Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/particles/qquickimageparticle_p.h |
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1 | /**************************************************************************** | - | ||||||
2 | ** | - | ||||||
3 | ** Copyright (C) 2016 The Qt Company Ltd. | - | ||||||
4 | ** Contact: https://www.qt.io/licensing/ | - | ||||||
5 | ** | - | ||||||
6 | ** This file is part of the QtQuick module of the Qt Toolkit. | - | ||||||
7 | ** | - | ||||||
8 | ** $QT_BEGIN_LICENSE:LGPL$ | - | ||||||
9 | ** Commercial License Usage | - | ||||||
10 | ** Licensees holding valid commercial Qt licenses may use this file in | - | ||||||
11 | ** accordance with the commercial license agreement provided with the | - | ||||||
12 | ** Software or, alternatively, in accordance with the terms contained in | - | ||||||
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14 | ** and conditions see https://www.qt.io/terms-conditions. For further | - | ||||||
15 | ** information use the contact form at https://www.qt.io/contact-us. | - | ||||||
16 | ** | - | ||||||
17 | ** GNU Lesser General Public License Usage | - | ||||||
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - | ||||||
19 | ** General Public License version 3 as published by the Free Software | - | ||||||
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - | ||||||
21 | ** packaging of this file. Please review the following information to | - | ||||||
22 | ** ensure the GNU Lesser General Public License version 3 requirements | - | ||||||
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - | ||||||
24 | ** | - | ||||||
25 | ** GNU General Public License Usage | - | ||||||
26 | ** Alternatively, this file may be used under the terms of the GNU | - | ||||||
27 | ** General Public License version 2.0 or (at your option) the GNU General | - | ||||||
28 | ** Public license version 3 or any later version approved by the KDE Free | - | ||||||
29 | ** Qt Foundation. The licenses are as published by the Free Software | - | ||||||
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - | ||||||
31 | ** included in the packaging of this file. Please review the following | - | ||||||
32 | ** information to ensure the GNU General Public License requirements will | - | ||||||
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | - | ||||||
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - | ||||||
35 | ** | - | ||||||
36 | ** $QT_END_LICENSE$ | - | ||||||
37 | ** | - | ||||||
38 | ****************************************************************************/ | - | ||||||
39 | - | |||||||
40 | #ifndef ULTRAPARTICLE_H | - | ||||||
41 | #define ULTRAPARTICLE_H | - | ||||||
42 | - | |||||||
43 | // | - | ||||||
44 | // W A R N I N G | - | ||||||
45 | // ------------- | - | ||||||
46 | // | - | ||||||
47 | // This file is not part of the Qt API. It exists purely as an | - | ||||||
48 | // implementation detail. This header file may change from version to | - | ||||||
49 | // version without notice, or even be removed. | - | ||||||
50 | // | - | ||||||
51 | // We mean it. | - | ||||||
52 | // | - | ||||||
53 | #include "qquickparticlepainter_p.h" | - | ||||||
54 | #include "qquickdirection_p.h" | - | ||||||
55 | #include <private/qquickpixmapcache_p.h> | - | ||||||
56 | #include <QQmlListProperty> | - | ||||||
57 | #include <QtQuick/qsgsimplematerial.h> | - | ||||||
58 | #include <QtGui/qcolor.h> | - | ||||||
59 | - | |||||||
60 | QT_BEGIN_NAMESPACE | - | ||||||
61 | - | |||||||
62 | class ImageMaterialData; | - | ||||||
63 | class QSGGeometryNode; | - | ||||||
64 | - | |||||||
65 | class QQuickSprite; | - | ||||||
66 | class QQuickStochasticEngine; | - | ||||||
