| Function | Condition %▾ | eLOC - Effective Lines of Code | McCabe - Cyclomatic Complexity |
setTexture| Name: | QSGSmoothTextureMaterial::setTexture | | Prototype: | void QSGSmoothTextureMaterial::setTexture(QSGTexture *texture) | | Coverage: | 100.000% (1/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 69-72 |
| | 1 | 1 |
QSGSmoothTextureMaterial| Name: | QSGSmoothTextureMaterial::QSGSmoothTextureMaterial | | Prototype: | QSGSmoothTextureMaterial::QSGSmoothTextureMaterial() | | Coverage: | 100.000% (1/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 63-67 |
| | 2 | 1 |
type| Name: | QSGSmoothTextureMaterial::type | | Prototype: | QSGMaterialType *QSGSmoothTextureMaterial::type() const | | Coverage: | 0.000% (0/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 74-78 |
| | 1 | 1 |
createShader| Name: | QSGSmoothTextureMaterial::createShader | | Prototype: | QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const | | Coverage: | 0.000% (0/1) | | Absolute File Name: | /home/opencoverage/opencoverage/guest-scripts/qtdeclarative/src/qtdeclarative/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp | | Lines: | 80-83 |
| | 1 | 1 |