| Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/items/qquickspritesequence.cpp |
| Source code | Switch to Preprocessed file |
| Line | Source | Count | ||||||
|---|---|---|---|---|---|---|---|---|
| 1 | /**************************************************************************** | - | ||||||
| 2 | ** | - | ||||||
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | - | ||||||
| 4 | ** Contact: https://www.qt.io/licensing/ | - | ||||||
| 5 | ** | - | ||||||
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | - | ||||||
| 7 | ** | - | ||||||
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - | ||||||
| 9 | ** Commercial License Usage | - | ||||||
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - | ||||||
| 11 | ** accordance with the commercial license agreement provided with the | - | ||||||
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - | ||||||
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | - | ||||||
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | - | ||||||
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | - | ||||||
| 16 | ** | - | ||||||
| 17 | ** GNU Lesser General Public License Usage | - | ||||||
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - | ||||||
| 19 | ** General Public License version 3 as published by the Free Software | - | ||||||
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - | ||||||
| 21 | ** packaging of this file. Please review the following information to | - | ||||||
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | - | ||||||
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - | ||||||
| 24 | ** | - | ||||||
| 25 | ** GNU General Public License Usage | - | ||||||
| 26 | ** Alternatively, this file may be used under the terms of the GNU | - | ||||||
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | - | ||||||
| 28 | ** Public license version 3 or any later version approved by the KDE Free | - | ||||||
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | - | ||||||
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - | ||||||
| 31 | ** included in the packaging of this file. Please review the following | - | ||||||
| 32 | ** information to ensure the GNU General Public License requirements will | - | ||||||
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | - | ||||||
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - | ||||||
| 35 | ** | - | ||||||
| 36 | ** $QT_END_LICENSE$ | - | ||||||
| 37 | ** | - | ||||||
| 38 | ****************************************************************************/ | - | ||||||
| 39 | - | |||||||
| 40 | #include "qquickspritesequence_p.h" | - | ||||||
| 41 | #include "qquickspritesequence_p_p.h" | - | ||||||
| 42 | #include "qquicksprite_p.h" | - | ||||||
| 43 | #include "qquickspriteengine_p.h" | - | ||||||
| 44 | #include <QtQuick/private/qsgcontext_p.h> | - | ||||||
| 45 | #include <private/qsgadaptationlayer_p.h> | - | ||||||
| 46 | #include <QtQuick/qsgnode.h> | - | ||||||
| 47 | #include <QtQuick/qsgtexturematerial.h> | - | ||||||
| 48 | #include <QtQuick/qsgtexture.h> | - | ||||||
| 49 | #include <QtQuick/qquickwindow.h> | - | ||||||
| 50 | #include <QtQml/qqmlinfo.h> | - | ||||||
| 51 | #include <QFile> | - | ||||||
| 52 | #include <cmath> | - | ||||||
| 53 | #include <qmath.h> | - | ||||||
| 54 | #include <QDebug> | - | ||||||
| 55 | - | |||||||
| 56 | QT_BEGIN_NAMESPACE | - | ||||||
| 57 | - | |||||||
| 58 | /*! | - | ||||||
| 59 | \qmltype SpriteSequence | - | ||||||
| 60 | \instantiates QQuickSpriteSequence | - | ||||||
| 61 | \inqmlmodule QtQuick | - | ||||||
| 62 | \ingroup qtquick-visual-utility | - | ||||||
| 63 | \inherits Item | - | ||||||
| 64 | \brief Draws a sprite animation. | - | ||||||
| 65 | - | |||||||