67 | - | |||||||
68 | struct SimpleVertex { | - | ||||||
69 | float x; | - | ||||||
70 | float y; | - | ||||||
71 | float t; | - | ||||||
72 | float lifeSpan; | - | ||||||
73 | float size; | - | ||||||
74 | float endSize; | - | ||||||
75 | float vx; | - | ||||||
76 | float vy; | - | ||||||
77 | float ax; | - | ||||||
78 | float ay; | - | ||||||
79 | }; | - | ||||||
80 | - | |||||||
81 | struct ColoredVertex { | - | ||||||
82 | float x; | - | ||||||
83 | float y; | - | ||||||
84 | float t; | - | ||||||
85 | float lifeSpan; | - | ||||||
86 | float size; | - | ||||||
87 | float endSize; | - | ||||||
88 | float vx; | - | ||||||
89 | float vy; | - | ||||||
90 | float ax; | - | ||||||
91 | float ay; | - | ||||||
92 | Color4ub color; | - | ||||||
93 | }; | - | ||||||
94 | - | |||||||
95 | struct DeformableVertex { | - | ||||||
96 | float x; | - | ||||||
97 | float y; | - | ||||||
98 | float tx; | - | ||||||
99 | float ty; | - | ||||||
100 | float t; | - | ||||||
101 | float lifeSpan; | - | ||||||
102 | float size; | - | ||||||
103 | float endSize; | - | ||||||
104 | float vx; | - | ||||||
105 | float vy; | - | ||||||
106 | float ax; | - | ||||||
107 | float ay; | - | ||||||
108 | Color4ub color; | - | ||||||
109 | float xx; | - | ||||||
110 | float xy; | - | ||||||
111 | float yx; | - | ||||||
112 | float yy; | - | ||||||
113 | float rotation; | - | ||||||
114 | float rotationVelocity; | - | ||||||
115 | float autoRotate;//Assumed that GPUs prefer floats to bools | - | ||||||
116 | }; | - | ||||||
117 | - | |||||||
118 | struct SpriteVertex { | - | ||||||
119 | float x; | - | ||||||
120 | float y; | - | ||||||
121 | float tx; | - | ||||||
122 | float ty; | - | ||||||
123 | float t; | - | ||||||
124 | float lifeSpan; | - | ||||||
125 | float size; | - | ||||||
126 | float endSize; | - | ||||||
127 | float vx; | - | ||||||
128 | float vy; | - | ||||||
129 | float ax; | - | ||||||
130 | float ay; | - | ||||||
131 | Color4ub color; | - | ||||||
132 | float xx; | - | ||||||
133 | float xy; | - | ||||||
134 | float yx; | - | ||||||
135 | float yy; | - | ||||||
136 | float rotation; | - | ||||||
137 | float rotationVelocity; | - | ||||||
138 | float autoRotate;//Assumed that GPUs prefer floats to bools | - | ||||||
139 | float animW; | - | ||||||
140 | float animH; | - | ||||||
141 | float animProgress; | - | ||||||
142 | float animX1; | - | ||||||
143 | float animY1; | - | ||||||
144 | float animX2; | - | ||||||
145 | float animY2; | - | ||||||
146 | }; | - | ||||||
147 | - | |||||||
148 | template <typename Vertex> | - | ||||||
149 | struct Vertices { | - | ||||||
150 | Vertex v1; | - | ||||||
151 | Vertex v2; | - | ||||||
152 | Vertex v3; | - | ||||||
153 | Vertex v4; | - | ||||||
154 | }; | - | ||||||
155 | - | |||||||
156 | class QQuickImageParticle : public QQuickParticlePainter | - | ||||||
157 | { | - | ||||||
158 | Q_OBJECT | - | ||||||
159 | Q_PROPERTY(QUrl source READ image WRITE setImage NOTIFY imageChanged) | - | ||||||
160 | Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites) | - | ||||||
161 | Q_PROPERTY(Status status READ status NOTIFY statusChanged) | - | ||||||
162 | //### Is it worth having progress like Image has? | - | ||||||
163 | //Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged) | - | ||||||
164 | - | |||||||
165 | Q_PROPERTY(QUrl colorTable READ colortable WRITE setColortable NOTIFY colortableChanged) | - | ||||||
166 | Q_PROPERTY(QUrl sizeTable READ sizetable WRITE setSizetable NOTIFY sizetableChanged) | - | ||||||
167 | Q_PROPERTY(QUrl opacityTable READ opacitytable WRITE setOpacitytable NOTIFY opacitytableChanged) | - | ||||||
168 | - | |||||||
