191 | /*! | - |
192 | This function is called when all custom graphics resources allocated by | - |
193 | this node have to be freed immediately. In case the node does not directly | - |
194 | allocate graphics resources (buffers, textures, render targets, fences, | - |
195 | etc.) through the graphics API that is in use, there is nothing to do here. | - |
196 | - | |
197 | Failing to release all custom resources can lead to incorrect behavior in | - |
198 | graphics device loss scenarios on some systems since subsequent | - |
199 | reinitialization of the graphics system may fail. | - |
200 | - | |
201 | \note Some scenegraph backends may choose not to call this function. | - |
202 | Therefore it is expected that QSGRenderNode implementations perform cleanup | - |
203 | both in their destructor and in releaseResources(). | - |
204 | - | |
205 | Unlike with the destructor, it is expected that render() can reinitialize | - |
206 | all resources it needs when called after a call to releaseResources(). | - |
207 | - | |
208 | With OpenGL, the scenegraph's OpenGL context will be current both when | - |
209 | calling the destructor and this function. | - |
210 | */ | - |
211 | void QSGRenderNode::releaseResources() | - |
212 | { | - |
213 | } | - |
214 | - | |
215 | /*! | - |
216 | \enum QSGRenderNode::StateFlag | - |
217 | - | |
218 | This enum is a bit mask identifying several states. | - |
219 | - | |
220 | \value DepthState Depth | - |
221 | \value StencilState Stencil | - |
222 | \value ScissorState Scissor | - |
223 | \value ColorState Color | - |
224 | \value BlendState Blend | - |
225 | \value CullState Cull | - |
226 | \value ViewportState View poirt | - |
227 | \value RenderTargetState Render target | - |
228 | - | |
229 | */ | - |
230 | - | |
231 | /*! | - |
232 | \enum QSGRenderNode::RenderingFlag | - |
233 | - | |
234 | Possible values for the bitmask returned from flags(). | - |
235 | - | |
236 | \value BoundedRectRendering Indicates that the implementation of render() | - |
237 | does not render outside the area reported from rect() in item | - |
238 | coordinates. Such node implementations can lead to more efficient rendering, | - |
239 | depending on the scenegraph backend. For example, the software backend can | - |
240 | continue to use the more optimal partial update path when all render nodes | - |
241 | in the scene have this flag set. | - |
242 | - | |
243 | \value DepthAwareRendering Indicates that the implementations of render() | - |
244 | conforms to scenegraph expectations by only generating a Z value of 0 in | - |
245 | scene coordinates which is then transformed by the matrices retrieved from | - |
246 | RenderState::projectionMatrix() and matrix(), as described in the notes for | - |
247 | render(). Such node implementations can lead to more efficient rendering, | - |
248 | depending on the scenegraph backend. For example, the batching OpenGL | - |
249 | renderer can continue to use a more optimal path when all render nodes in | - |
250 | the scene have this flag set. | - |
251 | - | |
252 | \value OpaqueRendering Indicates that the implementation of render() writes | - |
253 | out opaque pixels for the entire area reported from rect(). By default the | - |
254 | renderers must assume that render() can also output semi or fully | - |
255 | transparent pixels. Setting this flag can improve performance in some | - |
256 | cases. | - |
257 | - | |
258 | \sa render(), rect() | - |
259 | */ | - |
260 | - | |
261 | /*! | - |
262 | \return flags describing the behavior of this render node. | - |
263 | - | |
264 | The default implementation returns 0. | - |
265 | - | |
266 | \sa RenderingFlag, rect() | - |
267 | */ | - |
268 | QSGRenderNode::RenderingFlags QSGRenderNode::flags() const | - |
269 | { | - |
270 | return nullptr; executed 22 times by 1 test: return nullptr; Executed by:
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271 | } | - |
272 | - | |
273 | /*! | - |
274 | \return the bounding rectangle in item coordinates for the area render() | - |
275 | touches. The value is only in use when flags() includes | - |
276 | BoundedRectRendering, ignored otherwise. | - |
277 | - | |
278 | Reporting the rectangle in combination with BoundedRectRendering is | - |
279 | particularly important with the \c software backend because otherwise | - |
280 | having a rendernode in the scene would trigger fullscreen updates, skipping | - |
281 | all partial update optimizations. | - |
282 | - | |
283 | For rendernodes covering the entire area of a corresponding QQuickItem the | - |
284 | return value will be (0, 0, item->width(), item->height()). | - |
285 | - | |
286 | \note Nodes are also free to render outside the boundaries specified by the | - |