| 66 | SpriteSequence renders and controls a list of animations defined | - | ||||||
| 67 | by \l Sprite types. | - | ||||||
| 68 | - | |||||||
| 69 | For full details, see the \l{Sprite Animations} overview. | - | ||||||
| 70 | */ | - | ||||||
| 71 | /*! | - | ||||||
| 72 | \qmlproperty bool QtQuick::SpriteSequence::running | - | ||||||
| 73 | - | |||||||
| 74 | Whether the sprite is animating or not. | - | ||||||
| 75 | - | |||||||
| 76 | Default is \c true. | - | ||||||
| 77 | */ | - | ||||||
| 78 | /*! | - | ||||||
| 79 | \qmlproperty bool QtQuick::SpriteSequence::interpolate | - | ||||||
| 80 | - | |||||||
| 81 | If \c true, interpolation will occur between sprite frames to make the | - | ||||||
| 82 | animation appear smoother. | - | ||||||
| 83 | - | |||||||
| 84 | Default is \c true. | - | ||||||
| 85 | */ | - | ||||||
| 86 | /*! | - | ||||||
| 87 | \qmlproperty string QtQuick::SpriteSequence::currentSprite | - | ||||||
| 88 | - | |||||||
| 89 | The name of the \l Sprite that is currently animating. | - | ||||||
| 90 | */ | - | ||||||
| 91 | /*! | - | ||||||
| 92 | \qmlproperty string QtQuick::SpriteSequence::goalSprite | - | ||||||
| 93 | - | |||||||
| 94 | The name of the \l Sprite that the animation should move to. | - | ||||||
| 95 | - | |||||||
| 96 | Sprite states have defined durations and transitions between them; setting \c goalSprite | - | ||||||
| 97 | will cause it to disregard any path weightings (including \c 0) and head down the path | - | ||||||
| 98 | that will reach the \c goalSprite quickest (fewest animations). It will pass through | - | ||||||
| 99 | intermediate states on that path, and animate them for their duration. | - | ||||||
| 100 | - | |||||||
| 101 | If it is possible to return to the \c goalSprite from the starting point of the \c goalSprite, | - | ||||||
| 102 | it will continue to do so until \c goalSprite is set to \c "" or an unreachable state. | - | ||||||
| 103 | */ | - | ||||||
| 104 | /*! \qmlmethod QtQuick::SpriteSequence::jumpTo(string sprite) | - | ||||||
| 105 | - | |||||||
| 106 | This function causes the SpriteSequence to jump to the specified \a sprite immediately; | - | ||||||
| 107 | intermediate sprites are not played. | - | ||||||
| 108 | */ | - | ||||||
| 109 | /*! | - | ||||||
| 110 | \qmlproperty list<Sprite> QtQuick::SpriteSequence::sprites | - | ||||||
| 111 | - | |||||||
| 112 | The sprite or sprites to draw. Sprites will be scaled to the size of this item. | - | ||||||
| 113 | */ | - | ||||||
| 114 | - | |||||||
| 115 | //TODO: Implicitly size element to size of first sprite? | - | ||||||
| 116 | QQuickSpriteSequence::QQuickSpriteSequence(QQuickItem *parent) : | - | ||||||
| 117 | QQuickItem(*(new QQuickSpriteSequencePrivate), parent) | - | ||||||
| 118 | { | - | ||||||
| 119 | setFlag(ItemHasContents); | - | ||||||
| 120 | connect(this, SIGNAL(runningChanged(bool)), | - | ||||||
| 121 | this, SLOT(update())); | - | ||||||
| 122 | } executed 14 times by 2 tests: end of blockExecuted by:
| 14 | ||||||
| 123 | - | |||||||
| 124 | void QQuickSpriteSequence::jumpTo(const QString &sprite) | - | ||||||
| 125 | { | - | ||||||
| 126 | Q_D(QQuickSpriteSequence); | - | ||||||
| 127 | if (!d->m_spriteEngine)
| 0-2 | ||||||
| 128 | return; never executed: return; | 0 | ||||||
| 129 | d->m_spriteEngine->setGoal(d->m_spriteEngine->stateIndex(sprite), 0, true); | - | ||||||
| 130 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 131 | - | |||||||
| 132 | void QQuickSpriteSequence::setGoalSprite(const QString &sprite) | - | ||||||
| 133 | { | - | ||||||
| 134 | Q_D(QQuickSpriteSequence); | - | ||||||
| 135 | if (d->m_goalState != sprite){
| 0-4 | ||||||
| 136 | d->m_goalState = sprite; | - | ||||||
| 137 | emit goalSpriteChanged(sprite); | - | ||||||