169 | //###Now just colorize - add a flag for 'solid' color particles(where the img is just a mask?)? | - | ||||||
170 | Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged RESET resetColor) | - | ||||||
171 | //Stacks (added) with individual colorVariations | - | ||||||
172 | Q_PROPERTY(qreal colorVariation READ colorVariation WRITE setColorVariation NOTIFY colorVariationChanged RESET resetColor) | - | ||||||
173 | Q_PROPERTY(qreal redVariation READ redVariation WRITE setRedVariation NOTIFY redVariationChanged RESET resetColor) | - | ||||||
174 | Q_PROPERTY(qreal greenVariation READ greenVariation WRITE setGreenVariation NOTIFY greenVariationChanged RESET resetColor) | - | ||||||
175 | Q_PROPERTY(qreal blueVariation READ blueVariation WRITE setBlueVariation NOTIFY blueVariationChanged RESET resetColor) | - | ||||||
176 | //Stacks (multiplies) with the Alpha in the color, mostly here so you can use svg color names (which have full alpha) | - | ||||||
177 | Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged RESET resetColor) | - | ||||||
178 | Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged RESET resetColor) | - | ||||||
179 | - | |||||||
180 | Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged RESET resetRotation) | - | ||||||
181 | Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged RESET resetRotation) | - | ||||||
182 | Q_PROPERTY(qreal rotationVelocity READ rotationVelocity WRITE setRotationVelocity NOTIFY rotationVelocityChanged RESET resetRotation) | - | ||||||
183 | Q_PROPERTY(qreal rotationVelocityVariation READ rotationVelocityVariation WRITE setRotationVelocityVariation NOTIFY rotationVelocityVariationChanged RESET resetRotation) | - | ||||||
184 | //If true, then will face the direction of motion. Stacks with rotation, e.g. setting rotation | - | ||||||
185 | //to 180 will lead to facing away from the direction of motion | - | ||||||
186 | Q_PROPERTY(bool autoRotation READ autoRotation WRITE setAutoRotation NOTIFY autoRotationChanged RESET resetRotation) | - | ||||||
187 | - | |||||||
188 | //xVector is the vector from the top-left point to the top-right point, and is multiplied by current size | - | ||||||
189 | Q_PROPERTY(QQuickDirection* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged RESET resetDeformation) | - | ||||||
190 | //yVector is the same, but top-left to bottom-left. The particle is always a parallelogram. | - | ||||||
191 | Q_PROPERTY(QQuickDirection* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged RESET resetDeformation) | - | ||||||
192 | Q_PROPERTY(bool spritesInterpolate READ spritesInterpolate WRITE setSpritesInterpolate NOTIFY spritesInterpolateChanged) | - | ||||||
193 | - | |||||||
194 | Q_PROPERTY(EntryEffect entryEffect READ entryEffect WRITE setEntryEffect NOTIFY entryEffectChanged) | - | ||||||
195 | public: | - | ||||||
196 | explicit QQuickImageParticle(QQuickItem *parent = 0); | - | ||||||
197 | virtual ~QQuickImageParticle(); | - | ||||||
198 | - | |||||||
199 | enum Status { Null, Ready, Loading, Error }; | - | ||||||
200 | Q_ENUM(Status) | - | ||||||
201 | - | |||||||
202 | QQmlListProperty<QQuickSprite> sprites(); | - | ||||||
203 | QQuickStochasticEngine* spriteEngine() {return m_spriteEngine;} executed 22348 times by 1 test: return m_spriteEngine; Executed by:
| 22348 | ||||||
204 | - | |||||||
205 | enum EntryEffect { | - | ||||||
206 | None = 0, | - | ||||||
207 | Fade = 1, | - | ||||||
208 | Scale = 2 | - | ||||||
209 | }; | - | ||||||
210 | Q_ENUM(EntryEffect) | - | ||||||
211 | - | |||||||
212 | enum PerformanceLevel{//TODO: Expose? | - | ||||||
213 | Unknown = 0, | - | ||||||
214 | Simple, | - | ||||||
215 | Colored, | - | ||||||
216 | Deformable, | - | ||||||
