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qsgsoftwareadaptation.cpp

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1/****************************************************************************-
2**-
3** Copyright (C) 2016 The Qt Company Ltd.-
4** Contact: https://www.qt.io/licensing/-
5**-
6** This file is part of the QtQuick module of the Qt Toolkit.-
7**-
8** $QT_BEGIN_LICENSE:LGPL$-
9** Commercial License Usage-
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16**-
17** GNU Lesser General Public License Usage-
18** Alternatively, this file may be used under the terms of the GNU Lesser-
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21** packaging of this file. Please review the following information to-
22** ensure the GNU Lesser General Public License version 3 requirements-
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.-
24**-
25** GNU General Public License Usage-
26** Alternatively, this file may be used under the terms of the GNU-
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36** $QT_END_LICENSE$-
37**-
38****************************************************************************/-
39-
40#include "qsgsoftwareadaptation_p.h"-
41#include "qsgsoftwarecontext_p.h"-
42#include "qsgsoftwarerenderloop_p.h"-
43#include "qsgsoftwarethreadedrenderloop_p.h"-
44-
45#include <private/qguiapplication_p.h>-
46#include <qpa/qplatformintegration.h>-
47-
48QT_BEGIN_NAMESPACE-
49-
50QSGSoftwareAdaptation::QSGSoftwareAdaptation(QObject *parent)-
51 : QSGContextPlugin(parent)-
52{-
53}
executed 202 times by 94 tests: end of block
Executed by:
  • tst_drawingmodes
  • tst_examples
  • tst_flickableinterop
  • tst_multipointtoucharea_interop
  • tst_nodestest
  • tst_qqmlcomponent
  • tst_qqmldebugjs
  • tst_qqmlimport
  • tst_qqmltypeloader
  • tst_qquickaccessible
  • tst_qquickage
  • tst_qquickanchors
  • tst_qquickangleddirection
  • tst_qquickanimatedimage
  • tst_qquickanimatedsprite
  • tst_qquickanimationcontroller
  • tst_qquickanimations
  • tst_qquickapplication
  • tst_qquickborderimage
  • tst_qquickcumulativedirection
  • tst_qquickcustomaffector
  • tst_qquickcustomparticle
  • tst_qquickdesignersupport
  • tst_qquickdrag
  • tst_qquickdraghandler
  • ...
202
54-
55QStringList QSGSoftwareAdaptation::keys() const-
56{-
57 return QStringList() << QLatin1String("software") << QLatin1String("softwarecontext");
executed 2 times by 1 test: return QStringList() << QLatin1String("software") << QLatin1String("softwarecontext");
Executed by:
  • tst_qquickshape
2
58}-
59-
60QSGContext *QSGSoftwareAdaptation::create(const QString &) const-
61{-
62 if (!instance)
!instanceDescription
TRUEnever evaluated
FALSEnever evaluated
0
63 instance = new QSGSoftwareContext();
never executed: instance = new QSGSoftwareContext();
0
64 return instance;
never executed: return instance;
0
65}-
66-
67QSGContextFactoryInterface::Flags QSGSoftwareAdaptation::flags(const QString &) const-
68{-
69 // Claim we support adaptable shader effects, then return null for the-
70 // shader effect node. The result is shader effects not being rendered,-
71 // with the application working fine in all other respects.-
72 return QSGContextFactoryInterface::SupportsShaderEffectNode;
executed 2 times by 1 test: return QSGContextFactoryInterface::SupportsShaderEffectNode;
Executed by:
  • tst_qquickshape
2
73}-
74-
75QSGRenderLoop *QSGSoftwareAdaptation::createWindowManager()-
76{-
77 static bool threaded = false;-
78 static bool envChecked = false;-
79 if (!envChecked) {
!envCheckedDescription
TRUEevaluated 2 times by 1 test
Evaluated by:
  • tst_qquickshape
FALSEnever evaluated
0-2
80 envChecked = true;-
81 threaded = qgetenv("QSG_RENDER_LOOP") == "threaded";-
82 }
executed 2 times by 1 test: end of block
Executed by:
  • tst_qquickshape
2
83-
84 if (threaded)
threadedDescription
TRUEnever evaluated
FALSEevaluated 2 times by 1 test
Evaluated by:
  • tst_qquickshape
0-2
85 return new QSGSoftwareThreadedRenderLoop;
never executed: return new QSGSoftwareThreadedRenderLoop;
0
86-
87 return new QSGSoftwareRenderLoop();
executed 2 times by 1 test: return new QSGSoftwareRenderLoop();
Executed by:
  • tst_qquickshape
2
88}-
89-
90QSGSoftwareContext *QSGSoftwareAdaptation::instance = nullptr;-
91-
92QT_END_NAMESPACE-
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