| 138 | if (d->m_spriteEngine)
| 2 | ||||||
| 139 | d->m_spriteEngine->setGoal(d->m_spriteEngine->stateIndex(sprite)); executed 2 times by 1 test: d->m_spriteEngine->setGoal(d->m_spriteEngine->stateIndex(sprite));Executed by:
| 2 | ||||||
| 140 | } executed 4 times by 1 test: end of blockExecuted by:
| 4 | ||||||
| 141 | } executed 4 times by 1 test: end of blockExecuted by:
| 4 | ||||||
| 142 | - | |||||||
| 143 | void QQuickSpriteSequence::setRunning(bool arg) | - | ||||||
| 144 | { | - | ||||||
| 145 | Q_D(QQuickSpriteSequence); | - | ||||||
| 146 | if (d->m_running != arg) {
| 0-2 | ||||||
| 147 | d->m_running = arg; | - | ||||||
| 148 | Q_EMIT runningChanged(arg); | - | ||||||
| 149 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 150 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 151 | - | |||||||
| 152 | void QQuickSpriteSequence::setInterpolate(bool arg) | - | ||||||
| 153 | { | - | ||||||
| 154 | Q_D(QQuickSpriteSequence); | - | ||||||
| 155 | if (d->m_interpolate != arg) {
| 0-2 | ||||||
| 156 | d->m_interpolate = arg; | - | ||||||
| 157 | Q_EMIT interpolateChanged(arg); | - | ||||||
| 158 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 159 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 160 | - | |||||||
| 161 | QQmlListProperty<QQuickSprite> QQuickSpriteSequence::sprites() | - | ||||||
| 162 | { | - | ||||||
| 163 | Q_D(QQuickSpriteSequence); | - | ||||||
| 164 | return QQmlListProperty<QQuickSprite>(this, &d->m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear); executed 16 times by 2 tests: return QQmlListProperty<QQuickSprite>(this, &d->m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear);Executed by:
| 16 | ||||||
| 165 | } | - | ||||||
| 166 | - | |||||||
| 167 | bool QQuickSpriteSequence::running() const | - | ||||||
| 168 | { | - | ||||||
| 169 | Q_D(const QQuickSpriteSequence); | - | ||||||
| 170 | return d->m_running; executed 4 times by 1 test: return d->m_running;Executed by:
| 4 | ||||||
| 171 | } | - | ||||||
| 172 | - | |||||||
| 173 | bool QQuickSpriteSequence::interpolate() const | - | ||||||
| 174 | { | - | ||||||
| 175 | Q_D(const QQuickSpriteSequence); | - | ||||||
| 176 | return d->m_interpolate; executed 4 times by 1 test: return d->m_interpolate;Executed by:
| 4 | ||||||
| 177 | } | - | ||||||
| 178 | - | |||||||
| 179 | QString QQuickSpriteSequence::goalSprite() const | - | ||||||
| 180 | { | - | ||||||
| 181 | Q_D(const QQuickSpriteSequence); | - | ||||||
| 182 | return d->m_goalState; never executed: return d->m_goalState; | 0 | ||||||
| 183 | } | - | ||||||
| 184 | - | |||||||
| 185 | QString QQuickSpriteSequence::currentSprite() const | - | ||||||
| 186 | { | - | ||||||
| 187 | Q_D(const QQuickSpriteSequence); | - | ||||||
| 188 | return d->m_curState; executed 9 times by 1 test: return d->m_curState;Executed by:
| 9 | ||||||
| 189 | } | - | ||||||
| 190 | - | |||||||
| 191 | void QQuickSpriteSequence::createEngine() | - | ||||||
| 192 | { | - | ||||||
| 193 | Q_D(QQuickSpriteSequence); | - | ||||||
| 194 | //TODO: delay until component complete | - | ||||||
| 195 | if (d->m_spriteEngine)
| 4-16 | ||||||
| 196 | delete d->m_spriteEngine; executed 4 times by 1 test: delete d->m_spriteEngine;Executed by:
| 4 | ||||||
| 197 | if (d->m_sprites.count()) {
| 2-18 | ||||||
| 198 | d->m_spriteEngine = new QQuickSpriteEngine(d->m_sprites, this); | - | ||||||
| 199 | if (!d->m_goalState.isEmpty())
| 2-16 | ||||||
| 200 | d->m_spriteEngine->setGoal(d->m_spriteEngine->stateIndex(d->m_goalState)); executed 2 times by 1 test: d->m_spriteEngine->setGoal(d->m_spriteEngine->stateIndex(d->m_goalState));Executed by:
| 2 | ||||||
| 201 | } else { executed 18 times by 2 tests: end of blockExecuted by:
| 18 | ||||||
| 202 | d->m_spriteEngine = nullptr; | - | ||||||
