| Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/particles/qquickimageparticle_p.h |
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| 1 | /**************************************************************************** | - | ||||||
| 2 | ** | - | ||||||
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | - | ||||||
| 4 | ** Contact: https://www.qt.io/licensing/ | - | ||||||
| 5 | ** | - | ||||||
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | - | ||||||
| 7 | ** | - | ||||||
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | - | ||||||
| 9 | ** Commercial License Usage | - | ||||||
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | - | ||||||
| 11 | ** accordance with the commercial license agreement provided with the | - | ||||||
| 12 | ** Software or, alternatively, in accordance with the terms contained in | - | ||||||
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | - | ||||||
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | - | ||||||
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | - | ||||||
| 16 | ** | - | ||||||
| 17 | ** GNU Lesser General Public License Usage | - | ||||||
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | - | ||||||
| 19 | ** General Public License version 3 as published by the Free Software | - | ||||||
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | - | ||||||
| 21 | ** packaging of this file. Please review the following information to | - | ||||||
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | - | ||||||
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | - | ||||||
| 24 | ** | - | ||||||
| 25 | ** GNU General Public License Usage | - | ||||||
| 26 | ** Alternatively, this file may be used under the terms of the GNU | - | ||||||
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | - | ||||||
| 28 | ** Public license version 3 or any later version approved by the KDE Free | - | ||||||
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | - | ||||||
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | - | ||||||
| 31 | ** included in the packaging of this file. Please review the following | - | ||||||
| 32 | ** information to ensure the GNU General Public License requirements will | - | ||||||
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | - | ||||||
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | - | ||||||
| 35 | ** | - | ||||||
| 36 | ** $QT_END_LICENSE$ | - | ||||||
| 37 | ** | - | ||||||
| 38 | ****************************************************************************/ | - | ||||||
| 39 | - | |||||||
| 40 | #ifndef ULTRAPARTICLE_H | - | ||||||
| 41 | #define ULTRAPARTICLE_H | - | ||||||
| 42 | - | |||||||
| 43 | // | - | ||||||
| 44 | // W A R N I N G | - | ||||||
| 45 | // ------------- | - | ||||||
| 46 | // | - | ||||||
| 47 | // This file is not part of the Qt API. It exists purely as an | - | ||||||
| 48 | // implementation detail. This header file may change from version to | - | ||||||
| 49 | // version without notice, or even be removed. | - | ||||||
| 50 | // | - | ||||||
| 51 | // We mean it. | - | ||||||
| 52 | // | - | ||||||
| 53 | #include "qquickparticlepainter_p.h" | - | ||||||
| 54 | #include "qquickdirection_p.h" | - | ||||||
| 55 | #include <private/qquickpixmapcache_p.h> | - | ||||||