217 | Tabled, | - | ||||||
218 | Sprites | - | ||||||
219 | }; | - | ||||||
220 | - | |||||||
221 | QUrl image() const { return m_image ? m_image->source : QUrl(); } never executed: return m_image ? m_image->source : QUrl(); | 0 | ||||||
222 | void setImage(const QUrl &image); | - | ||||||
223 | - | |||||||
224 | QUrl colortable() const { return m_colorTable ? m_colorTable->source : QUrl(); } never executed: return m_colorTable ? m_colorTable->source : QUrl(); | 0 | ||||||
225 | void setColortable(const QUrl &table); | - | ||||||
226 | - | |||||||
227 | QUrl sizetable() const { return m_sizeTable ? m_sizeTable->source : QUrl(); } never executed: return m_sizeTable ? m_sizeTable->source : QUrl(); | 0 | ||||||
228 | void setSizetable (const QUrl &table); | - | ||||||
229 | - | |||||||
230 | QUrl opacitytable() const { return m_opacityTable ? m_opacityTable->source : QUrl(); } never executed: return m_opacityTable ? m_opacityTable->source : QUrl(); | 0 | ||||||
231 | void setOpacitytable(const QUrl &table); | - | ||||||
232 | - | |||||||
233 | QColor color() const { return m_color; } never executed: return m_color; | 0 | ||||||
234 | void setColor(const QColor &color); | - | ||||||
235 | - | |||||||
236 | qreal colorVariation() const { return m_color_variation; } never executed: return m_color_variation; | 0 | ||||||
237 | void setColorVariation(qreal var); | - | ||||||
238 | - | |||||||
239 | qreal alphaVariation() const { return m_alphaVariation; } never executed: return m_alphaVariation; | 0 | ||||||
240 | - | |||||||
241 | qreal alpha() const { return m_alpha; } never executed: return m_alpha; | 0 | ||||||
242 | - | |||||||
243 | qreal redVariation() const { return m_redVariation; } never executed: return m_redVariation; | 0 | ||||||
244 | - | |||||||
245 | qreal greenVariation() const { return m_greenVariation; } never executed: return m_greenVariation; | 0 | ||||||
246 | - | |||||||
247 | qreal blueVariation() const { return m_blueVariation; } never executed: return m_blueVariation; | 0 | ||||||
248 | - | |||||||
249 | qreal rotation() const { return m_rotation; } never executed: return m_rotation; | 0 | ||||||
250 | - | |||||||
251 | qreal rotationVariation() const { return m_rotationVariation; } never executed: return m_rotationVariation; | 0 | ||||||
252 | - | |||||||
253 | qreal rotationVelocity() const { return m_rotationVelocity; } never executed: return m_rotationVelocity; | 0 | ||||||
254 | - | |||||||
255 | qreal rotationVelocityVariation() const { return m_rotationVelocityVariation; } never executed: return m_rotationVelocityVariation; | 0 | ||||||
256 | - | |||||||
257 | bool autoRotation() const { return m_autoRotation; } never executed: return m_autoRotation; | 0 | ||||||
258 | - | |||||||
259 | QQuickDirection* xVector() const { return m_xVector; } never executed: return m_xVector; | 0 | ||||||
260 | - | |||||||
261 | QQuickDirection* yVector() const { return m_yVector; } never executed: return m_yVector; | 0 | ||||||
262 | - | |||||||
263 | bool spritesInterpolate() const { return m_spritesInterpolate; } never executed: return m_spritesInterpolate; | 0 | ||||||
264 | - | |||||||
265 | bool bypassOptimizations() const { return m_bypassOptimizations; } never executed: return m_bypassOptimizations; | 0 | ||||||
266 | - | |||||||
267 | EntryEffect entryEffect() const { return m_entryEffect; } never executed: return m_entryEffect; | 0 | ||||||
268 | - | |||||||
269 | Status status() const { return m_status; } never executed: return m_status; | 0 | ||||||
270 | - | |||||||
271 | void resetColor(); | - | ||||||
272 | void resetRotation(); | - | ||||||
273 | void resetDeformation(); | - | ||||||
274 | - | |||||||
