| Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/items/qquickgenericshadereffect_p.h |
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| 1 | /**************************************************************************** | - |
| 2 | ** | - |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | - |
| 4 | ** Contact: https://www.qt.io/licensing/ | - |
| 5 | ** | - |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | - |
| 7 | ** | - |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - |
| 9 | ** Commercial License Usage | - |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - |
| 11 | ** accordance with the commercial license agreement provided with the | - |
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | - |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | - |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | - |
| 16 | ** | - |
| 17 | ** GNU Lesser General Public License Usage | - |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - |
| 19 | ** General Public License version 3 as published by the Free Software | - |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - |
| 21 | ** packaging of this file. Please review the following information to | - |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | - |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - |
| 24 | ** | - |
| 25 | ** GNU General Public License Usage | - |
| 26 | ** Alternatively, this file may be used under the terms of the GNU | - |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | - |
| 28 | ** Public license version 3 or any later version approved by the KDE Free | - |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | - |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - |
| 31 | ** included in the packaging of this file. Please review the following | - |
| 32 | ** information to ensure the GNU General Public License requirements will | - |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | - |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - |
| 35 | ** | - |
| 36 | ** $QT_END_LICENSE$ | - |
| 37 | ** | - |
| 38 | ****************************************************************************/ | - |
| 39 | - | |
| 40 | #ifndef QQUICKGENERICSHADEREFFECT_P_H | - |
| 41 | #define QQUICKGENERICSHADEREFFECT_P_H | - |
| 42 | - | |
| 43 | // | - |
| 44 | // W A R N I N G | - |
| 45 | // ------------- | - |
| 46 | // | - |
| 47 | // This file is not part of the Qt API. It exists purely as an | - |
| 48 | // implementation detail. This header file may change from version to | - |
| 49 | // version without notice, or even be removed. | - |
| 50 | // | - |
| 51 | // We mean it. | - |
| 52 | // | - |
| 53 | - | |
| 54 | #include <QtQuick/qquickitem.h> | - |
| 55 | #include <private/qtquickglobal_p.h> | - |
| 56 | #include <private/qsgadaptationlayer_p.h> | - |
| 57 | #include "qquickshadereffect_p.h" | - |
| 58 | #include "qquickshadereffectmesh_p.h" | - |
| 59 | - | |
| 60 | QT_BEGIN_NAMESPACE | - |
| 61 | - | |
| 62 | class QSignalMapper; | - |
| 63 | - | |
| 64 | class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject | - |
| 65 | { | - |
| 66 | Q_OBJECT | - |
| 67 | - | |
| 68 | public: | - |
| 69 | QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr); | - |
| 70 | ~QQuickGenericShaderEffect(); | - |
| 71 | - | |
| 72 | QByteArray fragmentShader() const { return m_fragShader; } never executed: return m_fragShader; | 0 |
| 73 | void setFragmentShader(const QByteArray &src); | - |
| 74 | - | |
| 75 | QByteArray vertexShader() const { return m_vertShader; } never executed: return m_vertShader; | 0 |
| 76 | void setVertexShader(const QByteArray &src); | - |
| 77 | - | |
| 78 | bool blending() const { return m_blending; } never executed: return m_blending; | 0 |
| 79 | void setBlending(bool enable); | - |
| 80 | - | |
| 81 | QVariant mesh() const; | - |
| 82 | void setMesh(const QVariant &mesh); | - |
| 83 | - | |
| 84 | QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } never executed: return m_cullMode; | 0 |
| 85 | void setCullMode(QQuickShaderEffect::CullMode face); | - |
| 86 | - | |
| 87 | QString log() const; | - |
| 88 | QQuickShaderEffect::Status status() const; | - |
| 89 | - | |
| 90 | bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } never executed: return m_supportsAtlasTextures; | 0 |
| 91 | void setSupportsAtlasTextures(bool supports); | - |
| 92 | - | |
| 93 | QString parseLog(); | - |
| 94 | - | |
| 95 | void handleEvent(QEvent *); | - |
| 96 | void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); | - |
| 97 | QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); | - |
| 98 | void handleComponentComplete(); | - |
| 99 | void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); | - |
| 100 | void maybeUpdateShaders(); | - |
| 101 | - | |
| 102 | private slots: | - |
| 103 | void propertyChanged(int mappedId); | - |
| 104 | void sourceDestroyed(QObject *object); | - |
| 105 | void markGeometryDirtyAndUpdate(); | - |
| 106 | void markGeometryDirtyAndUpdateIfSupportsAtlas(); | - |
| 107 | void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint, | - |
| 108 | const QByteArray &src, QSGGuiThreadShaderEffectManager::ShaderInfo *result); | - |
| 109 | - | |
| 110 | private: | - |
| 111 | QSGGuiThreadShaderEffectManager *shaderEffectManager() const; | - |
| 112 | - | |
| 113 | enum Shader { | - |
| 114 | Vertex, | - |
| 115 | Fragment, | - |
| 116 | - | |
| 117 | NShader | - |
| 118 | }; | - |
| 119 | bool updateShader(Shader shaderType, const QByteArray &src); | - |
| 120 | void updateShaderVars(Shader shaderType); | - |
| 121 | void disconnectSignals(Shader shaderType); | - |
| 122 | bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const; | - |
| 123 | - | |
| 124 | QQuickShaderEffect *m_item; | - |
| 125 | QSize m_meshResolution; | - |
| 126 | QQuickShaderEffectMesh *m_mesh; | - |
| 127 | QQuickGridMesh m_defaultMesh; | - |
| 128 | QQuickShaderEffect::CullMode m_cullMode; | - |
| 129 | bool m_blending; | - |
| 130 | bool m_supportsAtlasTextures; | - |
| 131 | mutable QSGGuiThreadShaderEffectManager *m_mgr; | - |
| 132 | QByteArray m_fragShader; | - |
| 133 | bool m_fragNeedsUpdate; | - |
| 134 | QByteArray m_vertShader; | - |
| 135 | bool m_vertNeedsUpdate; | - |
| 136 | - | |
| 137 | QSGShaderEffectNode::ShaderData m_shaders[NShader]; | - |
| 138 | QSGShaderEffectNode::DirtyShaderFlags m_dirty; | - |
| 139 | QSet<int> m_dirtyConstants[NShader]; | - |
| 140 | QSet<int> m_dirtyTextures[NShader]; | - |
| 141 | QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader]; | - |
| 142 | - | |
| 143 | struct SignalMapper { | - |
| 144 | SignalMapper() : mapper(nullptr), active(false) { } never executed: end of block | 0 |
| 145 | QSignalMapper *mapper; | - |
| 146 | bool active; | - |
| 147 | }; | - |
| 148 | QVector<SignalMapper> m_signalMappers[NShader]; | - |
| 149 | }; | - |
| 150 | - | |
| 151 | QT_END_NAMESPACE | - |
| 152 | - | |
| 153 | #endif // QQUICKGENERICSHADEREFFECT_P_H | - |
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