| 56 | #include <QQmlListProperty> | - | ||||||
| 57 | #include <QtQuick/qsgsimplematerial.h> | - | ||||||
| 58 | #include <QtGui/qcolor.h> | - | ||||||
| 59 | - | |||||||
| 60 | QT_BEGIN_NAMESPACE | - | ||||||
| 61 | - | |||||||
| 62 | class ImageMaterialData; | - | ||||||
| 63 | class QSGGeometryNode; | - | ||||||
| 64 | - | |||||||
| 65 | class QQuickSprite; | - | ||||||
| 66 | class QQuickStochasticEngine; | - | ||||||
| 67 | - | |||||||
| 68 | struct SimpleVertex { | - | ||||||
| 69 | float x; | - | ||||||
| 70 | float y; | - | ||||||
| 71 | float t; | - | ||||||
| 72 | float lifeSpan; | - | ||||||
| 73 | float size; | - | ||||||
| 74 | float endSize; | - | ||||||
| 75 | float vx; | - | ||||||
| 76 | float vy; | - | ||||||
| 77 | float ax; | - | ||||||
| 78 | float ay; | - | ||||||
| 79 | }; | - | ||||||
| 80 | - | |||||||
| 81 | struct ColoredVertex { | - | ||||||
| 82 | float x; | - | ||||||
| 83 | float y; | - | ||||||
| 84 | float t; | - | ||||||
| 85 | float lifeSpan; | - | ||||||
| 86 | float size; | - | ||||||
| 87 | float endSize; | - | ||||||
| 88 | float vx; | - | ||||||
| 89 | float vy; | - | ||||||
| 90 | float ax; | - | ||||||
| 91 | float ay; | - | ||||||
| 92 | Color4ub color; | - | ||||||
| 93 | }; | - | ||||||
| 94 | - | |||||||
| 95 | struct DeformableVertex { | - | ||||||
| 96 | float x; | - | ||||||
| 97 | float y; | - | ||||||
| 98 | float tx; | - | ||||||
| 99 | float ty; | - | ||||||
| 100 | float t; | - | ||||||
| 101 | float lifeSpan; | - | ||||||
| 102 | float size; | - | ||||||
| 103 | float endSize; | - | ||||||
| 104 | float vx; | - | ||||||
| 105 | float vy; | - | ||||||
| 106 | float ax; | - | ||||||
| 107 | float ay; | - | ||||||
| 108 | Color4ub color; | - | ||||||
| 109 | float xx; | - | ||||||
| 110 | float xy; | - | ||||||
| 111 | float yx; | - | ||||||
| 112 | float yy; | - | ||||||
| 113 | float rotation; | - | ||||||
| 114 | float rotationVelocity; | - | ||||||
| 115 | float autoRotate;//Assumed that GPUs prefer floats to bools | - | ||||||
| 116 | }; | - | ||||||
| 117 | - | |||||||
| 118 | struct SpriteVertex { | - | ||||||
| 119 | float x; | - | ||||||
| 120 | float y; | - | ||||||
| 121 | float tx; | - | ||||||
| 122 | float ty; | - | ||||||
| 123 | float t; | - | ||||||
| 124 | float lifeSpan; | - | ||||||
| 125 | float size; | - | ||||||
| 126 | float endSize; | - | ||||||
| 127 | float vx; | - | ||||||
| 128 | float vy; | - | ||||||
| 129 | float ax; | - | ||||||
| 130 | float ay; | - | ||||||
| 131 | Color4ub color; | - | ||||||
| 132 | float xx; | - | ||||||
| 133 | float xy; | - | ||||||
| 134 | float yx; | - | ||||||
| 135 | float yy; | - | ||||||
| 136 | float rotation; | - | ||||||
| 137 | float rotationVelocity; | - | ||||||
| 138 | float autoRotate;//Assumed that GPUs prefer floats to bools | - | ||||||
| 139 | float animW; | - | ||||||
| 140 | float animH; | - | ||||||
| 141 | float animProgress; | - | ||||||
| 142 | float animX1; | - | ||||||
| 143 | float animY1; | - | ||||||
| 144 | float animX2; | - | ||||||
| 145 | float animY2; | - | ||||||
| 146 | }; | - | ||||||
| 147 | - | |||||||
| 148 | template <typename Vertex> | - | ||||||
| 149 | struct Vertices { | - | ||||||
| 150 | Vertex v1; | - | ||||||
| 151 | Vertex v2; | - | ||||||
