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qsgabstractsoftwarerenderer_p.h

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1/****************************************************************************-
2**-
3** Copyright (C) 2016 The Qt Company Ltd.-
4** Contact: https://www.qt.io/licensing/-
5**-
6** This file is part of the QtQuick module of the Qt Toolkit.-
7**-
8** $QT_BEGIN_LICENSE:LGPL$-
9** Commercial License Usage-
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22** ensure the GNU Lesser General Public License version 3 requirements-
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.-
24**-
25** GNU General Public License Usage-
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38****************************************************************************/-
39-
40#ifndef QSGABSTRACTSOFTWARERENDERER_H-
41#define QSGABSTRACTSOFTWARERENDERER_H-
42-
43//-
44// W A R N I N G-
45// --------------
46//-
47// This file is not part of the Qt API. It exists purely as an-
48// implementation detail. This header file may change from version to-
49// version without notice, or even be removed.-
50//-
51// We mean it.-
52//-
53-
54#include <private/qsgrenderer_p.h>-
55-
56#include <QtCore/QHash>-
57#include <QtCore/QLinkedList>-
58-
59QT_BEGIN_NAMESPACE-
60-
61class QSGSimpleRectNode;-
62-
63class QSGSoftwareRenderableNode;-
64class QSGSoftwareRenderableNodeUpdater;-
65-
66class Q_QUICK_PRIVATE_EXPORT QSGAbstractSoftwareRenderer : public QSGRenderer-
67{-
68public:-
69 QSGAbstractSoftwareRenderer(QSGRenderContext *context);-
70 virtual ~QSGAbstractSoftwareRenderer();-
71-
72 QSGSoftwareRenderableNode *renderableNode(QSGNode *node) const;-
73 void addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode);-
74 void appendRenderableNode(QSGSoftwareRenderableNode *node);-
75-
76 void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;-
77-
78 void markDirty();-
79-
80protected:-
81 QRegion renderNodes(QPainter *painter);-
82 void buildRenderList();-
83 QRegion optimizeRenderList();-
84-
85 void setBackgroundColor(const QColor &color);-
86 void setBackgroundRect(const QRect &rect);-
87 QColor backgroundColor();-
88 QRect backgroundRect();-
89 // only known after calling optimizeRenderList()-
90 bool isOpaque() const { return m_isOpaque; }
never executed: return m_isOpaque;
0
91 const QLinkedList<QSGSoftwareRenderableNode*> &renderableNodes() const;-
92-
93private:-
94 void nodeAdded(QSGNode *node);-
95 void nodeRemoved(QSGNode *node);-
96 void nodeGeometryUpdated(QSGNode *node);-
97 void nodeMaterialUpdated(QSGNode *node);-
98 void nodeMatrixUpdated(QSGNode *node);-
99 void nodeOpacityUpdated(QSGNode *node);-
100-
101 QHash<QSGNode*, QSGSoftwareRenderableNode*> m_nodes;-
102 QLinkedList<QSGSoftwareRenderableNode*> m_renderableNodes;-
103-
104 QSGSimpleRectNode *m_background;-
105-
106 QRegion m_dirtyRegion;-
107 QRegion m_obscuredRegion;-
108 bool m_isOpaque = false;-
109-
110 QSGSoftwareRenderableNodeUpdater *m_nodeUpdater;-
111};-
112-
113QT_END_NAMESPACE-
114-
115#endif // QSGABSTRACTSOFTWARERENDERER_H-
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