287 | item's width and height, since the scenegraph nodes are not bounded by the | - |
288 | QQuickItem geometry, as long as this is reported correctly from this function. | - |
289 | - | |
290 | \sa flags() | - |
291 | */ | - |
292 | QRectF QSGRenderNode::rect() const | - |
293 | { | - |
294 | return QRectF(); never executed: return QRectF(); | 0 |
295 | } | - |
296 | - | |
297 | /*! | - |
298 | \return pointer to the current model-view matrix. | - |
299 | */ | - |
300 | const QMatrix4x4 *QSGRenderNode::matrix() const | - |
301 | { | - |
302 | return d->m_matrix; executed 62 times by 2 tests: return d->m_matrix; Executed by:
| 62 |
303 | } | - |
304 | - | |
305 | /*! | - |
306 | \return the current clip list. | - |
307 | */ | - |
308 | const QSGClipNode *QSGRenderNode::clipList() const | - |
309 | { | - |
310 | return d->m_clip_list; never executed: return d->m_clip_list; | 0 |
311 | } | - |
312 | - | |
313 | /*! | - |
314 | \return the current effective opacity. | - |
315 | */ | - |
316 | qreal QSGRenderNode::inheritedOpacity() const | - |
317 | { | - |
318 | return d->m_opacity; executed 8 times by 1 test: return d->m_opacity; Executed by:
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319 | } | - |
320 | - | |
321 | QSGRenderNode::RenderState::~RenderState() | - |
322 | { | - |
323 | } | - |
324 | - | |
325 | /*! | - |
326 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::projectionMatrix() const | - |
327 | - | |
328 | \return pointer to the current projection matrix. | - |
329 | - | |
330 | The model-view matrix can be retrieved with QSGRenderNode::matrix(). | - |
331 | Typically \c{projection * modelview} is the matrix that is then used in the | - |
332 | vertex shader to transform the vertices. | - |
333 | */ | - |
334 | - | |
335 | /*! | - |
336 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::scissorRect() const | - |
337 | - | |
338 | \return the current scissor rectangle when clipping is active. | - |
339 | - | |
340 | \note Be aware of the differences between graphics APIs: for some the | - |
341 | scissor rect is only active when scissoring is enabled (for example, | - |
342 | OpenGL), while for others the scissor rect is equal to the viewport rect | - |
343 | when there is no need to scissor away anything (for example, Direct3D 12). | - |
344 | */ | - |
345 | - | |
346 | /*! | - |
347 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::scissorEnabled() const | - |
348 | - | |
349 | \return the current state of scissoring. | - |
350 | - | |
351 | \note Only relevant for graphics APIs that have a dedicated on/off state of | - |
352 | scissoring. | - |
353 | */ | - |
354 | - | |
355 | /*! | - |
356 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::stencilValue() const | - |
357 | - | |
358 | \return the current stencil reference value when clipping is active. | - |
359 | */ | - |
360 | - | |
361 | /*! | - |
362 | \fn const QMatrix4x4 *QSGRenderNode::RenderState::stencilEnabled() const | - |
363 | - | |
364 | \return the current state of stencil testing. | - |
365 | - | |
366 | \note With graphics APIs where stencil testing is enabled in pipeline state | - |
367 | objects, instead of individual state-setting commands, it is up to the | - |
368 | implementation of render() to enable stencil testing with operations | - |
369 | \c KEEP, comparison function \c EQUAL, and a read and write mask of \c 0xFF. | - |
370 | */ | - |
371 | - | |
372 | /*! | - |
373 | \fn const QRegion *QSGRenderNode::RenderState::clipRegion() const | - |
374 | - | |
375 | \return the current clip region or null for backends where clipping is | - |
376 | implemented via stencil or scissoring. | - |
377 | - | |
378 | The software backend uses no projection, scissor or stencil, meaning most | - |
379 | of the render state is not in use. However, the clip region that can be set | - |
380 | on the QPainter still has to be communicated since reconstructing this | - |
381 | manually in render() is not reasonable. It can therefore be queried via | - |
382 | this function. The region is in world coordinates and can be passed | - |
383 | to QPainter::setClipRegion() with Qt::ReplaceClip. This must be done before | - |
384 | calling QPainter::setTransform() since the clip region is already mapped to | - |
385 | the transform provided in QSGRenderNode::matrix(). | - |
386 | */ | - |
387 | - | |
388 | /*! | - |
389 | \return pointer to a \a state value. | - |
390 | - | |
391 | Reserved for future use. | - |
392 | */ | - |
393 | void *QSGRenderNode::RenderState::get(const char *state) const | - |
394 | { | - |
395 | Q_UNUSED(state); | - |
396 | return nullptr; never executed: return nullptr; | 0 |
397 | } | - |
398 | - | |
399 | QT_END_NAMESPACE | - |
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