| 152 | Vertex v3; | - | ||||||
| 153 | Vertex v4; | - | ||||||
| 154 | }; | - | ||||||
| 155 | - | |||||||
| 156 | class QQuickImageParticle : public QQuickParticlePainter | - | ||||||
| 157 | { | - | ||||||
| 158 | Q_OBJECT | - | ||||||
| 159 | Q_PROPERTY(QUrl source READ image WRITE setImage NOTIFY imageChanged) | - | ||||||
| 160 | Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites) | - | ||||||
| 161 | Q_PROPERTY(Status status READ status NOTIFY statusChanged) | - | ||||||
| 162 | //### Is it worth having progress like Image has? | - | ||||||
| 163 | //Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged) | - | ||||||
| 164 | - | |||||||
| 165 | Q_PROPERTY(QUrl colorTable READ colortable WRITE setColortable NOTIFY colortableChanged) | - | ||||||
| 166 | Q_PROPERTY(QUrl sizeTable READ sizetable WRITE setSizetable NOTIFY sizetableChanged) | - | ||||||
| 167 | Q_PROPERTY(QUrl opacityTable READ opacitytable WRITE setOpacitytable NOTIFY opacitytableChanged) | - | ||||||
| 168 | - | |||||||
| 169 | //###Now just colorize - add a flag for 'solid' color particles(where the img is just a mask?)? | - | ||||||
| 170 | Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged RESET resetColor) | - | ||||||
| 171 | //Stacks (added) with individual colorVariations | - | ||||||
| 172 | Q_PROPERTY(qreal colorVariation READ colorVariation WRITE setColorVariation NOTIFY colorVariationChanged RESET resetColor) | - | ||||||
| 173 | Q_PROPERTY(qreal redVariation READ redVariation WRITE setRedVariation NOTIFY redVariationChanged RESET resetColor) | - | ||||||
| 174 | Q_PROPERTY(qreal greenVariation READ greenVariation WRITE setGreenVariation NOTIFY greenVariationChanged RESET resetColor) | - | ||||||
| 175 | Q_PROPERTY(qreal blueVariation READ blueVariation WRITE setBlueVariation NOTIFY blueVariationChanged RESET resetColor) | - | ||||||
| 176 | //Stacks (multiplies) with the Alpha in the color, mostly here so you can use svg color names (which have full alpha) | - | ||||||
| 177 | Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged RESET resetColor) | - | ||||||
| 178 | Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged RESET resetColor) | - | ||||||
| 179 | - | |||||||
| 180 | Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged RESET resetRotation) | - | ||||||
| 181 | Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged RESET resetRotation) | - | ||||||
| 182 | Q_PROPERTY(qreal rotationVelocity READ rotationVelocity WRITE setRotationVelocity NOTIFY rotationVelocityChanged RESET resetRotation) | - | ||||||
| 183 | Q_PROPERTY(qreal rotationVelocityVariation READ rotationVelocityVariation WRITE setRotationVelocityVariation NOTIFY rotationVelocityVariationChanged RESET resetRotation) | - | ||||||
| 184 | //If true, then will face the direction of motion. Stacks with rotation, e.g. setting rotation | - | ||||||
| 185 | //to 180 will lead to facing away from the direction of motion | - | ||||||
| 186 | Q_PROPERTY(bool autoRotation READ autoRotation WRITE setAutoRotation NOTIFY autoRotationChanged RESET resetRotation) | - | ||||||
| 187 | - | |||||||
| 188 | //xVector is the vector from the top-left point to the top-right point, and is multiplied by current size | - | ||||||
