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qsgsoftwarerenderablenode_p.h

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1/****************************************************************************-
2**-
3** Copyright (C) 2016 The Qt Company Ltd.-
4** Contact: https://www.qt.io/licensing/-
5**-
6** This file is part of the QtQuick module of the Qt Toolkit.-
7**-
8** $QT_BEGIN_LICENSE:LGPL$-
9** Commercial License Usage-
10** Licensees holding valid commercial Qt licenses may use this file in-
11** accordance with the commercial license agreement provided with the-
12** Software or, alternatively, in accordance with the terms contained in-
13** a written agreement between you and The Qt Company. For licensing terms-
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15** information use the contact form at https://www.qt.io/contact-us.-
16**-
17** GNU Lesser General Public License Usage-
18** Alternatively, this file may be used under the terms of the GNU Lesser-
19** General Public License version 3 as published by the Free Software-
20** Foundation and appearing in the file LICENSE.LGPL3 included in the-
21** packaging of this file. Please review the following information to-
22** ensure the GNU Lesser General Public License version 3 requirements-
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.-
24**-
25** GNU General Public License Usage-
26** Alternatively, this file may be used under the terms of the GNU-
27** General Public License version 2.0 or (at your option) the GNU General-
28** Public license version 3 or any later version approved by the KDE Free-
29** Qt Foundation. The licenses are as published by the Free Software-
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3-
31** included in the packaging of this file. Please review the following-
32** information to ensure the GNU General Public License requirements will-
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35**-
36** $QT_END_LICENSE$-
37**-
38****************************************************************************/-
39-
40#ifndef QSGSOFTWARERENDERABLENODE_H-
41#define QSGSOFTWARERENDERABLENODE_H-
42-
43//-
44// W A R N I N G-
45// --------------
46//-
47// This file is not part of the Qt API. It exists purely as an-
48// implementation detail. This header file may change from version to-
49// version without notice, or even be removed.-
50//-
51// We mean it.-
52//-
53-
54#include <QtQuick/private/qtquickglobal_p.h>-
55-
56#include <QtGui/QRegion>-
57#include <QtCore/QRect>-
58#include <QtGui/QTransform>-
59#include <QtQuick/qsgrectanglenode.h>-
60#include <QtQuick/qsgimagenode.h>-
61#include <QtQuick/qsgninepatchnode.h>-
62-
63QT_BEGIN_NAMESPACE-
64-
65class QSGSimpleRectNode;-
66class QSGSimpleTextureNode;-
67class QSGSoftwareInternalImageNode;-
68class QSGSoftwarePainterNode;-
69class QSGSoftwareInternalRectangleNode;-
70class QSGSoftwareGlyphNode;-
71class QSGSoftwareNinePatchNode;-
72class QSGSoftwareSpriteNode;-
73class QSGRenderNode;-
74-
75class Q_QUICK_PRIVATE_EXPORT QSGSoftwareRenderableNode-
76{-
77public:-
78 enum NodeType {-
79 Invalid = -1,-
80 SimpleRect,-
81 SimpleTexture,-
82 Image,-
83 Painter,-
84 Rectangle,-
85 Glyph,-
86 NinePatch,-
87 SimpleRectangle,-
88 SimpleImage,-
89#if QT_CONFIG(quick_sprite)-
90 SpriteNode,-
91#endif-
92 RenderNode-
93 };-
94-
95 QSGSoftwareRenderableNode(NodeType type, QSGNode *node);-
96 ~QSGSoftwareRenderableNode();-
97-
98 void update();-
99-
100 QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false);-
101 QRect boundingRectMin() const { return m_boundingRectMin; }
executed 32 times by 1 test: return m_boundingRectMin;
Executed by:
  • tst_qquickshape
32
102 QRect boundingRectMax() const { return m_boundingRectMax; }
executed 16 times by 1 test: return m_boundingRectMax;
Executed by:
  • tst_qquickshape
16
103 NodeType type() const { return m_nodeType; }
never executed: return m_nodeType;
0
104 bool isOpaque() const { return m_isOpaque; }
executed 112 times by 1 test: return m_isOpaque;
Executed by:
  • tst_qquickshape
112
105 bool isDirty() const { return m_isDirty; }
executed 48 times by 1 test: return m_isDirty;
Executed by:
  • tst_qquickshape
48
106 bool isDirtyRegionEmpty() const;-
107 QSGNode *handle() const { return m_handle.node; }
never executed: return m_handle.node;
0
108-
109 void setTransform(const QTransform &transform);-
110 void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true);-
111 void setOpacity(float opacity);-
112 QTransform transform() const { return m_transform; }
never executed: return m_transform;
0
113 QRegion clipRegion() const { return m_clipRegion; }
never executed: return m_clipRegion;
0
114 float opacity() const { return m_opacity; }
never executed: return m_opacity;
0
115-
116 void markGeometryDirty();-
117 void markMaterialDirty();-
118-
119 void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true);-
120 void subtractDirtyRegion(const QRegion &dirtyRegion);-
121-
122 QRegion previousDirtyRegion(bool wasRemoved = false) const;-
123 QRegion dirtyRegion() const;-
124-
125private:-
126 union RenderableNodeHandle {-
127 QSGNode *node;-
128 QSGSimpleRectNode *simpleRectNode;-
129 QSGSimpleTextureNode *simpleTextureNode;-
130 QSGSoftwareInternalImageNode *imageNode;-
131 QSGSoftwarePainterNode *painterNode;-
132 QSGSoftwareInternalRectangleNode *rectangleNode;-
133 QSGSoftwareGlyphNode *glpyhNode;-
134 QSGSoftwareNinePatchNode *ninePatchNode;-
135 QSGRectangleNode *simpleRectangleNode;-
136 QSGImageNode *simpleImageNode;-
137 QSGSoftwareSpriteNode *spriteNode;-
138 QSGRenderNode *renderNode;-
139 };-
140-
141 const NodeType m_nodeType;-
142 RenderableNodeHandle m_handle;-
143-
144 bool m_isOpaque;-
145-
146 bool m_isDirty;-
147 QRegion m_dirtyRegion;-
148 QRegion m_previousDirtyRegion;-
149-
150 QTransform m_transform;-
151 QRegion m_clipRegion;-
152 bool m_hasClipRegion;-
153 float m_opacity;-
154-
155 QRect m_boundingRectMin;-
156 QRect m_boundingRectMax;-
157};-
158-
159QT_END_NAMESPACE-
160-
161#endif // QSGSOFTWARERENDERABLENODE_H-
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