| 203 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 204 | reset(); | - | ||||||
| 205 | } executed 20 times by 2 tests: end of blockExecuted by:
| 20 | ||||||
| 206 | - | |||||||
| 207 | QSGSpriteNode *QQuickSpriteSequence::initNode() | - | ||||||
| 208 | { | - | ||||||
| 209 | Q_D(QQuickSpriteSequence); | - | ||||||
| 210 | - | |||||||
| 211 | if (!d->m_spriteEngine) {
| 0-26 | ||||||
| 212 | qmlWarning(this) << "No sprite engine..."; | - | ||||||
| 213 | return nullptr; never executed: return nullptr; | 0 | ||||||
| 214 | } else if (d->m_spriteEngine->status() == QQuickPixmap::Null) {
| 12-14 | ||||||
| 215 | d->m_spriteEngine->startAssemblingImage(); | - | ||||||
| 216 | update();//Schedule another update, where we will check again | - | ||||||
| 217 | return nullptr; executed 14 times by 2 tests: return nullptr;Executed by:
| 14 | ||||||
| 218 | } else if (d->m_spriteEngine->status() == QQuickPixmap::Loading) {
| 0-12 | ||||||
| 219 | update();//Schedule another update, where we will check again | - | ||||||
| 220 | return nullptr; never executed: return nullptr; | 0 | ||||||
| 221 | } | - | ||||||
| 222 | - | |||||||
| 223 | QImage image = d->m_spriteEngine->assembledImage(d->sceneGraphRenderContext()->maxTextureSize()); | - | ||||||
| 224 | if (image.isNull())
| 0-12 | ||||||
| 225 | return nullptr; never executed: return nullptr; | 0 | ||||||
| 226 | - | |||||||
| 227 | QSGSpriteNode *node = d->sceneGraphContext()->createSpriteNode(); | - | ||||||
| 228 | - | |||||||
| 229 | d->m_sheetSize = QSize(image.size() / image.devicePixelRatioF()); | - | ||||||
| 230 | node->setTexture(window()->createTextureFromImage(image)); | - | ||||||
| 231 | d->m_spriteEngine->start(0); | - | ||||||
| 232 | node->setTime(0.0f); | - | ||||||
| 233 | node->setSourceA(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); | - | ||||||
| 234 | node->setSourceB(QPoint(d->m_spriteEngine->spriteX(), d->m_spriteEngine->spriteY())); | - | ||||||
| 235 | node->setSpriteSize(QSize(d->m_spriteEngine->spriteWidth(), d->m_spriteEngine->spriteHeight())); | - | ||||||
| 236 | node->setSheetSize(d->m_sheetSize); | - | ||||||
| 237 | node->setSize(QSizeF(width(), height())); | - | ||||||
| 238 | - | |||||||
| 239 | d->m_curState = d->m_spriteEngine->state(d->m_spriteEngine->curState())->name(); | - | ||||||
| 240 | emit currentSpriteChanged(d->m_curState); | - | ||||||
| 241 | d->m_timestamp.start(); | - | ||||||
| 242 | return node; executed 12 times by 1 test: return node;Executed by:
| 12 | ||||||
| 243 | } | - | ||||||
| 244 | - | |||||||
| 245 | void QQuickSpriteSequence::reset() | - | ||||||
| 246 | { | - | ||||||
| 247 | Q_D(QQuickSpriteSequence); | - | ||||||
| 248 | d->m_pleaseReset = true; | - | ||||||
| 249 | } executed 20 times by 2 tests: end of blockExecuted by:
| 20 | ||||||
| 250 | - | |||||||
| 251 | QSGNode *QQuickSpriteSequence::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) | - | ||||||
| 252 | { | - | ||||||
| 253 | Q_D(QQuickSpriteSequence); | - | ||||||
| 254 | - | |||||||
| 255 | if (d->m_pleaseReset) {
| 14-1072 | ||||||
| 256 | delete oldNode; | - | ||||||
| 257 | - | |||||||
| 258 | oldNode = nullptr; | - | ||||||
| 259 | d->m_pleaseReset = false; | - | ||||||
| 260 | } executed 14 times by 2 tests: end of blockExecuted by:
| 14 | ||||||
| 261 | - | |||||||
| 262 | QSGSpriteNode *node = static_cast<QSGSpriteNode *>(oldNode); | - | ||||||
| 263 | if (!node)
| 26-1060 | ||||||
| 264 | node = initNode(); executed 26 times by 2 tests: node = initNode();Executed by:
| 26 | ||||||
| 265 | - | |||||||
| 266 | if (node)
| 14-1072 | ||||||
| 267 | prepareNextFrame(node); executed 1072 times by 1 test: prepareNextFrame(node);Executed by:
| 1072 | ||||||
| 268 | - | |||||||