| 189 | Q_PROPERTY(QQuickDirection* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged RESET resetDeformation) | - | ||||||
| 190 | //yVector is the same, but top-left to bottom-left. The particle is always a parallelogram. | - | ||||||
| 191 | Q_PROPERTY(QQuickDirection* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged RESET resetDeformation) | - | ||||||
| 192 | Q_PROPERTY(bool spritesInterpolate READ spritesInterpolate WRITE setSpritesInterpolate NOTIFY spritesInterpolateChanged) | - | ||||||
| 193 | - | |||||||
| 194 | Q_PROPERTY(EntryEffect entryEffect READ entryEffect WRITE setEntryEffect NOTIFY entryEffectChanged) | - | ||||||
| 195 | public: | - | ||||||
| 196 | explicit QQuickImageParticle(QQuickItem *parent = 0); | - | ||||||
| 197 | virtual ~QQuickImageParticle(); | - | ||||||
| 198 | - | |||||||
| 199 | enum Status { Null, Ready, Loading, Error }; | - | ||||||
| 200 | Q_ENUM(Status) | - | ||||||
| 201 | - | |||||||
| 202 | QQmlListProperty<QQuickSprite> sprites(); | - | ||||||
| 203 | QQuickStochasticEngine* spriteEngine() {return m_spriteEngine;} executed 22348 times by 1 test: return m_spriteEngine;Executed by:
| 22348 | ||||||
| 204 | - | |||||||
| 205 | enum EntryEffect { | - | ||||||
| 206 | None = 0, | - | ||||||
| 207 | Fade = 1, | - | ||||||
| 208 | Scale = 2 | - | ||||||
| 209 | }; | - | ||||||
| 210 | Q_ENUM(EntryEffect) | - | ||||||
| 211 | - | |||||||
| 212 | enum PerformanceLevel{//TODO: Expose? | - | ||||||
| 213 | Unknown = 0, | - | ||||||
| 214 | Simple, | - | ||||||
| 215 | Colored, | - | ||||||
| 216 | Deformable, | - | ||||||
| 217 | Tabled, | - | ||||||
| 218 | Sprites | - | ||||||
| 219 | }; | - | ||||||
| 220 | - | |||||||
| 221 | QUrl image() const { return m_image ? m_image->source : QUrl(); } never executed: return m_image ? m_image->source : QUrl(); | 0 | ||||||
| 222 | void setImage(const QUrl &image); | - | ||||||
| 223 | - | |||||||
| 224 | QUrl colortable() const { return m_colorTable ? m_colorTable->source : QUrl(); } never executed: return m_colorTable ? m_colorTable->source : QUrl(); | 0 | ||||||
| 225 | void setColortable(const QUrl &table); | - | ||||||
| 226 | - | |||||||
| 227 | QUrl sizetable() const { return m_sizeTable ? m_sizeTable->source : QUrl(); } never executed: return m_sizeTable ? m_sizeTable->source : QUrl(); | 0 | ||||||
| 228 | void setSizetable (const QUrl &table); | - | ||||||
| 229 | - | |||||||
| 230 | QUrl opacitytable() const { return m_opacityTable ? m_opacityTable->source : QUrl(); } never executed: return m_opacityTable ? m_opacityTable->source : QUrl(); | 0 | ||||||
| 231 | void setOpacitytable(const QUrl &table); | - | ||||||
| 232 | - | |||||||
| 233 | QColor color() const { return m_color; } never executed: return m_color; | 0 | ||||||
| 234 | void setColor(const QColor &color); | - | ||||||
| 235 | - | |||||||
| 236 | qreal colorVariation() const { return m_color_variation; } never executed: return m_color_variation; | 0 | ||||||
| 237 | void setColorVariation(qreal var); | - | ||||||
| 238 | - | |||||||
| 239 | qreal alphaVariation() const { return m_alphaVariation; } never executed: return m_alphaVariation; | 0 | ||||||
| 240 | - | |||||||
| 241 | qreal alpha() const { return m_alpha; } never executed: return m_alpha; | 0 | ||||||
| 242 | - | |||||||