275 | Q_SIGNALS: | - | ||||||
276 | - | |||||||
277 | void imageChanged(); | - | ||||||
278 | void colortableChanged(); | - | ||||||
279 | void sizetableChanged(); | - | ||||||
280 | void opacitytableChanged(); | - | ||||||
281 | - | |||||||
282 | void colorChanged(); | - | ||||||
283 | void colorVariationChanged(); | - | ||||||
284 | - | |||||||
285 | void alphaVariationChanged(qreal arg); | - | ||||||
286 | - | |||||||
287 | void alphaChanged(qreal arg); | - | ||||||
288 | - | |||||||
289 | void redVariationChanged(qreal arg); | - | ||||||
290 | - | |||||||
291 | void greenVariationChanged(qreal arg); | - | ||||||
292 | - | |||||||
293 | void blueVariationChanged(qreal arg); | - | ||||||
294 | - | |||||||
295 | void rotationChanged(qreal arg); | - | ||||||
296 | - | |||||||
297 | void rotationVariationChanged(qreal arg); | - | ||||||
298 | - | |||||||
299 | void rotationVelocityChanged(qreal arg); | - | ||||||
300 | - | |||||||
301 | void rotationVelocityVariationChanged(qreal arg); | - | ||||||
302 | - | |||||||
303 | void autoRotationChanged(bool arg); | - | ||||||
304 | - | |||||||
305 | void xVectorChanged(QQuickDirection* arg); | - | ||||||
306 | - | |||||||
307 | void yVectorChanged(QQuickDirection* arg); | - | ||||||
308 | - | |||||||
309 | void spritesInterpolateChanged(bool arg); | - | ||||||
310 | - | |||||||
311 | void bypassOptimizationsChanged(bool arg); | - | ||||||
312 | - | |||||||
313 | void entryEffectChanged(EntryEffect arg); | - | ||||||
314 | - | |||||||
315 | void statusChanged(Status arg); | - | ||||||
316 | - | |||||||
317 | public Q_SLOTS: | - | ||||||
318 | void reloadColor(const Color4ub &c, QQuickParticleData* d); | - | ||||||
319 | void setAlphaVariation(qreal arg); | - | ||||||
320 | - | |||||||
321 | void setAlpha(qreal arg); | - | ||||||
322 | - | |||||||
323 | void setRedVariation(qreal arg); | - | ||||||
324 | - | |||||||
325 | void setGreenVariation(qreal arg); | - | ||||||
326 | - | |||||||
327 | void setBlueVariation(qreal arg); | - | ||||||
328 | - | |||||||
329 | void setRotation(qreal arg); | - | ||||||
330 | - | |||||||
331 | void setRotationVariation(qreal arg); | - | ||||||
332 | - | |||||||
333 | void setRotationVelocity(qreal arg); | - | ||||||
334 | - | |||||||
335 | void setRotationVelocityVariation(qreal arg); | - | ||||||
336 | - | |||||||
337 | void setAutoRotation(bool arg); | - | ||||||
338 | - | |||||||
339 | void setXVector(QQuickDirection* arg); | - | ||||||
340 | - | |||||||
341 | void setYVector(QQuickDirection* arg); | - | ||||||
342 | - | |||||||
343 | void setSpritesInterpolate(bool arg); | - | ||||||
344 | - | |||||||
345 | void setBypassOptimizations(bool arg); | - | ||||||
346 | - | |||||||
347 | void setEntryEffect(EntryEffect arg); | - | ||||||
348 | - | |||||||
349 | protected: | - | ||||||
350 | void reset() override; | - | ||||||
351 | void initialize(int gIdx, int pIdx) override; | - | ||||||
352 | void commit(int gIdx, int pIdx) override; | - | ||||||
353 | - | |||||||
354 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; | - | ||||||
355 | void prepareNextFrame(QSGNode**); | - | ||||||
356 | void buildParticleNodes(QSGNode**); | - | ||||||
357 | - | |||||||
358 | void sceneGraphInvalidated() override; | - | ||||||
359 | - | |||||||
360 | private Q_SLOTS: | - | ||||||
361 | void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty | - | ||||||
362 | - | |||||||
363 | void spriteAdvance(int spriteIndex); | - | ||||||
364 | void spritesUpdate(qreal time = 0 ); | - | ||||||
365 | void mainThreadFetchImageData(); | - | ||||||
366 | void finishBuildParticleNodes(QSGNode **n); | - | ||||||
367 | private: | - | ||||||
368 | struct ImageData { | - | ||||||