| 269 | if (d->m_running) {
| 0-1086 | ||||||
| 270 | update(); | - | ||||||
| 271 | } executed 1086 times by 2 tests: end of blockExecuted by:
| 1086 | ||||||
| 272 | - | |||||||
| 273 | return node; executed 1086 times by 2 tests: return node;Executed by:
| 1086 | ||||||
| 274 | } | - | ||||||
| 275 | - | |||||||
| 276 | void QQuickSpriteSequence::prepareNextFrame(QSGSpriteNode *node) | - | ||||||
| 277 | { | - | ||||||
| 278 | Q_D(QQuickSpriteSequence); | - | ||||||
| 279 | - | |||||||
| 280 | uint timeInt = d->m_timestamp.elapsed(); | - | ||||||
| 281 | qreal time = timeInt / 1000.; | - | ||||||
| 282 | - | |||||||
| 283 | //Advance State | - | ||||||
| 284 | d->m_spriteEngine->updateSprites(timeInt); | - | ||||||
| 285 | if (d->m_curStateIdx != d->m_spriteEngine->curState()) {
| 2-1070 | ||||||
| 286 | d->m_curStateIdx = d->m_spriteEngine->curState(); | - | ||||||
| 287 | d->m_curState = d->m_spriteEngine->state(d->m_spriteEngine->curState())->name(); | - | ||||||
| 288 | emit currentSpriteChanged(d->m_curState); | - | ||||||
| 289 | d->m_curFrame= -1; | - | ||||||
| 290 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 291 | - | |||||||
| 292 | //Advance Sprite | - | ||||||
| 293 | qreal animT = d->m_spriteEngine->spriteStart()/1000.0; | - | ||||||
| 294 | qreal frameCount = d->m_spriteEngine->spriteFrames(); | - | ||||||
| 295 | qreal frameDuration = d->m_spriteEngine->spriteDuration()/frameCount; | - | ||||||
| 296 | double frameAt; | - | ||||||
| 297 | qreal progress; | - | ||||||
| 298 | if (frameDuration > 0) {
| 14-1058 | ||||||
| 299 | qreal frame = (time - animT)/(frameDuration / 1000.0); | - | ||||||
| 300 | frame = qBound(qreal(0.0), frame, frameCount - qreal(1.0));//Stop at count-1 frames until we have between anim interpolation | - | ||||||
| 301 | progress = std::modf(frame,&frameAt); | - | ||||||
| 302 | } else { executed 1058 times by 1 test: end of blockExecuted by:
| 1058 | ||||||
| 303 | d->m_curFrame++; | - | ||||||
| 304 | if (d->m_curFrame >= frameCount){
| 2-12 | ||||||
| 305 | d->m_curFrame = 0; | - | ||||||
| 306 | d->m_spriteEngine->advance(); | - | ||||||
| 307 | } executed 2 times by 1 test: end of blockExecuted by:
| 2 | ||||||
| 308 | frameAt = d->m_curFrame; | - | ||||||
| 309 | progress = 0; | - | ||||||
| 310 | } executed 14 times by 1 test: end of blockExecuted by:
| 14 | ||||||
| 311 | if (d->m_spriteEngine->sprite()->reverse())
| 0-1072 | ||||||
| 312 | frameAt = (d->m_spriteEngine->spriteFrames() - 1) - frameAt; never executed: frameAt = (d->m_spriteEngine->spriteFrames() - 1) - frameAt; | 0 | ||||||
| 313 | int y = d->m_spriteEngine->spriteY(); | - | ||||||
| 314 | int w = d->m_spriteEngine->spriteWidth(); | - | ||||||
| 315 | int h = d->m_spriteEngine->spriteHeight(); | - | ||||||
| 316 | int x1 = d->m_spriteEngine->spriteX(); | - | ||||||
| 317 | x1 += frameAt * w; | - | ||||||
| 318 | int x2 = x1; | - | ||||||
| 319 | if (frameAt < (frameCount-1))
| 101-971 | ||||||
| 320 | x2 += w; executed 971 times by 1 test: x2 += w;Executed by:
| 971 | ||||||
| 321 | - | |||||||
| 322 | node->setSourceA(QPoint(x1, y)); | - | ||||||
| 323 | node->setSourceB(QPoint(x2, y)); | - | ||||||
| 324 | node->setSpriteSize(QSize(w, h)); | - | ||||||
| 325 | node->setTime(d->m_interpolate ? progress : 0.0); | - | ||||||
| 326 | node->setSize(QSizeF(width(), height())); | - | ||||||
| 327 | node->setFiltering(smooth() ? QSGTexture::Linear : QSGTexture::Nearest); | - | ||||||
| 328 | node->update(); | - | ||||||
| 329 | } executed 1072 times by 1 test: end of blockExecuted by:
| 1072 | ||||||
| 330 | - | |||||||
| 331 | QT_END_NAMESPACE | - | ||||||
| 332 | - | |||||||
| 333 | #include "moc_qquickspritesequence_p.cpp" | - | ||||||
| Source code | Switch to Preprocessed file |