| 243 | qreal redVariation() const { return m_redVariation; } never executed: return m_redVariation; | 0 | ||||||
| 244 | - | |||||||
| 245 | qreal greenVariation() const { return m_greenVariation; } never executed: return m_greenVariation; | 0 | ||||||
| 246 | - | |||||||
| 247 | qreal blueVariation() const { return m_blueVariation; } never executed: return m_blueVariation; | 0 | ||||||
| 248 | - | |||||||
| 249 | qreal rotation() const { return m_rotation; } never executed: return m_rotation; | 0 | ||||||
| 250 | - | |||||||
| 251 | qreal rotationVariation() const { return m_rotationVariation; } never executed: return m_rotationVariation; | 0 | ||||||
| 252 | - | |||||||
| 253 | qreal rotationVelocity() const { return m_rotationVelocity; } never executed: return m_rotationVelocity; | 0 | ||||||
| 254 | - | |||||||
| 255 | qreal rotationVelocityVariation() const { return m_rotationVelocityVariation; } never executed: return m_rotationVelocityVariation; | 0 | ||||||
| 256 | - | |||||||
| 257 | bool autoRotation() const { return m_autoRotation; } never executed: return m_autoRotation; | 0 | ||||||
| 258 | - | |||||||
| 259 | QQuickDirection* xVector() const { return m_xVector; } never executed: return m_xVector; | 0 | ||||||
| 260 | - | |||||||
| 261 | QQuickDirection* yVector() const { return m_yVector; } never executed: return m_yVector; | 0 | ||||||
| 262 | - | |||||||
| 263 | bool spritesInterpolate() const { return m_spritesInterpolate; } never executed: return m_spritesInterpolate; | 0 | ||||||
| 264 | - | |||||||
| 265 | bool bypassOptimizations() const { return m_bypassOptimizations; } never executed: return m_bypassOptimizations; | 0 | ||||||
| 266 | - | |||||||
| 267 | EntryEffect entryEffect() const { return m_entryEffect; } never executed: return m_entryEffect; | 0 | ||||||
| 268 | - | |||||||
| 269 | Status status() const { return m_status; } never executed: return m_status; | 0 | ||||||
| 270 | - | |||||||
| 271 | void resetColor(); | - | ||||||
| 272 | void resetRotation(); | - | ||||||
| 273 | void resetDeformation(); | - | ||||||
| 274 | - | |||||||
| 275 | Q_SIGNALS: | - | ||||||
| 276 | - | |||||||
| 277 | void imageChanged(); | - | ||||||
| 278 | void colortableChanged(); | - | ||||||
| 279 | void sizetableChanged(); | - | ||||||
| 280 | void opacitytableChanged(); | - | ||||||
| 281 | - | |||||||
| 282 | void colorChanged(); | - | ||||||
| 283 | void colorVariationChanged(); | - | ||||||
| 284 | - | |||||||
| 285 | void alphaVariationChanged(qreal arg); | - | ||||||
| 286 | - | |||||||
| 287 | void alphaChanged(qreal arg); | - | ||||||
| 288 | - | |||||||
| 289 | void redVariationChanged(qreal arg); | - | ||||||
| 290 | - | |||||||
| 291 | void greenVariationChanged(qreal arg); | - | ||||||
| 292 | - | |||||||
| 293 | void blueVariationChanged(qreal arg); | - | ||||||
| 294 | - | |||||||
| 295 | void rotationChanged(qreal arg); | - | ||||||
| 296 | - | |||||||
| 297 | void rotationVariationChanged(qreal arg); | - | ||||||
| 298 | - | |||||||
| 299 | void rotationVelocityChanged(qreal arg); | - | ||||||
| 300 | - | |||||||
| 301 | void rotationVelocityVariationChanged(qreal arg); | - | ||||||
| 302 | - | |||||||
| 303 | void autoRotationChanged(bool arg); | - | ||||||
| 304 | - | |||||||