369 | QUrl source; | - | ||||||
370 | QQuickPixmap pix; | - | ||||||
371 | }; | - | ||||||
372 | QScopedPointer<ImageData> m_image; | - | ||||||
373 | QScopedPointer<ImageData> m_colorTable; | - | ||||||
374 | QScopedPointer<ImageData> m_sizeTable; | - | ||||||
375 | QScopedPointer<ImageData> m_opacityTable; | - | ||||||
376 | bool loadingSomething(); | - | ||||||
377 | - | |||||||
378 | - | |||||||
379 | QColor m_color; | - | ||||||
380 | qreal m_color_variation; | - | ||||||
381 | - | |||||||
382 | QHash<int, QSGGeometryNode *> m_nodes; | - | ||||||
383 | QHash<int, int> m_idxStarts;//TODO: Proper resizing will lead to needing a spriteEngine per particle - do this after sprite engine gains transparent sharing? | - | ||||||
384 | QList<QPair<int, int> > m_startsIdx;//Same data, optimized for alternate retrieval | - | ||||||
385 | - | |||||||
386 | int m_lastIdxStart; | - | ||||||
387 | QSGMaterial *m_material; | - | ||||||
388 | - | |||||||
389 | // derived values... | - | ||||||
390 | - | |||||||
391 | qreal m_alphaVariation; | - | ||||||
392 | qreal m_alpha; | - | ||||||
393 | qreal m_redVariation; | - | ||||||
394 | qreal m_greenVariation; | - | ||||||
395 | qreal m_blueVariation; | - | ||||||
396 | qreal m_rotation; | - | ||||||
397 | qreal m_rotationVariation; | - | ||||||
398 | qreal m_rotationVelocity; | - | ||||||
399 | qreal m_rotationVelocityVariation; | - | ||||||
400 | bool m_autoRotation; | - | ||||||
401 | QQuickDirection* m_xVector; | - | ||||||
402 | QQuickDirection* m_yVector; | - | ||||||
403 | - | |||||||
404 | QList<QQuickSprite*> m_sprites; | - | ||||||
405 | QQuickSpriteEngine* m_spriteEngine; | - | ||||||
406 | bool m_spritesInterpolate; | - | ||||||
407 | - | |||||||
408 | bool m_explicitColor; | - | ||||||
409 | bool m_explicitRotation; | - | ||||||
410 | bool m_explicitDeformation; | - | ||||||
411 | bool m_explicitAnimation; | - | ||||||
412 | QHash<int, QVector<QQuickParticleData*> > m_shadowData; | - | ||||||
413 | void clearShadows(); | - | ||||||
414 | QQuickParticleData* getShadowDatum(QQuickParticleData* datum); | - | ||||||
415 | - | |||||||
416 | bool m_bypassOptimizations; | - | ||||||
417 | PerformanceLevel perfLevel; | - | ||||||
418 | - | |||||||
419 | PerformanceLevel m_lastLevel; | - | ||||||
420 | bool m_debugMode; | - | ||||||
421 | - | |||||||
422 | template<class Vertex> | - | ||||||
423 | void initTexCoords(Vertex* v, int count){ | - | ||||||
424 | Vertex* end = v + count; | - | ||||||
425 | while (v < end){
| 12-6000 | ||||||
426 | v[0].tx = 0; | - | ||||||
427 | v[0].ty = 0; | - | ||||||
428 | - | |||||||
429 | v[1].tx = 1; | - | ||||||
430 | v[1].ty = 0; | - | ||||||
431 | - | |||||||
432 | v[2].tx = 0; | - | ||||||
433 | v[2].ty = 1; | - | ||||||
434 | - | |||||||
435 | v[3].tx = 1; | - | ||||||
436 | v[3].ty = 1; | - | ||||||
437 | - | |||||||
438 | v += 4; | - | ||||||
439 | } executed 6000 times by 3 tests: end of block Executed by:
| 6000 | ||||||
440 | } executed 12 times by 3 tests: end of block Executed by:
| 12 | ||||||
441 | - | |||||||
442 | template<class MaterialData> | - | ||||||
443 | static MaterialData* getState(QSGMaterial* m) { | - | ||||||
444 | return static_cast<QSGSimpleMaterial<MaterialData> *>(m)->state(); executed 139729 times by 21 tests: return static_cast<QSGSimpleMaterial<MaterialData> *>(m)->state(); Executed by:
| 139729 | ||||||
445 | } | - | ||||||
446 | EntryEffect m_entryEffect; | - | ||||||
447 | Status m_status; | - | ||||||
448 | int m_startedImageLoading; | - | ||||||
449 | }; | - | ||||||
450 | - | |||||||
451 | QT_END_NAMESPACE | - | ||||||
452 | #endif // ULTRAPARTICLE_H | - | ||||||
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