OpenCoverage

QtBase - 2016-12-13 07:58:44 +0000

Functions

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FunctionCondition %▾eLOC - Effective Lines of CodeMcCabe - Cyclomatic Complexity
QGLWidget::QGLWidget
Name: QGLWidget::QGLWidget
Prototype: QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
Lines: 3935-3944
  0.000% (0/1)
51
QGLWidget::QGLWidget
Name: QGLWidget::QGLWidget
Prototype: QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const QGLWidget *shareWidget, Qt::WindowFlags f)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
Lines: 3971-3980
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51
QGLThreadContext::~QGLThreadContext
Name: QGLThreadContext::~QGLThreadContext
Prototype: ~QGLThreadContext()
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
Lines: 147-150
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22
QGLTextureGlyphCache::~QGLTextureGlyphCache
Name: QGLTextureGlyphCache::~QGLTextureGlyphCache
Prototype: QGLTextureGlyphCache::~QGLTextureGlyphCache()
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 80-88
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32
QGLTextureGlyphCache::resizeTextureData
Name: QGLTextureGlyphCache::resizeTextureData
Prototype: void QGLTextureGlyphCache::resizeTextureData(int width, int height)
Coverage:  0.000% (0/28)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 144-277
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859
QGLTextureGlyphCache::maxTextureWidth
Name: QGLTextureGlyphCache::maxTextureWidth
Prototype: int QGLTextureGlyphCache::maxTextureWidth() const
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 376-383
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42
QGLTextureGlyphCache::maxTextureHeight
Name: QGLTextureGlyphCache::maxTextureHeight
Prototype: int QGLTextureGlyphCache::maxTextureHeight() const
Coverage:  0.000% (0/7)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 385-395
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63
QGLTextureGlyphCache::glyphPadding
Name: QGLTextureGlyphCache::glyphPadding
Prototype: int QGLTextureGlyphCache::glyphPadding() const
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 371-374
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11
QGLTextureGlyphCache::fillTexture
Name: QGLTextureGlyphCache::fillTexture
Prototype: void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
Coverage:  0.000% (0/52)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 279-369
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5217
QGLTextureGlyphCache::createTextureData
Name: QGLTextureGlyphCache::createTextureData
Prototype: void QGLTextureGlyphCache::createTextureData(int width, int height)
Coverage:  0.000% (0/35)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 90-142
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3410
QGLTextureGlyphCache::clear
Name: QGLTextureGlyphCache::clear
Prototype: void QGLTextureGlyphCache::clear()
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
Lines: 397-408
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81
QGLTextureGlyphCache::QGLTextureGlyphCache
Name: QGLTextureGlyphCache::QGLTextureGlyphCache
Prototype: QGLTextureGlyphCache::QGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
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161
QGLTextureCache::remove
Name: QGLTextureCache::remove
Prototype: void QGLTextureCache::remove(qint64 key)
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
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72
QGLTextureCache::remove
Name: QGLTextureCache::remove
Prototype: bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId)
Coverage:  0.000% (0/9)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
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93
QGLTextureCache::insert
Name: QGLTextureCache::insert
Prototype: void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
Lines: 1928-1933
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31
QGLTextureCache::cleanupTexturesForPixampData
Name: QGLTextureCache::cleanupTexturesForPixampData
Prototype: void QGLTextureCache::cleanupTexturesForPixampData(QPlatformPixmap* pmd)
Coverage:  0.000% (0/1)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
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QGLTextureCache::cleanupTexturesForCacheKey
Name: QGLTextureCache::cleanupTexturesForCacheKey
Prototype: void QGLTextureCache::cleanupTexturesForCacheKey(qint64 cacheKey)
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QGLTextureCache::cleanupBeforePixmapDestruction
Name: QGLTextureCache::cleanupBeforePixmapDestruction
Prototype: void QGLTextureCache::cleanupBeforePixmapDestruction(QPlatformPixmap* pmd)
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QGLTexture::canBindCompressedTexture
Name: QGLTexture::canBindCompressedTexture
Prototype: bool QGLTexture::canBindCompressedTexture (const char *buf, int len, const char *format, bool *hasAlpha)
Coverage:  0.000% (0/36)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
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229
QGLTexture::bindCompressedTexturePVR
Name: QGLTexture::bindCompressedTexturePVR
Prototype: QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len)
Coverage:  0.000% (0/51)
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QGLTexture::bindCompressedTextureDDS
Name: QGLTexture::bindCompressedTextureDDS
Prototype: QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len)
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QGLTexture::bindCompressedTexture
Name: QGLTexture::bindCompressedTexture
Prototype: QSize QGLTexture::bindCompressedTexture (const QString& fileName, const char *format)
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QGLTexture::bindCompressedTexture
Name: QGLTexture::bindCompressedTexture
Prototype: QSize QGLTexture::bindCompressedTexture (const char *buf, int len, const char *format)
Coverage:  0.000% (0/36)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
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149
QGLTemporaryContext::~QGLTemporaryContext
Name: QGLTemporaryContext::~QGLTemporaryContext
Prototype: QGLTemporaryContext::~QGLTemporaryContext()
Coverage:  0.000% (0/4)
Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qgl.cpp
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42
QGLTemporaryContext::QGLTemporaryContext
Name: QGLTemporaryContext::QGLTemporaryContext
Prototype: QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
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QGLShaderProgramPrivate::hasShader
Name: QGLShaderProgramPrivate::hasShader
Prototype: bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
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Absolute File Name: /home/qt/qt5_coco/qt5/qtbase/src/opengl/qglshaderprogram.cpp
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QGLShaderProgram::uniformLocation
Name: QGLShaderProgram::uniformLocation
Prototype: int QGLShaderProgram::uniformLocation(const QByteArray& name) const
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QGLShaderProgram::uniformLocation
Name: QGLShaderProgram::uniformLocation
Prototype: int QGLShaderProgram::uniformLocation(const QString& name) const
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QGLShaderProgram::shaders
Name: QGLShaderProgram::shaders
Prototype: QList<QGLShader *> QGLShaderProgram::shaders() const
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray (const char *name, const GLint *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray (const char *name, const GLuint *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray (const char *name, const GLfloat *values, int count, int tupleSize)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
Prototype: void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
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QGLShaderProgram::setUniformValueArray
Name: QGLShaderProgram::setUniformValueArray
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
Name: QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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QGLShaderProgram::setUniformValue
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