| 305 | void xVectorChanged(QQuickDirection* arg); | - | ||||||
| 306 | - | |||||||
| 307 | void yVectorChanged(QQuickDirection* arg); | - | ||||||
| 308 | - | |||||||
| 309 | void spritesInterpolateChanged(bool arg); | - | ||||||
| 310 | - | |||||||
| 311 | void bypassOptimizationsChanged(bool arg); | - | ||||||
| 312 | - | |||||||
| 313 | void entryEffectChanged(EntryEffect arg); | - | ||||||
| 314 | - | |||||||
| 315 | void statusChanged(Status arg); | - | ||||||
| 316 | - | |||||||
| 317 | public Q_SLOTS: | - | ||||||
| 318 | void reloadColor(const Color4ub &c, QQuickParticleData* d); | - | ||||||
| 319 | void setAlphaVariation(qreal arg); | - | ||||||
| 320 | - | |||||||
| 321 | void setAlpha(qreal arg); | - | ||||||
| 322 | - | |||||||
| 323 | void setRedVariation(qreal arg); | - | ||||||
| 324 | - | |||||||
| 325 | void setGreenVariation(qreal arg); | - | ||||||
| 326 | - | |||||||
| 327 | void setBlueVariation(qreal arg); | - | ||||||
| 328 | - | |||||||
| 329 | void setRotation(qreal arg); | - | ||||||
| 330 | - | |||||||
| 331 | void setRotationVariation(qreal arg); | - | ||||||
| 332 | - | |||||||
| 333 | void setRotationVelocity(qreal arg); | - | ||||||
| 334 | - | |||||||
| 335 | void setRotationVelocityVariation(qreal arg); | - | ||||||
| 336 | - | |||||||
| 337 | void setAutoRotation(bool arg); | - | ||||||
| 338 | - | |||||||
| 339 | void setXVector(QQuickDirection* arg); | - | ||||||
| 340 | - | |||||||
| 341 | void setYVector(QQuickDirection* arg); | - | ||||||
| 342 | - | |||||||
| 343 | void setSpritesInterpolate(bool arg); | - | ||||||
| 344 | - | |||||||
| 345 | void setBypassOptimizations(bool arg); | - | ||||||
| 346 | - | |||||||
| 347 | void setEntryEffect(EntryEffect arg); | - | ||||||
| 348 | - | |||||||
| 349 | protected: | - | ||||||
| 350 | void reset() override; | - | ||||||
| 351 | void initialize(int gIdx, int pIdx) override; | - | ||||||
| 352 | void commit(int gIdx, int pIdx) override; | - | ||||||
| 353 | - | |||||||
| 354 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; | - | ||||||
| 355 | void prepareNextFrame(QSGNode**); | - | ||||||
| 356 | void buildParticleNodes(QSGNode**); | - | ||||||
| 357 | - | |||||||
| 358 | void sceneGraphInvalidated() override; | - | ||||||
| 359 | - | |||||||
| 360 | private Q_SLOTS: | - | ||||||
| 361 | void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty | - | ||||||
| 362 | - | |||||||
| 363 | void spriteAdvance(int spriteIndex); | - | ||||||
| 364 | void spritesUpdate(qreal time = 0 ); | - | ||||||
| 365 | void mainThreadFetchImageData(); | - | ||||||
| 366 | void finishBuildParticleNodes(QSGNode **n); | - | ||||||
| 367 | private: | - | ||||||
| 368 | struct ImageData { | - | ||||||
| 369 | QUrl source; | - | ||||||
| 370 | QQuickPixmap pix; | - | ||||||
| 371 | }; | - | ||||||
| 372 | QScopedPointer<ImageData> m_image; | - | ||||||
| 373 | QScopedPointer<ImageData> m_colorTable; | - | ||||||
| 374 | QScopedPointer<ImageData> m_sizeTable; | - | ||||||
| 375 | QScopedPointer<ImageData> m_opacityTable; | - | ||||||
| 376 | bool loadingSomething(); | - | ||||||
| 377 | - | |||||||
| 378 | - | |||||||
| 379 | QColor m_color; | - | ||||||
| 380 | qreal m_color_variation; | - | ||||||
| 381 | - | |||||||
| 382 | QHash<int, QSGGeometryNode *> m_nodes; | - | ||||||
