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| 40 | #ifndef CUSTOM_PARTICLE_H | - |
| 41 | #define CUSTOM_PARTICLE_H | - |
| 42 | | - |
| 43 | | - |
| 44 | | - |
| 45 | | - |
| 46 | | - |
| 47 | | - |
| 48 | | - |
| 49 | | - |
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| 52 | | - |
| 53 | #include "qquickparticlepainter_p.h" | - |
| 54 | #include <private/qquickopenglshadereffectnode_p.h> | - |
| 55 | #include <private/qquickopenglshadereffect_p.h> | - |
| 56 | | - |
| 57 | QT_BEGIN_NAMESPACE | - |
| 58 | | - |
| 59 | class QSGNode; | - |
| 60 | struct PlainVertices; | - |
| 61 | | - |
| 62 | class QQuickShaderEffectMaterialObject; | - |
| 63 | | - |
| 64 | | - |
| 65 | class QQuickCustomParticle : public QQuickParticlePainter | - |
| 66 | { | - |
| 67 | Q_OBJECT | - |
| 68 | Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) | - |
| 69 | Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) | - |
| 70 | | - |
| 71 | public: | - |
| 72 | explicit QQuickCustomParticle(QQuickItem* parent=0); | - |
| 73 | ~QQuickCustomParticle(); | - |
| 74 | | - |
| 75 | QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; } never executed: return m_common.source.sourceCode[Key::FragmentShader]; | 0 |
| 76 | void setFragmentShader(const QByteArray &code); | - |
| 77 | | - |
| 78 | QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; } never executed: return m_common.source.sourceCode[Key::VertexShader]; | 0 |
| 79 | void setVertexShader(const QByteArray &code); | - |
| 80 | | - |
| 81 | Q_SIGNALS: | - |
| 82 | void fragmentShaderChanged(); | - |
| 83 | void vertexShaderChanged(); | - |
| 84 | | - |
| 85 | protected: | - |
| 86 | void initialize(int gIdx, int pIdx) override; | - |
| 87 | void commit(int gIdx, int pIdx) override; | - |
| 88 | | - |
| 89 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; | - |
| 90 | QQuickOpenGLShaderEffectNode *prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode); | - |
| 91 | void reset() override; | - |
| 92 | void resize(int oldCount, int newCount); | - |
| 93 | void componentComplete() override; | - |
| 94 | QQuickOpenGLShaderEffectNode *buildCustomNodes(); | - |
| 95 | | - |
| 96 | void sceneGraphInvalidated() override; | - |
| 97 | void itemChange(ItemChange change, const ItemChangeData &value) override; | - |
| 98 | | - |
| 99 | private Q_SLOTS: | - |
| 100 | void sourceDestroyed(QObject *object); | - |
| 101 | | - |
| 102 | private: | - |
| 103 | void propertyChanged(int mappedId); | - |
| 104 | | - |
| 105 | typedef QQuickOpenGLShaderEffectMaterialKey Key; | - |
| 106 | typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; | - |
| 107 | | - |
| 108 | void buildData(QQuickOpenGLShaderEffectNode *rootNode); | - |
| 109 | void updateVertexShader(); | - |
| 110 | | - |
| 111 | QQuickOpenGLShaderEffectCommon m_common; | - |
| 112 | const QMetaObject *m_myMetaObject; | - |
| 113 | | - |
| 114 | QHash<int, QQuickOpenGLShaderEffectNode*> m_nodes; | - |
| 115 | qreal m_lastTime; | - |
| 116 | | - |
| 117 | uint m_dirtyUniforms : 1; | - |
| 118 | uint m_dirtyUniformValues : 1; | - |
| 119 | uint m_dirtyTextureProviders : 1; | - |
| 120 | uint m_dirtyProgram : 1; | - |
| 121 | }; | - |
| 122 | | - |
| 123 | QT_END_NAMESPACE | - |
| 124 | | - |
| 125 | #endif //HEADER_GUARD | - |
| | |