| 383 | QHash<int, int> m_idxStarts;//TODO: Proper resizing will lead to needing a spriteEngine per particle - do this after sprite engine gains transparent sharing? | - | ||||||
| 384 | QList<QPair<int, int> > m_startsIdx;//Same data, optimized for alternate retrieval | - | ||||||
| 385 | - | |||||||
| 386 | int m_lastIdxStart; | - | ||||||
| 387 | QSGMaterial *m_material; | - | ||||||
| 388 | - | |||||||
| 389 | // derived values... | - | ||||||
| 390 | - | |||||||
| 391 | qreal m_alphaVariation; | - | ||||||
| 392 | qreal m_alpha; | - | ||||||
| 393 | qreal m_redVariation; | - | ||||||
| 394 | qreal m_greenVariation; | - | ||||||
| 395 | qreal m_blueVariation; | - | ||||||
| 396 | qreal m_rotation; | - | ||||||
| 397 | qreal m_rotationVariation; | - | ||||||
| 398 | qreal m_rotationVelocity; | - | ||||||
| 399 | qreal m_rotationVelocityVariation; | - | ||||||
| 400 | bool m_autoRotation; | - | ||||||
| 401 | QQuickDirection* m_xVector; | - | ||||||
| 402 | QQuickDirection* m_yVector; | - | ||||||
| 403 | - | |||||||
| 404 | QList<QQuickSprite*> m_sprites; | - | ||||||
| 405 | QQuickSpriteEngine* m_spriteEngine; | - | ||||||
| 406 | bool m_spritesInterpolate; | - | ||||||
| 407 | - | |||||||
| 408 | bool m_explicitColor; | - | ||||||
| 409 | bool m_explicitRotation; | - | ||||||
| 410 | bool m_explicitDeformation; | - | ||||||
| 411 | bool m_explicitAnimation; | - | ||||||
| 412 | QHash<int, QVector<QQuickParticleData*> > m_shadowData; | - | ||||||
| 413 | void clearShadows(); | - | ||||||
| 414 | QQuickParticleData* getShadowDatum(QQuickParticleData* datum); | - | ||||||
| 415 | - | |||||||
| 416 | bool m_bypassOptimizations; | - | ||||||
| 417 | PerformanceLevel perfLevel; | - | ||||||
| 418 | - | |||||||
| 419 | PerformanceLevel m_lastLevel; | - | ||||||
| 420 | bool m_debugMode; | - | ||||||
| 421 | - | |||||||
| 422 | template<class Vertex> | - | ||||||
| 423 | void initTexCoords(Vertex* v, int count){ | - | ||||||
| 424 | Vertex* end = v + count; | - | ||||||
| 425 | while (v < end){
| 12-6000 | ||||||
| 426 | v[0].tx = 0; | - | ||||||
| 427 | v[0].ty = 0; | - | ||||||
| 428 | - | |||||||
| 429 | v[1].tx = 1; | - | ||||||
| 430 | v[1].ty = 0; | - | ||||||
| 431 | - | |||||||
| 432 | v[2].tx = 0; | - | ||||||
| 433 | v[2].ty = 1; | - | ||||||
| 434 | - | |||||||
| 435 | v[3].tx = 1; | - | ||||||
| 436 | v[3].ty = 1; | - | ||||||
| 437 | - | |||||||
| 438 | v += 4; | - | ||||||
| 439 | } executed 6000 times by 3 tests: end of blockExecuted by:
| 6000 | ||||||
| 440 | } executed 12 times by 3 tests: end of blockExecuted by:
| 12 | ||||||
| 441 | - | |||||||
| 442 | template<class MaterialData> | - | ||||||
| 443 | static MaterialData* getState(QSGMaterial* m) { | - | ||||||
| 444 | return static_cast<QSGSimpleMaterial<MaterialData> *>(m)->state(); executed 139729 times by 21 tests: return static_cast<QSGSimpleMaterial<MaterialData> *>(m)->state();Executed by:
| 139729 | ||||||
| 445 | } | - | ||||||
| 446 | EntryEffect m_entryEffect; | - | ||||||
| 447 | Status m_status; | - | ||||||
| 448 | int m_startedImageLoading; | - | ||||||
| 449 | }; | - | ||||||
| 450 | - | |||||||
| 451 | QT_END_NAMESPACE | - | ||||||
| 452 | #endif // ULTRAPARTICLE_H | - | ||||||
| Source code | Switch to Preprocessed file |